Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /* mipmap.c
  38. * This program demonstrates using mipmaps for texture maps.
  39. * To overtly show the effect of mipmaps, each mipmap reduction
  40. * level has a solidly colored, contrasting texture image.
  41. * Thus, the quadrilateral which is drawn is drawn with several
  42. * different colors.
  43. */
  44. #include <windows.h>
  45. #include <GL/gl.h>
  46. #include <GL/glu.h>
  47. #include "glaux.h"
  48. GLubyte mipmapImage32[32][32][3];
  49. GLubyte mipmapImage16[16][16][3];
  50. GLubyte mipmapImage8[8][8][3];
  51. GLubyte mipmapImage4[4][4][3];
  52. GLubyte mipmapImage2[2][2][3];
  53. GLubyte mipmapImage1[1][1][3];
  54. void makeImages(void)
  55. {
  56. int i, j;
  57. for (i = 0; i < 32; i++) {
  58. for (j = 0; j < 32; j++) {
  59. mipmapImage32[i][j][0] = 255;
  60. mipmapImage32[i][j][1] = 255;
  61. mipmapImage32[i][j][2] = 0;
  62. }
  63. }
  64. for (i = 0; i < 16; i++) {
  65. for (j = 0; j < 16; j++) {
  66. mipmapImage16[i][j][0] = 255;
  67. mipmapImage16[i][j][1] = 0;
  68. mipmapImage16[i][j][2] = 255;
  69. }
  70. }
  71. for (i = 0; i < 8; i++) {
  72. for (j = 0; j < 8; j++) {
  73. mipmapImage8[i][j][0] = 255;
  74. mipmapImage8[i][j][1] = 0;
  75. mipmapImage8[i][j][2] = 0;
  76. }
  77. }
  78. for (i = 0; i < 4; i++) {
  79. for (j = 0; j < 4; j++) {
  80. mipmapImage4[i][j][0] = 0;
  81. mipmapImage4[i][j][1] = 255;
  82. mipmapImage4[i][j][2] = 0;
  83. }
  84. }
  85. for (i = 0; i < 2; i++) {
  86. for (j = 0; j < 2; j++) {
  87. mipmapImage2[i][j][0] = 0;
  88. mipmapImage2[i][j][1] = 0;
  89. mipmapImage2[i][j][2] = 255;
  90. }
  91. }
  92. mipmapImage1[0][0][0] = 255;
  93. mipmapImage1[0][0][1] = 255;
  94. mipmapImage1[0][0][2] = 255;
  95. }
  96. void myinit(void)
  97. {
  98. glEnable(GL_DEPTH_TEST);
  99. glDepthFunc(GL_LESS);
  100. glShadeModel(GL_FLAT);
  101. glTranslatef(0.0, 0.0, -3.6);
  102. makeImages();
  103. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  104. glTexImage2D(GL_TEXTURE_2D, 0, 3, 32, 32, 0,
  105. GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage32[0][0][0]);
  106. glTexImage2D(GL_TEXTURE_2D, 1, 3, 16, 16, 0,
  107. GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage16[0][0][0]);
  108. glTexImage2D(GL_TEXTURE_2D, 2, 3, 8, 8, 0,
  109. GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage8[0][0][0]);
  110. glTexImage2D(GL_TEXTURE_2D, 3, 3, 4, 4, 0,
  111. GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage4[0][0][0]);
  112. glTexImage2D(GL_TEXTURE_2D, 4, 3, 2, 2, 0,
  113. GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage2[0][0][0]);
  114. glTexImage2D(GL_TEXTURE_2D, 5, 3, 1, 1, 0,
  115. GL_RGB, GL_UNSIGNED_BYTE, &mipmapImage1[0][0][0]);
  116. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  117. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  118. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  119. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
  120. GL_NEAREST_MIPMAP_NEAREST);
  121. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
  122. glEnable(GL_TEXTURE_2D);
  123. }
  124. void display(void)
  125. {
  126. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  127. glBegin(GL_QUADS);
  128. glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
  129. glTexCoord2f(0.0, 8.0); glVertex3f(-2.0, 1.0, 0.0);
  130. glTexCoord2f(8.0, 8.0); glVertex3f(2000.0, 1.0, -6000.0);
  131. glTexCoord2f(8.0, 0.0); glVertex3f(2000.0, -1.0, -6000.0);
  132. glEnd();
  133. glFlush();
  134. }
  135. void myReshape(GLsizei w, GLsizei h)
  136. {
  137. glViewport(0, 0, w, h);
  138. glMatrixMode(GL_PROJECTION);
  139. glLoadIdentity();
  140. gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
  141. glMatrixMode(GL_MODELVIEW);
  142. glLoadIdentity();
  143. }
  144. int main(int argc, char** argv)
  145. {
  146. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  147. auxInitPosition (0, 0, 500, 500);
  148. auxInitWindow (argv[0]);
  149. myinit();
  150. auxReshapeFunc (myReshape);
  151. auxMainLoop(display);
  152. }