Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * scene.c
  39. * This program demonstrates the use of the GL lighting model.
  40. * Objects are drawn using a grey material characteristic.
  41. * A single light source illuminates the objects.
  42. */
  43. #include <windows.h>
  44. #include <GL/gl.h>
  45. #include <GL/glu.h>
  46. #include "glaux.h"
  47. /* Initialize material property and light source.
  48. */
  49. void myinit (void)
  50. {
  51. GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  52. GLfloat rlight_diffuse[] = { 0.9, 0.0, 0.0, 1.0 };
  53. GLfloat rlight_specular[] = { 0.9, 0.0, 0.0, 1.0 };
  54. GLfloat glight_diffuse[] = { 0.0, 0.7, 0.0, 1.0 };
  55. GLfloat glight_specular[] = { 0.0, 0.7, 0.0, 1.0 };
  56. GLfloat blight_diffuse[] = { 0.0, 0.0, 0.5, 1.0 };
  57. GLfloat blight_specular[] = { 0.0, 0.0, 0.5, 1.0 };
  58. /* light_position is NOT default value */
  59. GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
  60. glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
  61. glLightfv (GL_LIGHT0, GL_DIFFUSE, rlight_diffuse);
  62. glLightfv (GL_LIGHT0, GL_SPECULAR, rlight_specular);
  63. glLightfv (GL_LIGHT0, GL_POSITION, light_position);
  64. glLightfv (GL_LIGHT1, GL_AMBIENT, light_ambient);
  65. glLightfv (GL_LIGHT1, GL_DIFFUSE, glight_diffuse);
  66. glLightfv (GL_LIGHT1, GL_SPECULAR, glight_specular);
  67. glLightfv (GL_LIGHT1, GL_POSITION, light_position);
  68. glLightfv (GL_LIGHT2, GL_AMBIENT, light_ambient);
  69. glLightfv (GL_LIGHT2, GL_DIFFUSE, blight_diffuse);
  70. glLightfv (GL_LIGHT2, GL_SPECULAR, blight_specular);
  71. glLightfv (GL_LIGHT2, GL_POSITION, light_position);
  72. glEnable (GL_LIGHTING);
  73. glDepthFunc(GL_LESS);
  74. glEnable(GL_DEPTH_TEST);
  75. }
  76. void display (void)
  77. {
  78. glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  79. glPushMatrix ();
  80. glRotatef (20.0, 1.0, 0.0, 0.0);
  81. glEnable (GL_LIGHT0);
  82. glPushMatrix ();
  83. glTranslatef (-0.75, 0.5, 0.0);
  84. glRotatef (90.0, 1.0, 0.0, 0.0);
  85. auxSolidTorus (0.275, 0.85);
  86. glPopMatrix ();
  87. glDisable (GL_LIGHT0);
  88. glEnable (GL_LIGHT1);
  89. glPushMatrix ();
  90. glTranslatef (-0.75, -0.5, 0.0);
  91. glRotatef (270.0, 1.0, 0.0, 0.0);
  92. auxSolidCone (1.0, 2.0);
  93. glPopMatrix ();
  94. glDisable (GL_LIGHT1);
  95. glEnable (GL_LIGHT2);
  96. glPushMatrix ();
  97. glTranslatef (0.75, 0.0, -1.0);
  98. auxSolidSphere (1.0);
  99. glPopMatrix ();
  100. glDisable (GL_LIGHT2);
  101. glPopMatrix ();
  102. glFlush ();
  103. }
  104. void myReshape (GLsizei w, GLsizei h)
  105. {
  106. glViewport (0, 0, w, h);
  107. glMatrixMode (GL_PROJECTION);
  108. glLoadIdentity ();
  109. if (w <= h)
  110. glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
  111. 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  112. else
  113. glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
  114. 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
  115. glMatrixMode (GL_MODELVIEW);
  116. }
  117. /* Main Loop
  118. * Open window with initial window size, title bar,
  119. * RGBA display mode, and handle input events.
  120. */
  121. int main(int argc, char** argv)
  122. {
  123. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  124. auxInitPosition (100, 50, 500, 500);
  125. auxInitWindow (argv[0]);
  126. myinit ();
  127. auxReshapeFunc (myReshape);
  128. auxMainLoop (display);
  129. }