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/*
* double.c * This program demonstrates double buffering for * flicker-free animation. The left and middle mouse * buttons start and stop the spinning motion of the square. */ #include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "glaux.h"
static GLfloat spin = 0.0;
void display(void) { glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix (); glRotatef (spin, 0.0, 0.0, 1.0); glRectf (-25.0, -25.0, 25.0, 25.0); glPopMatrix ();
glFlush(); // glXSwapBuffers (auxXDisplay(), auxXWindow());
auxSwapBuffers(); }
void spinDisplay (void) { spin = spin + 2.0; if (spin > 360.0) spin = spin - 360.0; display(); }
void startIdleFunc (AUX_EVENTREC *event) { auxIdleFunc(spinDisplay); }
void stopIdleFunc (AUX_EVENTREC *event) { auxIdleFunc(0); }
void myinit (void) { glClearColor (0.0, 0.0, 0.0, 1.0); glColor3f (1.0, 1.0, 1.0); glShadeModel (GL_FLAT); }
void myReshape(GLsizei w, GLsizei h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w, 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0); else glOrtho (-50.0*(GLfloat)w/(GLfloat)h, 50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); }
/* Main Loop
* Open window with initial window size, title bar, * RGBA display mode, and handle input events. */ int main(int argc, char** argv) { auxInitDisplayMode (AUX_DOUBLE | AUX_RGB); auxInitPosition (0, 0, 500, 500); auxInitWindow (argv[0]); myinit (); auxReshapeFunc (myReshape); auxIdleFunc (spinDisplay); auxMouseFunc (AUX_LEFTBUTTON, AUX_MOUSEDOWN, startIdleFunc); auxMouseFunc (AUX_MIDDLEBUTTON, AUX_MOUSEDOWN, stopIdleFunc); auxMainLoop(display); }
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