Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * depthcue.c
  39. * This program draws a wireframe model, which uses
  40. * intensity (brightness) to give clues to distance.
  41. * Fog is used to achieve this effect.
  42. */
  43. #include <windows.h>
  44. #include <GL/gl.h>
  45. #include <GL/glu.h>
  46. #include "glaux.h"
  47. /* Initialize linear fog for depth cueing.
  48. */
  49. void myinit(void)
  50. {
  51. GLfloat fogColor[4] = {0.0, 0.0, 0.0, 1.0};
  52. glEnable(GL_FOG);
  53. glFogi (GL_FOG_MODE, GL_LINEAR);
  54. glHint (GL_FOG_HINT, GL_NICEST); /* per pixel */
  55. glFogf (GL_FOG_START, 3.0);
  56. glFogf (GL_FOG_END, 5.0);
  57. glFogfv (GL_FOG_COLOR, fogColor);
  58. glClearColor(0.0, 0.0, 0.0, 1.0);
  59. glDepthFunc(GL_LESS);
  60. glEnable(GL_DEPTH_TEST);
  61. glShadeModel(GL_FLAT);
  62. }
  63. /* display() draws an icosahedron.
  64. */
  65. void display(void)
  66. {
  67. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  68. glColor3f (1.0, 1.0, 1.0);
  69. auxWireIcosahedron(1.0);
  70. glFlush();
  71. }
  72. void myReshape(GLsizei w, GLsizei h)
  73. {
  74. glViewport(0, 0, w, h);
  75. glMatrixMode(GL_PROJECTION);
  76. glLoadIdentity();
  77. gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 3.0, 5.0);
  78. glMatrixMode(GL_MODELVIEW);
  79. glLoadIdentity ();
  80. glTranslatef (0.0, 0.0, -4.0); /* move object into view */
  81. }
  82. /* Main Loop
  83. */
  84. int main(int argc, char** argv)
  85. {
  86. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  87. auxInitPosition (0, 0, 400, 400);
  88. auxInitWindow (argv[0]);
  89. myinit();
  90. auxReshapeFunc (myReshape);
  91. auxMainLoop(display);
  92. }