Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /*
  38. * teaambient.c
  39. * This program renders three lighted, shaded teapots, with
  40. * different ambient values.
  41. */
  42. #include <windows.h>
  43. #include <GL/gl.h>
  44. #include <GL/glu.h>
  45. #include "glaux.h"
  46. /* Initialize light source and lighting model.
  47. */
  48. void myinit(void)
  49. {
  50. GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
  51. GLfloat light_diffuse[] = { 0.0, 1.0, 1.0, 1.0 };
  52. GLfloat light_specular[] = { 0.0, 1.0, 1.0, 1.0 };
  53. /* light_position is NOT default value */
  54. GLfloat light_position[] = { 1.0, 0.0, 0.0, 0.0 };
  55. GLfloat global_ambient[] = { 0.75, 0.75, 0.75, 1.0 };
  56. glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
  57. glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
  58. glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
  59. glLightfv(GL_LIGHT0, GL_POSITION, light_position);
  60. glLightModelfv(GL_LIGHT_MODEL_AMBIENT, global_ambient);
  61. glFrontFace (GL_CW);
  62. glEnable(GL_LIGHTING);
  63. glEnable(GL_LIGHT0);
  64. glEnable(GL_AUTO_NORMAL);
  65. glEnable(GL_NORMALIZE);
  66. glDepthFunc(GL_LESS);
  67. glEnable(GL_DEPTH_TEST);
  68. }
  69. void display(void)
  70. {
  71. GLfloat low_ambient[] = { 0.0, 0.1, 0.1, 1.0 };
  72. GLfloat more_ambient[] = { 0.0, 0.4, 0.4, 1.0 };
  73. GLfloat most_ambient[] = { 0.0, 1.0, 1.0, 1.0 };
  74. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  75. /* material has small ambient reflection */
  76. glMaterialfv(GL_FRONT, GL_AMBIENT, low_ambient);
  77. glMaterialf(GL_FRONT, GL_SHININESS, 40.0);
  78. glPushMatrix ();
  79. glTranslatef (0.0, 2.0, 0.0);
  80. auxSolidTeapot(1.0);
  81. glPopMatrix ();
  82. /* material has moderate ambient reflection */
  83. glMaterialfv(GL_FRONT, GL_AMBIENT, more_ambient);
  84. glPushMatrix ();
  85. glTranslatef (0.0, 0.0, 0.0);
  86. auxSolidTeapot(1.0);
  87. glPopMatrix ();
  88. /* material has large ambient reflection */
  89. glMaterialfv(GL_FRONT, GL_AMBIENT, most_ambient);
  90. glPushMatrix ();
  91. glTranslatef (0.0, -2.0, 0.0);
  92. auxSolidTeapot(1.0);
  93. glPopMatrix ();
  94. glFlush();
  95. }
  96. void myReshape(GLsizei w, GLsizei h)
  97. {
  98. glViewport(0, 0, w, h);
  99. glMatrixMode(GL_PROJECTION);
  100. glLoadIdentity();
  101. if (w <= h)
  102. glOrtho (-4.0, 4.0, -4.0*(GLfloat)h/(GLfloat)w,
  103. 4.0*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
  104. else
  105. glOrtho (-4.0*(GLfloat)w/(GLfloat)h,
  106. 4.0*(GLfloat)w/(GLfloat)h, -4.0, 4.0, -10.0, 10.0);
  107. glMatrixMode(GL_MODELVIEW);
  108. }
  109. /* Main Loop
  110. * Open window with initial window size, title bar,
  111. * RGBA display mode, and handle input events.
  112. */
  113. int main(int argc, char** argv)
  114. {
  115. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  116. auxInitPosition (100, 50, 500, 500);
  117. auxInitWindow (argv[0]);
  118. myinit();
  119. auxReshapeFunc (myReshape);
  120. auxMainLoop(display);
  121. }