Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /* accanti.c
  38. */
  39. #include <windows.h>
  40. #include <GL/gl.h>
  41. #include <GL/glu.h>
  42. #include "glaux.h"
  43. #include "jitter.h"
  44. /* Initialize lighting and other values.
  45. */
  46. void myinit(void)
  47. {
  48. GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
  49. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  50. GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
  51. GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
  52. glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
  53. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  54. glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
  55. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  56. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
  57. glEnable(GL_LIGHTING);
  58. glEnable(GL_LIGHT0);
  59. glDepthFunc(GL_LESS);
  60. glEnable(GL_DEPTH_TEST);
  61. glShadeModel (GL_FLAT);
  62. glClearColor(0.0, 0.0, 0.0, 0.0);
  63. glClearAccum(0.0, 0.0, 0.0, 0.0);
  64. }
  65. void displayObjects(void)
  66. {
  67. GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
  68. GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
  69. GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
  70. GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
  71. glPushMatrix ();
  72. glRotatef (30.0, 1.0, 0.0, 0.0);
  73. glPushMatrix ();
  74. glTranslatef (-0.80, 0.35, 0.0);
  75. glRotatef (100.0, 1.0, 0.0, 0.0);
  76. glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
  77. auxSolidTorus (0.275, 0.85);
  78. glPopMatrix ();
  79. glPushMatrix ();
  80. glTranslatef (-0.75, -0.50, 0.0);
  81. glRotatef (45.0, 0.0, 0.0, 1.0);
  82. glRotatef (45.0, 1.0, 0.0, 0.0);
  83. glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
  84. auxSolidCube (1.5);
  85. glPopMatrix ();
  86. glPushMatrix ();
  87. glTranslatef (0.75, 0.60, 0.0);
  88. glRotatef (30.0, 1.0, 0.0, 0.0);
  89. glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
  90. auxSolidSphere (1.0);
  91. glPopMatrix ();
  92. glPushMatrix ();
  93. glTranslatef (0.70, -0.90, 0.25);
  94. glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
  95. auxSolidOctahedron (1.0);
  96. glPopMatrix ();
  97. glPopMatrix ();
  98. }
  99. #define ACSIZE 8
  100. void display(void)
  101. {
  102. GLint viewport[4];
  103. int jitter;
  104. glGetIntegerv (GL_VIEWPORT, viewport);
  105. glClear(GL_ACCUM_BUFFER_BIT);
  106. for (jitter = 0; jitter < ACSIZE; jitter++) {
  107. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  108. glPushMatrix ();
  109. /* Note that 4.5 is the distance in world space between
  110. * left and right and bottom and top.
  111. * This formula converts fractional pixel movement to
  112. * world coordinates.
  113. */
  114. glTranslatef (j8[jitter].x*4.5/viewport[2],
  115. j8[jitter].y*4.5/viewport[3], 0.0);
  116. displayObjects ();
  117. glPopMatrix ();
  118. glAccum(GL_ACCUM, 1.0/ACSIZE);
  119. glFlush();
  120. auxSwapBuffers();
  121. }
  122. glAccum (GL_RETURN, 1.0);
  123. glFlush();
  124. auxSwapBuffers();
  125. }
  126. void myReshape(GLsizei w, GLsizei h)
  127. {
  128. glViewport(0, 0, w, h);
  129. glMatrixMode(GL_PROJECTION);
  130. glLoadIdentity();
  131. if (w <= h)
  132. glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
  133. else
  134. glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
  135. glMatrixMode(GL_MODELVIEW);
  136. }
  137. /* Main Loop
  138. * Open window with initial window size, title bar,
  139. * RGBA display mode, and handle input events.
  140. */
  141. int main(int argc, char** argv)
  142. {
  143. auxInitDisplayMode (AUX_DOUBLE | AUX_RGB
  144. | AUX_ACCUM | AUX_DEPTH16);
  145. auxInitPosition (0, 0, 250, 250);
  146. auxInitWindow (argv[0]);
  147. myinit();
  148. auxReshapeFunc (myReshape);
  149. auxMainLoop(display);
  150. }