Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * sceneflat.c
  39. * This program draws lighted objects with flat shading.
  40. */
  41. #include <windows.h>
  42. #include <GL/gl.h>
  43. #include <GL/glu.h>
  44. #include "glaux.h"
  45. /* Initialize light source and shading model (GL_FLAT).
  46. */
  47. void myinit(void)
  48. {
  49. GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  50. GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
  51. GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  52. /* light_position is NOT default value */
  53. GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
  54. glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
  55. glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
  56. glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
  57. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  58. glEnable(GL_LIGHTING);
  59. glEnable(GL_LIGHT0);
  60. glDepthFunc(GL_LESS);
  61. glEnable(GL_DEPTH_TEST);
  62. glShadeModel (GL_FLAT);
  63. }
  64. void display(void)
  65. {
  66. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  67. glPushMatrix ();
  68. glRotatef (20.0, 1.0, 0.0, 0.0);
  69. glPushMatrix ();
  70. glTranslatef (-0.75, 0.5, 0.0);
  71. glRotatef (90.0, 1.0, 0.0, 0.0);
  72. auxSolidTorus (0.275, 0.85);
  73. glPopMatrix ();
  74. glPushMatrix ();
  75. glTranslatef (-0.75, -0.5, 0.0);
  76. glRotatef (270.0, 1.0, 0.0, 0.0);
  77. auxSolidCone (1.0, 2.0);
  78. glPopMatrix ();
  79. glPushMatrix ();
  80. glTranslatef (0.75, 0.0, -1.0);
  81. auxSolidSphere (1.0);
  82. glPopMatrix ();
  83. glPopMatrix ();
  84. glFlush();
  85. }
  86. void myReshape(GLsizei w, GLsizei h)
  87. {
  88. glViewport(0, 0, w, h);
  89. glMatrixMode(GL_PROJECTION);
  90. glLoadIdentity();
  91. if (w <= h)
  92. glOrtho (-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,
  93. 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  94. else
  95. glOrtho (-2.5*(GLfloat)w/(GLfloat)h,
  96. 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);
  97. glMatrixMode(GL_MODELVIEW);
  98. }
  99. /* Main Loop
  100. * Open window with initial window size, title bar,
  101. * RGBA display mode, and handle input events.
  102. */
  103. int main(int argc, char** argv)
  104. {
  105. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  106. auxInitPosition (0, 0, 500, 500);
  107. auxInitWindow (argv[0]);
  108. myinit();
  109. auxReshapeFunc (myReshape);
  110. auxMainLoop(display);
  111. }