Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * disk.c
  39. * This program demonstrates the use of the quadrics
  40. * Utility Library routines to draw circles and arcs.
  41. */
  42. #include <windows.h>
  43. #include <GL/gl.h>
  44. #include <GL/glu.h>
  45. #include "glaux.h"
  46. GLUquadricObj * quadObj;
  47. /* Clear the screen. For each triangle, set the current
  48. * color and modify the modelview matrix.
  49. */
  50. void display(void)
  51. {
  52. glClearColor (0.0, 0.0, 0.0, 1.0);
  53. glClear (GL_COLOR_BUFFER_BIT);
  54. glPushMatrix();
  55. gluQuadricDrawStyle (quadObj, GLU_FILL);
  56. glColor3f (1.0, 1.0, 1.0);
  57. glTranslatef (10.0, 10.0, 0.0);
  58. gluDisk (quadObj, 0.0, 5.0, 10, 2);
  59. glPopMatrix();
  60. glPushMatrix();
  61. glColor3f (1.0, 1.0, 0.0);
  62. glTranslatef (20.0, 20.0, 0.0);
  63. gluPartialDisk (quadObj, 0.0, 5.0, 10, 3, 30.0, 120.0);
  64. glPopMatrix();
  65. glPushMatrix();
  66. gluQuadricDrawStyle (quadObj, GLU_SILHOUETTE);
  67. glColor3f (0.0, 1.0, 1.0);
  68. glTranslatef (30.0, 30.0, 0.0);
  69. gluPartialDisk (quadObj, 0.0, 5.0, 10, 3, 135.0, 270.0);
  70. glPopMatrix();
  71. glPushMatrix();
  72. gluQuadricDrawStyle (quadObj, GLU_LINE);
  73. glColor3f (1.0, 0.0, 1.0);
  74. glTranslatef (40.0, 40.0, 0.0);
  75. gluDisk (quadObj, 2.0, 5.0, 10, 10);
  76. glPopMatrix();
  77. glFlush();
  78. }
  79. void myinit (void) {
  80. quadObj = gluNewQuadric ();
  81. glShadeModel(GL_FLAT);
  82. }
  83. void myReshape(GLsizei w, GLsizei h)
  84. {
  85. glViewport(0, 0, w, h);
  86. glMatrixMode(GL_PROJECTION);
  87. glLoadIdentity();
  88. if (w <= h)
  89. glOrtho (0.0, 50.0,
  90. 0.0, 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
  91. else
  92. glOrtho (0.0, 50.0*(GLfloat)w/(GLfloat)h,
  93. 0.0, 50.0, -1.0, 1.0);
  94. glMatrixMode(GL_MODELVIEW);
  95. glLoadIdentity ();
  96. }
  97. /* Main Loop
  98. * Open window with initial window size, title bar,
  99. * RGBA display mode, and handle input events.
  100. */
  101. int main(int argc, char** argv)
  102. {
  103. auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
  104. auxInitPosition (100, 50, 500, 500);
  105. auxInitWindow (argv[0]);
  106. myinit ();
  107. auxReshapeFunc (myReshape);
  108. auxMainLoop(display);
  109. }