Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * alpha3D.c
  39. * This program demonstrates how to intermix opaque and
  40. * alpha blended polygons in the same scene, by using glDepthMask.
  41. * Pressing the left mouse button toggles the eye position.
  42. */
  43. #include <windows.h>
  44. #include <GL/gl.h>
  45. #include <GL/glu.h>
  46. #include "glaux.h"
  47. void myinit(void)
  48. {
  49. GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 0.15 };
  50. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 0.15 };
  51. GLfloat mat_shininess[] = { 15.0 };
  52. glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
  53. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  54. glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
  55. glEnable (GL_LIGHTING);
  56. glEnable (GL_LIGHT0);
  57. glDepthFunc(GL_LESS);
  58. glEnable(GL_DEPTH_TEST);
  59. }
  60. GLboolean eyePosition = GL_FALSE;
  61. void toggleEye (AUX_EVENTREC *event)
  62. {
  63. if (eyePosition)
  64. eyePosition = GL_FALSE;
  65. else
  66. eyePosition = GL_TRUE;
  67. }
  68. void display(void)
  69. {
  70. GLfloat position[] = { 0.0, 0.0, 1.0, 1.0 };
  71. GLfloat mat_torus[] = { 0.75, 0.75, 0.0, 1.0 };
  72. GLfloat mat_cylinder[] = { 0.0, 0.75, 0.75, 0.15 };
  73. glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  74. glLightfv (GL_LIGHT0, GL_POSITION, position);
  75. glPushMatrix ();
  76. if (eyePosition)
  77. gluLookAt (0.0, 0.0, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
  78. else
  79. gluLookAt (0.0, 0.0, -9.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
  80. glPushMatrix ();
  81. glTranslatef (0.0, 0.0, 1.0);
  82. glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_torus);
  83. auxSolidTorus (0.275, 0.85);
  84. glPopMatrix ();
  85. glEnable (GL_BLEND);
  86. glDepthMask (GL_FALSE);
  87. glBlendFunc (GL_SRC_ALPHA, GL_ONE);
  88. glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_cylinder);
  89. glTranslatef (0.0, 0.0, -1.0);
  90. auxSolidCylinder (1.0, 2.0);
  91. glDepthMask (GL_TRUE);
  92. glDisable (GL_BLEND);
  93. glPopMatrix ();
  94. glFlush ();
  95. }
  96. void myReshape(GLsizei w, GLsizei h)
  97. {
  98. glViewport(0, 0, w, h);
  99. glMatrixMode(GL_PROJECTION);
  100. glLoadIdentity();
  101. gluPerspective(30.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
  102. glMatrixMode(GL_MODELVIEW);
  103. glLoadIdentity();
  104. }
  105. /* Main Loop
  106. * Open window with initial window size, title bar,
  107. * RGBA display mode, and handle input events.
  108. */
  109. int main(int argc, char** argv)
  110. {
  111. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  112. auxInitPosition (0, 0, 500, 500);
  113. auxInitWindow (argv[0]);
  114. auxMouseFunc (AUX_LEFTBUTTON, AUX_MOUSEDOWN, toggleEye);
  115. myinit();
  116. auxReshapeFunc (myReshape);
  117. auxMainLoop(display);
  118. }