Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * movelight.c
  39. * This program demonstrates when to issue lighting and
  40. * transformation commands to render a model with a light
  41. * which is moved by a modeling transformation (rotate or
  42. * translate). The light position is reset after the modeling
  43. * transformation is called. The eye position does not change.
  44. *
  45. * A sphere is drawn using a grey material characteristic.
  46. * A single light source illuminates the object.
  47. *
  48. * Interaction: pressing the left or middle mouse button
  49. * alters the modeling transformation (x rotation) by 30 degrees.
  50. * The scene is then redrawn with the light in a new position.
  51. */
  52. #include <windows.h>
  53. #include <GL/gl.h>
  54. #include <GL/glu.h>
  55. #include "glaux.h"
  56. static int spin = 0;
  57. void movelight (AUX_EVENTREC *event)
  58. {
  59. spin = (spin + 30) % 360;
  60. }
  61. void myinit (void)
  62. {
  63. glEnable(GL_LIGHTING);
  64. glEnable(GL_LIGHT0);
  65. glDepthFunc(GL_LESS);
  66. glEnable(GL_DEPTH_TEST);
  67. }
  68. /* Here is where the light position is reset after the modeling
  69. * transformation (glRotated) is called. This places the
  70. * light at a new position in world coordinates. The cube
  71. * represents the position of the light.
  72. */
  73. void display(void)
  74. {
  75. GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 };
  76. glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  77. glPushMatrix ();
  78. glTranslatef (0.0, 0.0, -5.0);
  79. glPushMatrix ();
  80. glRotated ((GLdouble) spin, 1.0, 0.0, 0.0);
  81. glRotated (0.0, 1.0, 0.0, 0.0);
  82. glLightfv (GL_LIGHT0, GL_POSITION, position);
  83. glTranslated (0.0, 0.0, 1.5);
  84. glDisable (GL_LIGHTING);
  85. glColor3f (0.0, 1.0, 1.0);
  86. auxWireCube (0.1);
  87. glEnable (GL_LIGHTING);
  88. glPopMatrix ();
  89. auxSolidTorus (0.275, 0.85);
  90. glPopMatrix ();
  91. glFlush ();
  92. }
  93. void myReshape(GLsizei w, GLsizei h)
  94. {
  95. glViewport(0, 0, w, h);
  96. glMatrixMode(GL_PROJECTION);
  97. glLoadIdentity();
  98. gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
  99. glMatrixMode(GL_MODELVIEW);
  100. }
  101. /* Main Loop
  102. * Open window with initial window size, title bar,
  103. * RGBA display mode, and handle input events.
  104. */
  105. int main(int argc, char** argv)
  106. {
  107. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  108. auxInitPosition (0, 0, 500, 500);
  109. auxInitWindow (argv[0]);
  110. myinit();
  111. auxMouseFunc (AUX_LEFTBUTTON, AUX_MOUSEDOWN, movelight);
  112. auxReshapeFunc (myReshape);
  113. auxMainLoop(display);
  114. }