Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * surface.c
  39. * This program draws a NURBS surface in the shape of a
  40. * symmetrical hill.
  41. */
  42. #include <windows.h>
  43. #include <GL/gl.h>
  44. #include <GL/glu.h>
  45. #include "glaux.h"
  46. GLfloat ctlpoints[4][4][3];
  47. GLUnurbsObj *theNurb;
  48. /*
  49. * Initializes the control points of the surface to a small hill.
  50. * The control points range from -3 to +3 in x, y, and z
  51. */
  52. void init_surface(void)
  53. {
  54. int u, v;
  55. for (u = 0; u < 4; u++) {
  56. for (v = 0; v < 4; v++) {
  57. ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5);
  58. ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5);
  59. if ( (u == 1 || u == 2) && (v == 1 || v == 2))
  60. ctlpoints[u][v][2] = 3.0;
  61. else
  62. ctlpoints[u][v][2] = -3.0;
  63. }
  64. }
  65. }
  66. /* Initialize material property and depth buffer.
  67. */
  68. void myinit(void)
  69. {
  70. GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
  71. GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  72. GLfloat mat_shininess[] = { 100.0 };
  73. glClearColor (0.0, 0.0, 0.0, 1.0);
  74. glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
  75. glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
  76. glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
  77. glEnable(GL_LIGHTING);
  78. glEnable(GL_LIGHT0);
  79. glDepthFunc(GL_LESS);
  80. glEnable(GL_DEPTH_TEST);
  81. glEnable(GL_AUTO_NORMAL);
  82. glEnable(GL_NORMALIZE);
  83. init_surface();
  84. theNurb = gluNewNurbsRenderer();
  85. gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
  86. gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
  87. }
  88. void display(void)
  89. {
  90. GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};
  91. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  92. glPushMatrix();
  93. glRotatef(330.0, 1.,0.,0.);
  94. glScalef (0.5, 0.5, 0.5);
  95. gluBeginSurface(theNurb);
  96. gluNurbsSurface(theNurb,
  97. 8, knots,
  98. 8, knots,
  99. 4 * 3,
  100. 3,
  101. &ctlpoints[0][0][0],
  102. 4, 4,
  103. GL_MAP2_VERTEX_3);
  104. gluEndSurface(theNurb);
  105. glPopMatrix();
  106. glFlush();
  107. }
  108. void myReshape(GLsizei w, GLsizei h)
  109. {
  110. glViewport(0, 0, w, h);
  111. glMatrixMode(GL_PROJECTION);
  112. glLoadIdentity();
  113. gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);
  114. glMatrixMode(GL_MODELVIEW);
  115. glLoadIdentity();
  116. glTranslatef (0.0, 0.0, -5.0);
  117. }
  118. /* Main Loop
  119. */
  120. int main(int argc, char** argv)
  121. {
  122. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  123. auxInitPosition (0, 0, 500, 500);
  124. auxInitWindow (argv[0]);
  125. myinit();
  126. auxReshapeFunc (myReshape);
  127. auxMainLoop(display);
  128. }