Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

129 lines
4.3 KiB

  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /* texgen.c
  38. * This program draws a texture mapped teapot with
  39. * automatically generated texture coordinates. The
  40. * texture is rendered as stripes on the teapot.
  41. */
  42. #include <windows.h>
  43. #include <GL/gl.h>
  44. #include <GL/glu.h>
  45. #include "glaux.h"
  46. #define stripeImageWidth 32
  47. GLubyte stripeImage[3*stripeImageWidth];
  48. void makeStripeImage(void)
  49. {
  50. int j;
  51. for (j = 0; j < stripeImageWidth; j++) {
  52. stripeImage[3*j] = (j<=4) ? 255 : 0;
  53. stripeImage[3*j+1] = (j>4) ? 255 : 0;
  54. stripeImage[3*j+2] = 0;
  55. }
  56. }
  57. /* glTexGen stuff: */
  58. GLfloat sgenparams[] = {1.0, 1.0, 1.0, 0.0};
  59. void myinit(void)
  60. {
  61. glClearColor (0.0, 0.0, 0.0, 0.0);
  62. makeStripeImage();
  63. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  64. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
  65. glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  66. glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  67. glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  68. glTexImage1D(GL_TEXTURE_1D, 0, 3, stripeImageWidth, 0,
  69. GL_RGB, GL_UNSIGNED_BYTE, stripeImage);
  70. glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
  71. glTexGenfv(GL_S, GL_OBJECT_PLANE, sgenparams);
  72. glEnable(GL_DEPTH_TEST);
  73. glDepthFunc(GL_LESS);
  74. glEnable(GL_TEXTURE_GEN_S);
  75. glEnable(GL_TEXTURE_1D);
  76. glEnable(GL_CULL_FACE);
  77. glEnable(GL_LIGHTING);
  78. glEnable(GL_LIGHT0);
  79. glEnable(GL_AUTO_NORMAL);
  80. glEnable(GL_NORMALIZE);
  81. glFrontFace(GL_CW);
  82. glCullFace(GL_BACK);
  83. glMaterialf (GL_FRONT, GL_SHININESS, 64.0);
  84. }
  85. void display(void)
  86. {
  87. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  88. glPushMatrix ();
  89. glRotatef(45.0, 0.0, 0.0, 1.0);
  90. auxSolidTeapot(2.0);
  91. glPopMatrix ();
  92. glFlush();
  93. }
  94. void myReshape(GLsizei w, GLsizei h)
  95. {
  96. glViewport(0, 0, w, h);
  97. glMatrixMode(GL_PROJECTION);
  98. glLoadIdentity();
  99. if (w <= h)
  100. glOrtho (-3.5, 3.5, -3.5*(GLfloat)h/(GLfloat)w,
  101. 3.5*(GLfloat)h/(GLfloat)w, -3.5, 3.5);
  102. else
  103. glOrtho (-3.5*(GLfloat)w/(GLfloat)h,
  104. 3.5*(GLfloat)w/(GLfloat)h, -3.5, 3.5, -3.5, 3.5);
  105. glMatrixMode(GL_MODELVIEW);
  106. glLoadIdentity();
  107. }
  108. int main(int argc, char** argv)
  109. {
  110. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  111. auxInitPosition (0, 0, 200, 200);
  112. auxInitWindow (argv[0]);
  113. myinit();
  114. auxReshapeFunc (myReshape);
  115. auxMainLoop(display);
  116. }