Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * robot.c
  39. * This program shows how to composite modeling transformations
  40. * to draw translated and rotated hierarchical models.
  41. * Interaction: pressing the arrow keys alters the rotation
  42. * of robot arm.
  43. */
  44. #include <windows.h>
  45. #include <GL/gl.h>
  46. #include <GL/glu.h>
  47. #include "glaux.h"
  48. static int shoulder = 0, elbow = 0;
  49. void elbowAdd (void)
  50. {
  51. elbow = (elbow + 5) % 360;
  52. }
  53. void elbowSubtract (void)
  54. {
  55. elbow = (elbow - 5) % 360;
  56. }
  57. void shoulderAdd (void)
  58. {
  59. shoulder = (shoulder + 5) % 360;
  60. }
  61. void shoulderSubtract (void)
  62. {
  63. shoulder = (shoulder - 5) % 360;
  64. }
  65. void display(void)
  66. {
  67. glClear(GL_COLOR_BUFFER_BIT);
  68. glColor3f (1.0, 1.0, 1.0);
  69. glPushMatrix();
  70. glTranslatef (-1.0, 0.0, 0.0);
  71. glRotatef ((GLfloat) shoulder, 0.0, 0.0, 1.0);
  72. glTranslatef (1.0, 0.0, 0.0);
  73. auxWireBox(2.0, 0.4, 1.0);
  74. glTranslatef (1.0, 0.0, 0.0);
  75. glRotatef ((GLfloat) elbow, 0.0, 0.0, 1.0);
  76. glTranslatef (1.0, 0.0, 0.0);
  77. auxWireBox(2.0, 0.4, 1.0);
  78. glPopMatrix();
  79. glFlush();
  80. }
  81. void myinit (void)
  82. {
  83. glShadeModel (GL_FLAT);
  84. }
  85. void myReshape(GLsizei w, GLsizei h)
  86. {
  87. glViewport(0, 0, w, h);
  88. glMatrixMode(GL_PROJECTION);
  89. glLoadIdentity();
  90. gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
  91. glMatrixMode(GL_MODELVIEW);
  92. glLoadIdentity();
  93. glTranslatef (0.0, 0.0, -5.0); /* viewing transform */
  94. }
  95. /* Main Loop
  96. * Open window with initial window size, title bar,
  97. * RGBA display mode, and handle input events.
  98. */
  99. int main(int argc, char** argv)
  100. {
  101. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DIRECT);
  102. auxInitPosition (100, 100, 400, 400);
  103. auxInitWindow (argv[0]);
  104. myinit ();
  105. auxKeyFunc (AUX_LEFT, shoulderSubtract);
  106. auxKeyFunc (AUX_RIGHT, shoulderAdd);
  107. auxKeyFunc (AUX_UP, elbowAdd);
  108. auxKeyFunc (AUX_DOWN, elbowSubtract);
  109. auxReshapeFunc (myReshape);
  110. auxMainLoop(display);
  111. }