Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /* chess.c
  38. * This program texture maps a checkerboard image onto
  39. * two rectangles. The texture coordinates for the
  40. * rectangles are 0.0 to 3.0.
  41. */
  42. #include <windows.h>
  43. #include <GL/gl.h>
  44. #include <GL/glu.h>
  45. #include "glaux.h"
  46. #include <math.h>
  47. #define checkImageWidth 64
  48. #define checkImageHeight 64
  49. GLubyte checkImage[checkImageWidth][checkImageHeight][3];
  50. void makecheckimage(void)
  51. {
  52. int i, j, r, c;
  53. for (i = 0; i < checkImageWidth; i++) {
  54. for (j = 0; j < checkImageHeight; j++) {
  55. c = ((((i&0x8)==0)^((j&0x8))==0))*255;
  56. checkImage[i][j][0] = (GLubyte) c;
  57. checkImage[i][j][1] = (GLubyte) c;
  58. checkImage[i][j][2] = (GLubyte) c;
  59. }
  60. }
  61. }
  62. void myinit(void)
  63. {
  64. glEnable(GL_DEPTH_TEST);
  65. glDepthFunc(GL_LESS);
  66. makecheckimage();
  67. glTexImage2D(GL_TEXTURE_2D, 0, 3,
  68. checkImageWidth, checkImageHeight, 0,
  69. GL_RGB, GL_UNSIGNED_BYTE, &checkImage[0][0][0]);
  70. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
  71. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
  72. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  73. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  74. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
  75. glEnable(GL_TEXTURE_2D);
  76. glShadeModel(GL_FLAT);
  77. }
  78. void display(void)
  79. {
  80. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  81. glBegin(GL_QUADS);
  82. glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
  83. glTexCoord2f(0.0, 3.0); glVertex3f(-2.0, 1.0, 0.0);
  84. glTexCoord2f(3.0, 3.0); glVertex3f(0.0, 1.0, 0.0);
  85. glTexCoord2f(3.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
  86. glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
  87. glTexCoord2f(0.0, 3.0); glVertex3f(1.0, 1.0, 0.0);
  88. glTexCoord2f(3.0, 3.0); glVertex3f(2.41421, 1.0, -1.41421);
  89. glTexCoord2f(3.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
  90. glEnd();
  91. glFlush();
  92. }
  93. void myReshape(GLsizei w, GLsizei h)
  94. {
  95. glViewport(0, 0, w, h);
  96. glMatrixMode(GL_PROJECTION);
  97. glLoadIdentity();
  98. gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0);
  99. glMatrixMode(GL_MODELVIEW);
  100. glLoadIdentity();
  101. glTranslatef(0.0, 0.0, -3.6);
  102. }
  103. int main(int argc, char** argv)
  104. {
  105. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  106. auxInitPosition (0, 0, 500, 500);
  107. auxInitWindow (argv[0]);
  108. myinit();
  109. auxReshapeFunc (myReshape);
  110. auxMainLoop(display);
  111. }