Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

132 lines
4.2 KiB

  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * fogindex.c
  39. * This program demonstrates fog in color index mode.
  40. * Three cones are drawn at different z values in a linear
  41. * fog. 32 contiguous colors (from 16 to 47) are loaded
  42. * with a color ramp.
  43. */
  44. #include <windows.h>
  45. #include <GL/gl.h>
  46. #include <GL/glu.h>
  47. #include "glaux.h"
  48. /* Initialize color map and fog. Set screen clear color
  49. * to end of color ramp.
  50. */
  51. #define NUMCOLORS 32
  52. #define RAMPSTART 16
  53. void myinit(void)
  54. {
  55. int i;
  56. glEnable(GL_DEPTH_TEST);
  57. glDepthFunc(GL_LESS);
  58. for (i = 0; i < NUMCOLORS; i++) {
  59. GLfloat shade;
  60. shade = (GLfloat) (NUMCOLORS-i)/(GLfloat) NUMCOLORS;
  61. auxSetOneColor (16 + i, shade, shade, shade);
  62. }
  63. glEnable(GL_FOG);
  64. glFogi (GL_FOG_MODE, GL_LINEAR);
  65. glFogi (GL_FOG_INDEX, NUMCOLORS);
  66. glFogf (GL_FOG_START, 0.0);
  67. glFogf (GL_FOG_END, 4.0);
  68. glHint (GL_FOG_HINT, GL_NICEST);
  69. glClearIndex((GLfloat) (NUMCOLORS+RAMPSTART-1));
  70. }
  71. /* display() renders 3 cones at different z positions.
  72. */
  73. void display(void)
  74. {
  75. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  76. glPushMatrix ();
  77. glTranslatef (-1.0, -1.0, -1.0);
  78. glRotatef (-90.0, 1.0, 0.0, 0.0);
  79. glIndexi (RAMPSTART);
  80. auxSolidCone(1.0, 2.0);
  81. glPopMatrix ();
  82. glPushMatrix ();
  83. glTranslatef (0.0, -1.0, -2.25);
  84. glRotatef (-90.0, 1.0, 0.0, 0.0);
  85. glIndexi (RAMPSTART);
  86. auxSolidCone(1.0, 2.0);
  87. glPopMatrix ();
  88. glPushMatrix ();
  89. glTranslatef (1.0, -1.0, -3.5);
  90. glRotatef (-90.0, 1.0, 0.0, 0.0);
  91. glIndexi (RAMPSTART);
  92. auxSolidCone(1.0, 2.0);
  93. glPopMatrix ();
  94. glFlush();
  95. }
  96. void myReshape(GLsizei w, GLsizei h)
  97. {
  98. glViewport(0, 0, w, h);
  99. glMatrixMode(GL_PROJECTION);
  100. glLoadIdentity();
  101. if (w <= h)
  102. glOrtho (-2.0, 2.0, -2.0*(GLfloat)h/(GLfloat)w,
  103. 2.0*(GLfloat)h/(GLfloat)w, 0.0, 10.0);
  104. else
  105. glOrtho (-2.0*(GLfloat)w/(GLfloat)h,
  106. 2.0*(GLfloat)w/(GLfloat)h, -2.0, 2.0, 0.0, 10.0);
  107. glMatrixMode(GL_MODELVIEW);
  108. glLoadIdentity ();
  109. }
  110. /* Main Loop
  111. * Open window with initial window size, title bar,
  112. * RGBA display mode, depth buffer, and handle input events.
  113. */
  114. int main(int argc, char** argv)
  115. {
  116. auxInitDisplayMode (AUX_SINGLE | AUX_INDEX | AUX_DEPTH16);
  117. auxInitPosition (0, 0, 200, 200);
  118. auxInitWindow (argv[0]);
  119. myinit();
  120. auxReshapeFunc (myReshape);
  121. auxMainLoop(display);
  122. }