Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * tea.c
  39. * This program demonstrates two-sided lighting and compares
  40. * it with one-sided lighting. Three teapots are drawn, with
  41. * a clipping plane to expose the interior of the objects.
  42. */
  43. #include <windows.h>
  44. #include <GL/gl.h>
  45. #include <GL/glu.h>
  46. #include "glaux.h"
  47. /* Initialize light source.
  48. */
  49. void myinit(void)
  50. {
  51. GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  52. GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
  53. GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
  54. /* light_position is NOT default value */
  55. GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
  56. glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
  57. glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
  58. glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
  59. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  60. glFrontFace (GL_CW);
  61. glEnable(GL_LIGHTING);
  62. glEnable(GL_LIGHT0);
  63. glEnable(GL_AUTO_NORMAL);
  64. glEnable(GL_NORMALIZE);
  65. glDepthFunc(GL_LESS);
  66. glEnable(GL_DEPTH_TEST);
  67. }
  68. void display(void)
  69. {
  70. GLdouble eqn[4] = {1.0, 0.0, -1.0, 1.0};
  71. GLfloat two_side_on[] = { GL_TRUE };
  72. GLfloat two_side_off[] = { GL_FALSE };
  73. GLfloat mat_diffuse[] = { 0.8, 0.8, 0.8, 1.0 };
  74. GLfloat back_diffuse[] = { 0.8, 0.2, 0.8, 1.0 };
  75. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  76. glPushMatrix ();
  77. glClipPlane (GL_CLIP_PLANE0, eqn); /* slice objects */
  78. glEnable (GL_CLIP_PLANE0);
  79. glPushMatrix ();
  80. glTranslatef (0.0, 2.0, 0.0);
  81. auxSolidTeapot(1.0); /* one-sided lighting */
  82. glPopMatrix ();
  83. /* two-sided lighting, but same material */
  84. glLightModelf (GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
  85. glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
  86. glPushMatrix ();
  87. glTranslatef (0.0, 0.0, 0.0);
  88. auxSolidTeapot(1.0);
  89. glPopMatrix ();
  90. /* two-sided lighting, two different materials */
  91. glMaterialfv (GL_FRONT, GL_DIFFUSE, mat_diffuse);
  92. glMaterialfv (GL_BACK, GL_DIFFUSE, back_diffuse);
  93. glPushMatrix ();
  94. glTranslatef (0.0, -2.0, 0.0);
  95. auxSolidTeapot(1.0);
  96. glPopMatrix ();
  97. glLightModelf (GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
  98. glDisable (GL_CLIP_PLANE0);
  99. glPopMatrix ();
  100. glFlush();
  101. }
  102. void myReshape(GLsizei w, GLsizei h)
  103. {
  104. glViewport(0, 0, w, h);
  105. glMatrixMode(GL_PROJECTION);
  106. glLoadIdentity();
  107. if (w <= h)
  108. glOrtho (-4.0, 4.0, -4.0*(GLfloat)h/(GLfloat)w,
  109. 4.0*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  110. else
  111. glOrtho (-4.0*(GLfloat)w/(GLfloat)h,
  112. 4.0*(GLfloat)w/(GLfloat)h, -4.0, 4.0, -10.0, 10.0);
  113. glMatrixMode(GL_MODELVIEW);
  114. }
  115. /* Main Loop
  116. * Open window with initial window size, title bar,
  117. * RGBA display mode, and handle input events.
  118. */
  119. int main(int argc, char** argv)
  120. {
  121. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  122. auxInitPosition (0, 0, 500, 500);
  123. auxInitWindow (argv[0]);
  124. myinit();
  125. auxReshapeFunc (myReshape);
  126. auxMainLoop(display);
  127. }