Source code of Windows XP (NT5)
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32 lines
1.2 KiB

  1. TARGETNAME=dino
  2. TARGETPATH=$(_OBJ_DIR)
  3. TARGETTYPE=LIBRARY
  4. INCLUDES=$(SDK_INC_PATH)\gl
  5. SOURCES=
  6. UMTYPE=console
  7. APPL1=accanti*accnot*accpersp*accum*aim*alpha*alpha3D*antipoly*antipnt*
  8. APPL2=bezsurf*chess*clip*colormat*cone*curve*depthcue*dof*dofnot*double*
  9. APPL3=drawf*feedback*fog*font*linelist*lines*list*list2*material*mipmap*
  10. APPL4=model*movelght*nurbs*pickline*pickdpth*picksqu*plane*planet*planetup*
  11. APPL5=polys*scclrlt*scenebmb*sceneflt*select*simple*smooth*sphere*
  12. APPL6=stencil*stroke*surface*tea*texgen*trim*tri2*
  13. APPL7=auxsamp*tri*cir*cirf*teapots*robot*robot2*cube*npts*bezcurve*bezmesh*
  14. APPL8=disk*light*anti*scene*texsurf*mcube*teaamb*scene2*checker*checker2*tea6*
  15. APPL9=lclip*surfgrid*etex*copyctx*drawboth*copyback*drawbuf*wfperf*rgbrop*
  16. APPL10=vaperf*vtxtime*vasphere
  17. UMAPPL=$(APPL1)$(APPL2)$(APPL3)$(APPL4)$(APPL5)$(APPL6)$(APPL7)$(APPL8)$(APPL9)$(APPL10)
  18. UMLIBS=\
  19. $(SDK_LIB_PATH)\gdi32.lib \
  20. $(SDK_LIB_PATH)\comdlg32.lib \
  21. $(SDK_LIB_PATH)\user32.lib \
  22. $(SDK_LIB_PATH)\opengl32.lib \
  23. $(SDK_LIB_PATH)\glu32.lib \
  24. $(SDK_LIB_PATH)\glaux.lib
  25. !if "$(USE_ICECAP)" != ""
  26. UMLIBS = $(UMLIBS) $(SDK_LIB_PATH)\icap.lib
  27. !endif