|
|
/* A simple triangle program */
#include <windows.h>
#include <stdlib.h>
#include <GL/gl.h>
#include "glaux.h"
#define WIDTH 300
#define HEIGHT 300
void display(void) { int i; GLfloat r, g, b, x, y;
//printf("display called\n");
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0F, 0.0F, 0.0F); glBegin(GL_POINTS); for (i=0; i< 2000; i++) { r = (rand() % 10) / 10.0; g = (rand() % 10) / 10.0; b = (rand() % 10) / 10.0; x = rand() % WIDTH; y = rand() % HEIGHT; glColor3f(r, g, b); glVertex2f(x, y); }
glEnd();
//printf("sleep 10\n");
Sleep(10*1000); //printf("Flush\n");
glFlush(); }
void myinit(void) { glClearColor(0.0F, 0.0F, 0.4F, 1.0F); glShadeModel(GL_SMOOTH); }
void apressed(key, mask) { // printf("key is %d, mask is 0x%x\n", key, mask);
}
void LeftPressed(AUX_EVENTREC *event) { //printf("Left pressed (%d, %d)\n", event->data[AUX_MOUSEX],
// event->data[AUX_MOUSEY]);
}
void LeftReleased(AUX_EVENTREC *event) { //printf("Left released (%d, %d)\n", event->data[AUX_MOUSEX],
// event->data[AUX_MOUSEY]);
}
int main(int argc, char *argv[]) { auxInitDisplayMode(AUX_SINGLE | AUX_RGBA); auxInitPosition(100, 150, WIDTH, HEIGHT); auxInitWindow("Tri"); myinit();
auxKeyFunc(AUX_a, apressed); auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEDOWN, LeftPressed); auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEUP, LeftReleased);
auxMainLoop(display);
return 0; }
|