Source code of Windows XP (NT5)
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  1. /*
  2. * (c) Copyright 1993, Silicon Graphics, Inc.
  3. * ALL RIGHTS RESERVED
  4. * Permission to use, copy, modify, and distribute this software for
  5. * any purpose and without fee is hereby granted, provided that the above
  6. * copyright notice appear in all copies and that both the copyright notice
  7. * and this permission notice appear in supporting documentation, and that
  8. * the name of Silicon Graphics, Inc. not be used in advertising
  9. * or publicity pertaining to distribution of the software without specific,
  10. * written prior permission.
  11. *
  12. * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
  13. * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
  14. * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
  15. * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
  16. * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
  17. * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
  18. * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
  19. * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
  20. * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
  21. * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
  22. * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
  23. * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
  24. *
  25. * US Government Users Restricted Rights
  26. * Use, duplication, or disclosure by the Government is subject to
  27. * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
  28. * (c)(1)(ii) of the Rights in Technical Data and Computer Software
  29. * clause at DFARS 252.227-7013 and/or in similar or successor
  30. * clauses in the FAR or the DOD or NASA FAR Supplement.
  31. * Unpublished-- rights reserved under the copyright laws of the
  32. * United States. Contractor/manufacturer is Silicon Graphics,
  33. * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
  34. *
  35. * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
  36. */
  37. /* texturesurf.c
  38. * This program uses evaluators to generate a curved
  39. * surface and automatically generated texture coordinates.
  40. */
  41. #include <windows.h>
  42. #include <GL/gl.h>
  43. #include <GL/glu.h>
  44. #include "glaux.h"
  45. #include <math.h>
  46. GLfloat ctrlpoints[4][4][3] = {
  47. {{ -1.5, -1.5, 4.0}, { -0.5, -1.5, 2.0},
  48. {0.5, -1.5, -1.0}, {1.5, -1.5, 2.0}},
  49. {{ -1.5, -0.5, 1.0}, { -0.5, -0.5, 3.0},
  50. {0.5, -0.5, 0.0}, {1.5, -0.5, -1.0}},
  51. {{ -1.5, 0.5, 4.0}, { -0.5, 0.5, 0.0},
  52. {0.5, 0.5, 3.0}, {1.5, 0.5, 4.0}},
  53. {{ -1.5, 1.5, -2.0}, { -0.5, 1.5, -2.0},
  54. {0.5, 1.5, 0.0}, {1.5, 1.5, -1.0}}
  55. };
  56. GLfloat texpts[2][2][2] = {{{0.0, 0.0}, {0.0, 1.0}},
  57. {{1.0, 0.0}, {1.0, 1.0}}};
  58. void display(void)
  59. {
  60. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  61. glColor3f(1.0, 1.0, 1.0);
  62. glEvalMesh2(GL_FILL, 0, 20, 0, 20);
  63. glFlush();
  64. }
  65. #define imageWidth 64
  66. #define imageHeight 64
  67. GLubyte image[3*imageWidth*imageHeight];
  68. void makeImage(void)
  69. {
  70. int i, j;
  71. float ti, tj;
  72. for (i = 0; i < imageWidth; i++) {
  73. ti = 2.0*3.14159265*i/imageWidth;
  74. for (j = 0; j < imageHeight; j++) {
  75. tj = 2.0*3.14159265*j/imageHeight;
  76. image[3*(imageHeight*i+j)] = (GLubyte) 127*(1.0+sin(ti));
  77. image[3*(imageHeight*i+j)+1] = (GLubyte) 127*(1.0+cos(2*tj));
  78. image[3*(imageHeight*i+j)+2] = (GLubyte) 127*(1.0+cos(ti+tj));
  79. }
  80. }
  81. }
  82. void myinit(void)
  83. {
  84. glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
  85. 0, 1, 12, 4, &ctrlpoints[0][0][0]);
  86. glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2,
  87. 0, 1, 4, 2, &texpts[0][0][0]);
  88. glEnable(GL_MAP2_TEXTURE_COORD_2);
  89. glEnable(GL_MAP2_VERTEX_3);
  90. glMapGrid2f(20, 0.0, 1.0, 20, 0.0, 1.0);
  91. makeImage();
  92. glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
  93. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  94. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  95. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  96. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  97. glTexImage2D(GL_TEXTURE_2D, 0, 3, imageWidth, imageHeight, 0,
  98. GL_RGB, GL_UNSIGNED_BYTE, image);
  99. glEnable(GL_TEXTURE_2D);
  100. glEnable(GL_DEPTH_TEST);
  101. glEnable(GL_NORMALIZE);
  102. glShadeModel (GL_FLAT);
  103. }
  104. void myReshape(GLsizei w, GLsizei h)
  105. {
  106. glViewport(0, 0, w, h);
  107. glMatrixMode(GL_PROJECTION);
  108. glLoadIdentity();
  109. if (w <= h)
  110. glOrtho(-4.0, 4.0, -4.0*(GLfloat)h/(GLfloat)w,
  111. 4.0*(GLfloat)h/(GLfloat)w, -4.0, 4.0);
  112. else
  113. glOrtho(-4.0*(GLfloat)w/(GLfloat)h,
  114. 4.0*(GLfloat)w/(GLfloat)h, -4.0, 4.0, -4.0, 4.0);
  115. glMatrixMode(GL_MODELVIEW);
  116. glLoadIdentity();
  117. glRotatef(85.0, 1.0, 1.0, 1.0);
  118. }
  119. int main(int argc, char** argv)
  120. {
  121. auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
  122. auxInitPosition (100, 50, 300, 300);
  123. auxInitWindow (argv[0]);
  124. myinit();
  125. auxReshapeFunc (myReshape);
  126. auxMainLoop(display);
  127. }