Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * model.c
  39. * This program demonstrates the use of OpenGL modeling
  40. * transformations. Four triangles are drawn, each with
  41. * a different transformation.
  42. */
  43. #include <windows.h>
  44. #include <GL/gl.h>
  45. #include <GL/glu.h>
  46. #include "glaux.h"
  47. void draw_triangle(void)
  48. {
  49. glBegin(GL_LINE_LOOP);
  50. glVertex2f(0.0, 25.0);
  51. glVertex2f(25.0, -25.0);
  52. glVertex2f(-25.0, -25.0);
  53. glEnd();
  54. }
  55. /* Clear the screen. For each triangle, set the current
  56. * color and modify the modelview matrix.
  57. */
  58. void display(void)
  59. {
  60. glClearColor (0.0, 0.0, 0.0, 1.0);
  61. glClear (GL_COLOR_BUFFER_BIT);
  62. glLoadIdentity ();
  63. glColor3f (1.0, 1.0, 1.0);
  64. draw_triangle ();
  65. glEnable (GL_LINE_STIPPLE);
  66. glLineStipple (1, 0xF0F0);
  67. glLoadIdentity ();
  68. glTranslatef (-20.0, 0.0, 0.0);
  69. draw_triangle ();
  70. glLineStipple (1, 0xF00F);
  71. glLoadIdentity ();
  72. glScalef (1.5, 0.5, 1.0);
  73. draw_triangle ();
  74. glLineStipple (1, 0x8888);
  75. glLoadIdentity ();
  76. glRotatef (90.0, 0.0, 0.0, 1.0);
  77. draw_triangle ();
  78. glDisable (GL_LINE_STIPPLE);
  79. glFlush();
  80. }
  81. void myinit (void)
  82. {
  83. glShadeModel (GL_FLAT);
  84. }
  85. void myReshape(GLsizei w, GLsizei h)
  86. {
  87. glViewport(0, 0, w, h);
  88. glMatrixMode(GL_PROJECTION);
  89. glLoadIdentity();
  90. if (w <= h)
  91. glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
  92. 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
  93. else
  94. glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
  95. 50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
  96. glMatrixMode(GL_MODELVIEW);
  97. }
  98. /* Main Loop
  99. * Open window with initial window size, title bar,
  100. * RGBA display mode, and handle input events.
  101. */
  102. int main(int argc, char** argv)
  103. {
  104. auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
  105. auxInitPosition (0, 0, 500, 500);
  106. auxInitWindow (argv[0]);
  107. myinit ();
  108. auxReshapeFunc (myReshape);
  109. auxMainLoop(display);
  110. }