Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * plane.c
  39. * This program demonstrates the use of local versus
  40. * infinite lighting on a flat plane.
  41. */
  42. #include <windows.h>
  43. #include <GL/gl.h>
  44. #include <GL/glu.h>
  45. #include "glaux.h"
  46. /* Initialize material property, light source, and lighting model.
  47. */
  48. void myinit(void)
  49. {
  50. GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  51. /* mat_specular and mat_shininess are NOT default values */
  52. GLfloat mat_diffuse[] = { 0.4, 0.4, 0.4, 1.0 };
  53. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  54. GLfloat mat_shininess[] = { 15.0 };
  55. GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  56. GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
  57. GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  58. GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
  59. glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
  60. glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
  61. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  62. glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
  63. glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
  64. glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
  65. glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
  66. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
  67. glEnable(GL_LIGHTING);
  68. glEnable(GL_LIGHT0);
  69. glDepthFunc(GL_LESS);
  70. glEnable(GL_DEPTH_TEST);
  71. }
  72. void drawPlane(void)
  73. {
  74. glBegin (GL_QUADS);
  75. glNormal3f (0.0, 0.0, 1.0);
  76. glVertex3f (-1.0, -1.0, 0.0);
  77. glVertex3f (0.0, -1.0, 0.0);
  78. glVertex3f (0.0, 0.0, 0.0);
  79. glVertex3f (-1.0, 0.0, 0.0);
  80. glNormal3f (0.0, 0.0, 1.0);
  81. glVertex3f (0.0, -1.0, 0.0);
  82. glVertex3f (1.0, -1.0, 0.0);
  83. glVertex3f (1.0, 0.0, 0.0);
  84. glVertex3f (0.0, 0.0, 0.0);
  85. glNormal3f (0.0, 0.0, 1.0);
  86. glVertex3f (0.0, 0.0, 0.0);
  87. glVertex3f (1.0, 0.0, 0.0);
  88. glVertex3f (1.0, 1.0, 0.0);
  89. glVertex3f (0.0, 1.0, 0.0);
  90. glNormal3f (0.0, 0.0, 1.0);
  91. glVertex3f (0.0, 0.0, 0.0);
  92. glVertex3f (0.0, 1.0, 0.0);
  93. glVertex3f (-1.0, 1.0, 0.0);
  94. glVertex3f (-1.0, 0.0, 0.0);
  95. glEnd();
  96. }
  97. void display (void)
  98. {
  99. GLfloat infinite_light[] = { 1.0, 1.0, 1.0, 0.0 };
  100. GLfloat local_light[] = { 1.0, 1.0, 1.0, 1.0 };
  101. glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  102. glPushMatrix ();
  103. glTranslatef (-1.5, 0.0, 0.0);
  104. glLightfv (GL_LIGHT0, GL_POSITION, infinite_light);
  105. drawPlane ();
  106. glPopMatrix ();
  107. glPushMatrix ();
  108. glTranslatef (1.5, 0.0, 0.0);
  109. glLightfv (GL_LIGHT0, GL_POSITION, local_light);
  110. drawPlane ();
  111. glPopMatrix ();
  112. glFlush ();
  113. }
  114. void myReshape (GLsizei w, GLsizei h)
  115. {
  116. glViewport (0, 0, w, h);
  117. glMatrixMode (GL_PROJECTION);
  118. glLoadIdentity ();
  119. if (w <= h)
  120. glOrtho (-1.5, 1.5, -1.5*(GLdouble)h/(GLdouble)w,
  121. 1.5*(GLdouble)h/(GLdouble)w, -10.0, 10.0);
  122. else
  123. glOrtho (-1.5*(GLdouble)w/(GLdouble)h,
  124. 1.5*(GLdouble)w/(GLdouble)h, -1.5, 1.5, -10.0, 10.0);
  125. glMatrixMode (GL_MODELVIEW);
  126. }
  127. /* Main Loop
  128. * Open window with initial window size, title bar,
  129. * RGBA display mode, and handle input events.
  130. */
  131. int main(int argc, char** argv)
  132. {
  133. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  134. auxInitPosition (0, 0, 500, 200);
  135. auxInitWindow (argv[0]);
  136. myinit();
  137. auxReshapeFunc (myReshape);
  138. auxMainLoop(display);
  139. }