Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * cone.c
  39. * This program demonstrates the use of the GL lighting model.
  40. * A sphere is drawn using a grey material characteristic.
  41. * A single light source illuminates the object.
  42. */
  43. #include <windows.h>
  44. #include <GL/gl.h>
  45. #include <GL/glu.h>
  46. #include "glaux.h"
  47. /* Initialize material property, light source, and lighting model.
  48. */
  49. void myinit(void)
  50. {
  51. GLfloat mat_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
  52. GLfloat mat_diffuse[] = { 0.8, 0.8, 0.8, 1.0 };
  53. /* mat_specular and mat_shininess are NOT default values */
  54. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  55. GLfloat mat_shininess[] = { 50.0 };
  56. GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  57. GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
  58. GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  59. /* light_position is NOT default value */
  60. GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
  61. GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
  62. glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
  63. glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
  64. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  65. glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
  66. glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
  67. glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
  68. glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
  69. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  70. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  71. glEnable(GL_LIGHTING);
  72. glEnable(GL_LIGHT0);
  73. glDepthFunc(GL_LESS);
  74. glEnable(GL_DEPTH_TEST);
  75. }
  76. void display(void)
  77. {
  78. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  79. glPushMatrix();
  80. glTranslatef (0.0, -1.0, 0.0);
  81. glRotatef (250.0, 1.0, 0.0, 0.0);
  82. auxSolidCone(1.0, 2.0);
  83. glPopMatrix();
  84. glFlush();
  85. }
  86. void myReshape(GLsizei w, GLsizei h)
  87. {
  88. glViewport(0, 0, w, h);
  89. glMatrixMode(GL_PROJECTION);
  90. glLoadIdentity();
  91. if (w <= h)
  92. glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
  93. 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  94. else
  95. glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
  96. 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
  97. glMatrixMode(GL_MODELVIEW);
  98. glLoadIdentity();
  99. }
  100. /* Main Loop
  101. * Open window with initial window size, title bar,
  102. * RGBA display mode, and handle input events.
  103. */
  104. int main(int argc, char** argv)
  105. {
  106. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  107. auxInitPosition (0, 0, 500, 500);
  108. auxInitWindow (argv[0]);
  109. myinit();
  110. auxReshapeFunc (myReshape);
  111. auxMainLoop(display);
  112. }