Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * feedback.c
  39. * This program demonstrates use of OpenGL feedback. First,
  40. * a lighting environment is set up and a few lines are drawn.
  41. * Then feedback mode is entered, and the same lines are
  42. * drawn. The results in the feedback buffer are printed.
  43. */
  44. #include <windows.h>
  45. #include <stdio.h>
  46. #include <GL/gl.h>
  47. #include <GL/glu.h>
  48. #include "glaux.h"
  49. /* Initialize lighting.
  50. */
  51. void myinit(void)
  52. {
  53. glEnable(GL_LIGHTING);
  54. glEnable(GL_LIGHT0);
  55. }
  56. /* Draw a few lines and two points, one of which will
  57. * be clipped. If in feedback mode, a passthrough token
  58. * is issued between the each primitive.
  59. */
  60. void drawGeometry (GLenum mode)
  61. {
  62. glBegin (GL_LINE_STRIP);
  63. glNormal3f (0.0, 0.0, 1.0);
  64. glVertex3f (30.0, 30.0, 0.0);
  65. glVertex3f (50.0, 60.0, 0.0);
  66. glVertex3f (70.0, 40.0, 0.0);
  67. glEnd ();
  68. if (mode == GL_FEEDBACK)
  69. glPassThrough (1.0);
  70. glBegin (GL_POINTS);
  71. glVertex3f (-100.0, -100.0, -100.0); /* will be clipped */
  72. glEnd ();
  73. if (mode == GL_FEEDBACK)
  74. glPassThrough (2.0);
  75. glBegin (GL_POINTS);
  76. glNormal3f (0.0, 0.0, 1.0);
  77. glVertex3f (50.0, 50.0, 0.0);
  78. glEnd ();
  79. }
  80. /* Write contents of one vertex to stdout. */
  81. void print3DcolorVertex (GLint size,
  82. GLint *count, GLfloat *buffer)
  83. {
  84. int i;
  85. printf (" ");
  86. for (i = 0; i < 7; i++) {
  87. printf ("%4.2f ", buffer[size-(*count)]);
  88. *count = *count - 1;
  89. }
  90. printf ("\n");
  91. }
  92. /* Write contents of entire buffer. (Parse tokens!) */
  93. void printBuffer(GLint size, GLfloat *buffer)
  94. {
  95. GLint count;
  96. GLfloat token;
  97. count = size;
  98. while (count) {
  99. token = buffer[size-count]; count--;
  100. if (token == GL_PASS_THROUGH_TOKEN) {
  101. printf ("GL_PASS_THROUGH_TOKEN\n");
  102. printf (" %4.2f\n", buffer[size-count]);
  103. count--;
  104. }
  105. else if (token == GL_POINT_TOKEN) {
  106. printf ("GL_POINT_TOKEN\n");
  107. print3DcolorVertex (size, &count, buffer);
  108. }
  109. else if (token == GL_LINE_TOKEN) {
  110. printf ("GL_LINE_TOKEN\n");
  111. print3DcolorVertex (size, &count, buffer);
  112. print3DcolorVertex (size, &count, buffer);
  113. }
  114. else if (token == GL_LINE_RESET_TOKEN) {
  115. printf ("GL_LINE_RESET_TOKEN\n");
  116. print3DcolorVertex (size, &count, buffer);
  117. print3DcolorVertex (size, &count, buffer);
  118. }
  119. }
  120. }
  121. void display(void)
  122. {
  123. GLfloat feedBuffer[1024];
  124. GLint size;
  125. glMatrixMode (GL_PROJECTION);
  126. glLoadIdentity ();
  127. glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0);
  128. glClearColor (0.0, 0.0, 0.0, 0.0);
  129. glClear(GL_COLOR_BUFFER_BIT);
  130. drawGeometry (GL_RENDER);
  131. glFeedbackBuffer (1024, GL_3D_COLOR, feedBuffer);
  132. (void) glRenderMode (GL_FEEDBACK);
  133. drawGeometry (GL_FEEDBACK);
  134. size = glRenderMode (GL_RENDER);
  135. printBuffer (size, feedBuffer);
  136. }
  137. /* Main Loop
  138. * Open window with initial window size, title bar,
  139. * RGBA display mode, and handle input events.
  140. */
  141. int main(int argc, char** argv)
  142. {
  143. auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
  144. auxInitPosition (0, 0, 100, 100);
  145. auxInitWindow (argv[0]);
  146. myinit ();
  147. auxMainLoop(display);
  148. }