Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /* accnot.c
  38. */
  39. #include <windows.h>
  40. #include <GL/gl.h>
  41. #include <GL/glu.h>
  42. #include "glaux.h"
  43. /* Initialize lighting and other values.
  44. */
  45. void myinit(void)
  46. {
  47. GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
  48. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  49. GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 };
  50. GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
  51. glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
  52. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  53. glMaterialf(GL_FRONT, GL_SHININESS, 50.0);
  54. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  55. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient);
  56. glEnable(GL_LIGHTING);
  57. glEnable(GL_LIGHT0);
  58. glDepthFunc(GL_LESS);
  59. glEnable(GL_DEPTH_TEST);
  60. }
  61. void display(void)
  62. {
  63. GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 };
  64. GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 };
  65. GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 };
  66. GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 };
  67. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  68. glShadeModel (GL_FLAT);
  69. glPushMatrix ();
  70. glRotatef (30.0, 1.0, 0.0, 0.0);
  71. glPushMatrix ();
  72. glTranslatef (-0.80, 0.35, 0.0);
  73. glRotatef (100.0, 1.0, 0.0, 0.0);
  74. glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse);
  75. auxSolidTorus (0.275, 0.85);
  76. glPopMatrix ();
  77. glPushMatrix ();
  78. glTranslatef (-0.75, -0.50, 0.0);
  79. glRotatef (45.0, 0.0, 0.0, 1.0);
  80. glRotatef (45.0, 1.0, 0.0, 0.0);
  81. glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse);
  82. auxSolidCube (1.5);
  83. glPopMatrix ();
  84. glPushMatrix ();
  85. glTranslatef (0.75, 0.60, 0.0);
  86. glRotatef (30.0, 1.0, 0.0, 0.0);
  87. glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse);
  88. auxSolidSphere (1.0);
  89. glPopMatrix ();
  90. glPushMatrix ();
  91. glTranslatef (0.70, -0.90, 0.25);
  92. glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse);
  93. auxSolidOctahedron (1.0);
  94. glPopMatrix ();
  95. glPopMatrix ();
  96. glFlush();
  97. }
  98. void myReshape(GLsizei w, GLsizei h)
  99. {
  100. glViewport(0, 0, w, h);
  101. glMatrixMode(GL_PROJECTION);
  102. glLoadIdentity();
  103. if (w <= h)
  104. glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0);
  105. else
  106. glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0);
  107. glMatrixMode(GL_MODELVIEW);
  108. }
  109. /* Main Loop
  110. * Open window with initial window size, title bar,
  111. * RGBA display mode, and handle input events.
  112. */
  113. int main(int argc, char** argv)
  114. {
  115. auxInitDisplayMode (AUX_SINGLE | AUX_RGB
  116. | AUX_ACCUM | AUX_DEPTH16);
  117. auxInitPosition (0, 0, 250, 250);
  118. auxInitWindow (argv[0]);
  119. myinit();
  120. auxReshapeFunc (myReshape);
  121. auxMainLoop(display);
  122. }