Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * maplight.c
  39. * This program demonstrates the use of the GL lighting model.
  40. * A sphere is drawn using a magenta diffuse reflective and
  41. * white specular material property.
  42. * A single light source illuminates the object. This program
  43. * illustrates lighting in color map mode.
  44. */
  45. #include <windows.h>
  46. #include <GL/gl.h>
  47. #include <GL/glu.h>
  48. #include "glaux.h"
  49. /* Initialize material property, light source, and lighting model.
  50. */
  51. void myinit(void)
  52. {
  53. GLint i;
  54. GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
  55. GLfloat mat_colormap[] = { 16.0, 48.0, 79.0 };
  56. GLfloat mat_shininess[] = { 10.0 };
  57. glMaterialfv(GL_FRONT, GL_COLOR_INDEXES, mat_colormap);
  58. glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
  59. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  60. glEnable(GL_LIGHTING);
  61. glEnable(GL_LIGHT0);
  62. glDepthFunc(GL_LESS);
  63. glEnable(GL_DEPTH_TEST);
  64. for (i = 0; i < 32; i++) {
  65. auxSetOneColor (16 + i, 1.0 * (i/32.0), 0.0, 1.0 * (i/32.0));
  66. auxSetOneColor (48 + i, 1.0, 1.0 * (i/32.0), 1.0);
  67. }
  68. glClearIndex(0);
  69. }
  70. void display(void)
  71. {
  72. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  73. auxSolidSphere(1.0);
  74. glFlush();
  75. }
  76. void myReshape(GLsizei w, GLsizei h)
  77. {
  78. glViewport(0, 0, w, h);
  79. glMatrixMode(GL_PROJECTION);
  80. glLoadIdentity();
  81. if (w <= h)
  82. glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
  83. 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  84. else
  85. glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
  86. 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
  87. glMatrixMode(GL_MODELVIEW);
  88. glLoadIdentity();
  89. }
  90. /* Main Loop
  91. * Open window with initial window size, title bar, color
  92. * index display mode, and handle input events.
  93. */
  94. int main(int argc, char** argv)
  95. {
  96. auxInitDisplayMode (AUX_SINGLE | AUX_INDEX | AUX_DEPTH16);
  97. auxInitPosition (0, 0, 500, 500);
  98. auxInitWindow (argv[0]);
  99. myinit();
  100. auxReshapeFunc (myReshape);
  101. auxMainLoop(display);
  102. }