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/* A simple triangle program */
#include <windows.h>
#include <stdio.h>
#include <GL/gl.h>
#include "glaux.h"
void display(void) { printf("display called\n"); glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES); glColor3f(1.0F, 0.0F, 0.0F); glVertex2f(10.0F, 10.0F);
glColor3f(0.0F, 1.0F, 0.0F); glVertex2f(250.0F, 50.0F);
glColor3f(0.0F, 0.0F, 1.0F); glVertex2f(105.0F, 280.0F); glEnd();
glFlush(); }
void myinit(void) { glClearColor(0.0F, 0.0F, 0.4F, 1.0F); glShadeModel(GL_SMOOTH); glDisable(GL_DITHER); }
void apressed(key, mask) { printf("key is %d, mask is 0x%x\n", key, mask); }
void LeftPressed(AUX_EVENTREC *event) { printf("Left pressed (%d, %d)\n", event->data[AUX_MOUSEX], event->data[AUX_MOUSEY]); }
void LeftReleased(AUX_EVENTREC *event) { printf("Left released (%d, %d)\n", event->data[AUX_MOUSEX], event->data[AUX_MOUSEY]); }
int main(int argc, char *argv[]) { auxInitDisplayMode(AUX_SINGLE | AUX_RGBA | AUX_FIXED_332_PAL); auxInitPosition(100, 150, 300, 300); auxInitWindow("Tri w/ fixed 332 pal"); myinit();
auxKeyFunc(AUX_a, apressed); auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEDOWN, LeftPressed); auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEUP, LeftReleased);
auxMainLoop(display);
return 0; }
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