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/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include "tk.h"
// Fix math definitions
#define cosf cos
#define sinf sin
#define FALSE 0
#define TRUE 1
#define PI 3.14159265358979323846
GLenum doubleBuffer, directRender; int W = 400, H = 400;
char *imageFileName = 0; TK_RGBImageRec *image;
int numComponents;
float *minFilter, *magFilter, *sWrapMode, *tWrapMode; float decal[] = {GL_DECAL}; float modulate[] = {GL_MODULATE}; float repeat[] = {GL_REPEAT}; float clamp[] = {GL_CLAMP}; float nearest[] = {GL_NEAREST}; float linear[] = {GL_LINEAR}; float nearest_mipmap_nearest[] = {GL_NEAREST_MIPMAP_NEAREST}; float nearest_mipmap_linear[] = {GL_NEAREST_MIPMAP_LINEAR}; float linear_mipmap_nearest[] = {GL_LINEAR_MIPMAP_NEAREST}; float linear_mipmap_linear[] = {GL_LINEAR_MIPMAP_LINEAR}; GLint sphereMap[] = {GL_SPHERE_MAP};
float xRotation = 0.0, yRotation = 0.0; float zTranslate = -4.0; GLenum autoRotate = TRUE; GLenum deepestColor = TK_GREEN; GLenum isLit = TRUE; GLenum isFogged = FALSE; float *textureEnvironment = modulate;
struct MipMap { int width, height; unsigned char *data; };
int cube, cage, cylinder, torus, genericObject;
float c[6][4][4][3] = { { { { 1.0, 1.0, -1.0 }, { 0.0, 1.0, -1.0 }, { 0.0, 0.0, -1.0 }, { 1.0, 0.0, -1.0 }, }, { { 0.0, 1.0, -1.0 }, { -1.0, 1.0, -1.0 }, { -1.0, 0.0, -1.0 }, { 0.0, 0.0, -1.0 }, }, { { 0.0, 0.0, -1.0 }, { -1.0, 0.0, -1.0 }, { -1.0, -1.0, -1.0 }, { 0.0, -1.0, -1.0 }, }, { { 1.0, 0.0, -1.0 }, { 0.0, 0.0, -1.0 }, { 0.0, -1.0, -1.0 }, { 1.0, -1.0, -1.0 }, }, }, { { { 1.0, 1.0, 1.0 }, { 1.0, 1.0, 0.0 }, { 1.0, 0.0, 0.0 }, { 1.0, 0.0, 1.0 }, }, { { 1.0, 1.0, 0.0 }, { 1.0, 1.0, -1.0 }, { 1.0, 0.0, -1.0 }, { 1.0, 0.0, 0.0 }, }, { { 1.0, 0.0, -1.0 }, { 1.0, -1.0, -1.0 }, { 1.0, -1.0, 0.0 }, { 1.0, 0.0, 0.0 }, }, { { 1.0, 0.0, 0.0 }, { 1.0, -1.0, 0.0 }, { 1.0, -1.0, 1.0 }, { 1.0, 0.0, 1.0 }, }, }, { { { -1.0, 1.0, 1.0 }, { 0.0, 1.0, 1.0 }, { 0.0, 0.0, 1.0 }, { -1.0, 0.0, 1.0 }, }, { { 0.0, 1.0, 1.0 }, { 1.0, 1.0, 1.0 }, { 1.0, 0.0, 1.0 }, { 0.0, 0.0, 1.0 }, }, { { 1.0, 0.0, 1.0 }, { 1.0, -1.0, 1.0 }, { 0.0, -1.0, 1.0 }, { 0.0, 0.0, 1.0 }, }, { { 0.0, -1.0, 1.0 }, { -1.0, -1.0, 1.0 }, { -1.0, 0.0, 1.0 }, { 0.0, 0.0, 1.0 }, }, }, { { { -1.0, 1.0, -1.0 }, { -1.0, 1.0, 0.0 }, { -1.0, 0.0, 0.0 }, { -1.0, 0.0, -1.0 }, }, { { -1.0, 1.0, 0.0 }, { -1.0, 1.0, 1.0 }, { -1.0, 0.0, 1.0 }, { -1.0, 0.0, 0.0 }, }, { { -1.0, 0.0, 1.0 }, { -1.0, -1.0, 1.0 }, { -1.0, -1.0, 0.0 }, { -1.0, 0.0, 0.0 }, }, { { -1.0, -1.0, 0.0 }, { -1.0, -1.0, -1.0 }, { -1.0, 0.0, -1.0 }, { -1.0, 0.0, 0.0 }, }, }, { { { -1.0, 1.0, 1.0 }, { -1.0, 1.0, 0.0 }, { 0.0, 1.0, 0.0 }, { 0.0, 1.0, 1.0 }, }, { { -1.0, 1.0, 0.0 }, { -1.0, 1.0, -1.0 }, { 0.0, 1.0, -1.0 }, { 0.0, 1.0, 0.0 }, }, { { 0.0, 1.0, -1.0 }, { 1.0, 1.0, -1.0 }, { 1.0, 1.0, 0.0 }, { 0.0, 1.0, 0.0 }, }, { { 1.0, 1.0, 0.0 }, { 1.0, 1.0, 1.0 }, { 0.0, 1.0, 1.0 }, { 0.0, 1.0, 0.0 }, }, }, { { { -1.0, -1.0, -1.0 }, { -1.0, -1.0, 0.0 }, { 0.0, -1.0, 0.0 }, { 0.0, -1.0, -1.0 }, }, { { -1.0, -1.0, 0.0 }, { -1.0, -1.0, 1.0 }, { 0.0, -1.0, 1.0 }, { 0.0, -1.0, 0.0 }, }, { { 0.0, -1.0, 1.0 }, { 1.0, -1.0, 1.0 }, { 1.0, -1.0, 0.0 }, { 0.0, -1.0, 0.0 }, }, { { 1.0, -1.0, 0.0 }, { 1.0, -1.0, -1.0 }, { 0.0, -1.0, -1.0 }, { 0.0, -1.0, 0.0 }, }, } };
float n[6][3] = { { 0.0, 0.0, -1.0 }, { 1.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, { -1.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }, { 0.0, -1.0, 0.0 } };
GLfloat identity[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, };
void BuildCylinder(int numEdges) { int i, top = 1.0, bottom = -1.0; float x[100], y[100], angle; for (i = 0; i <= numEdges; i++) { angle = i * 2.0 * PI / numEdges; x[i] = cosf(angle); y[i] = sinf(angle); }
glNewList(cylinder, GL_COMPILE); glBegin(GL_TRIANGLE_STRIP); for (i = 0; i <= numEdges; i++) { glNormal3f(x[i], y[i], 0.0); glVertex3f(x[i], y[i], bottom); glVertex3f(x[i], y[i], top); } glEnd(); glBegin(GL_TRIANGLE_FAN); glNormal3f(0.0, 0.0, 1.0); glVertex3f(0.0, 0.0, top); for (i = 0; i <= numEdges; i++) { glVertex3f(x[i], -y[i], top); } glEnd(); glBegin(GL_TRIANGLE_FAN); glNormal3f(0.0, 0.0, -1.0); glVertex3f(0.0, 0.0, bottom); for (i = 0; i <= numEdges; i++) { glVertex3f(x[i], y[i], bottom); } glEnd(); glEndList(); }
void BuildTorus(float rc, int numc, float rt, int numt) { int i, j, k; double s, t; double x, y, z; double pi, twopi;
pi = 3.14159265358979323846; twopi = 2.0 * pi; glNewList(torus, GL_COMPILE); for (i = 0; i < numc; i++) { glBegin(GL_QUAD_STRIP); for (j = 0; j <= numt; j++) { for (k = 0; k <= 1; k++) { s = (i + k) % numc + 0.5; t = j % numt;
x = cos(t*twopi/numt) * cos(s*twopi/numc); y = sin(t*twopi/numt) * cos(s*twopi/numc); z = sin(s*twopi/numc); glNormal3f(x, y, z);
x = (rt + rc * cos(s*twopi/numc)) * cos(t*twopi/numt); y = (rt + rc * cos(s*twopi/numc)) * sin(t*twopi/numt); z = rc * sin(s*twopi/numc); glVertex3f(x, y, z); } } glEnd(); } glEndList(); }
void BuildCage(void) { int i, j; float inc; float right, left, top, bottom, front, back;
front = 0.0; back = -8.0;
left = -4.0; bottom = -4.0; right = 4.0; top = 4.0;
inc = 2.0 * 4.0 * 0.1;
glNewList(cage, GL_COMPILE); for (i = 0; i < 10; i++) {
/*
** Back */ glBegin(GL_LINES); glVertex3f(left+i*inc, top, back); glVertex3f(left+i*inc, bottom, back); glEnd(); glBegin(GL_LINES); glVertex3f(right, bottom+i*inc, back); glVertex3f(left, bottom+i*inc, back); glEnd();
/*
** Front */ glBegin(GL_LINES); glVertex3f(left+i*inc, top, front); glVertex3f(left+i*inc, bottom, front); glEnd(); glBegin(GL_LINES); glVertex3f(right, bottom+i*inc, front); glVertex3f(left, bottom+i*inc, front); glEnd();
/*
** Left */ glBegin(GL_LINES); glVertex3f(left, bottom+i*inc, front); glVertex3f(left, bottom+i*inc, back); glEnd(); glBegin(GL_LINES); glVertex3f(left, top, back+i*inc); glVertex3f(left, bottom, back+i*inc); glEnd();
/*
** Right */ glBegin(GL_LINES); glVertex3f(right, top-i*inc, front); glVertex3f(right, top-i*inc, back); glEnd(); glBegin(GL_LINES); glVertex3f(right, top, back+i*inc); glVertex3f(right, bottom, back+i*inc); glEnd();
/*
** Top */ glBegin(GL_LINES); glVertex3f(left+i*inc, top, front); glVertex3f(left+i*inc, top, back); glEnd(); glBegin(GL_LINES); glVertex3f(right, top, back+i*inc); glVertex3f(left, top, back+i*inc); glEnd();
/*
** Bottom */ glBegin(GL_LINES); glVertex3f(right-i*inc, bottom, front); glVertex3f(right-i*inc, bottom, back); glEnd(); glBegin(GL_LINES); glVertex3f(right, bottom, back+i*inc); glVertex3f(left, bottom, back+i*inc); glEnd(); } glEndList(); }
void BuildCube(void) { int i, j;
glNewList(cube, GL_COMPILE); for (i = 0; i < 6; i++) { for (j = 0; j < 4; j++) { glNormal3fv(n[i]); glBegin(GL_POLYGON); glVertex3fv(c[i][j][0]); glVertex3fv(c[i][j][1]); glVertex3fv(c[i][j][2]); glVertex3fv(c[i][j][3]); glEnd(); } } glEndList(); }
void BuildLists(void) {
cube = glGenLists(1); BuildCube();
cage = glGenLists(2); BuildCage();
cylinder = glGenLists(3); BuildCylinder(60);
torus = glGenLists(4); BuildTorus(0.65, 20, .85, 65);
genericObject = torus; }
void SetDeepestColor(void) { int redBits, greenBits, blueBits;
glGetIntegerv(GL_RED_BITS, &redBits); glGetIntegerv(GL_GREEN_BITS, &greenBits); glGetIntegerv(GL_BLUE_BITS, &blueBits);
deepestColor = (redBits >= greenBits) ? TK_RED : TK_GREEN; deepestColor = (deepestColor >= blueBits) ? deepestColor : TK_BLUE; }
void SetDefaultSettings(void) {
magFilter = nearest; minFilter = nearest; sWrapMode = repeat; tWrapMode = repeat; textureEnvironment = modulate; autoRotate = TRUE; }
unsigned char *AlphaPadImage(int bufSize, unsigned char *inData, int alpha) { unsigned char *outData, *out_ptr, *in_ptr; int i;
outData = malloc(bufSize * 4); out_ptr = outData; in_ptr = inData;
for (i = 0; i < bufSize; i++) { *out_ptr++ = *in_ptr++; *out_ptr++ = *in_ptr++; *out_ptr++ = *in_ptr++; *out_ptr++ = alpha; }
free (inData); return outData; }
void Init(void) { float ambient[] = {0.0, 0.0, 0.0, 1.0}; float diffuse[] = {0.0, 1.0, 0.0, 1.0}; float specular[] = {1.0, 1.0, 1.0, 1.0}; float position[] = {2.0, 2.0, 0.0, 1.0}; float fog_color[] = {0.0, 0.0, 0.0, 1.0}; float mat_ambient[] = {0.0, 0.0, 0.0, 1.0}; float mat_shininess[] = {90.0}; float mat_specular[] = {1.0, 1.0, 1.0, 1.0}; float mat_diffuse[] = {1.0, 1.0, 1.0, 1.0}; float lmodel_ambient[] = {0.0, 0.0, 0.0, 1.0}; float lmodel_twoside[] = {GL_TRUE}; float lmodel_local_viewer[] = {GL_FALSE};
SetDeepestColor(); SetDefaultSettings();
if (numComponents == 4) { image = tkRGBImageLoad(imageFileName); image->data = AlphaPadImage(image->sizeX*image->sizeY, image->data, 128); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gluBuild2DMipmaps(GL_TEXTURE_2D, numComponents, image->sizeX, image->sizeY, GL_RGBA, GL_UNSIGNED_BYTE, image->data); } else { image = tkRGBImageLoad(imageFileName); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gluBuild2DMipmaps(GL_TEXTURE_2D, numComponents, image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE, image->data); } glFogf(GL_FOG_DENSITY, 0.125); glFogi(GL_FOG_MODE, GL_LINEAR); glFogf(GL_FOG_START, 4.0); glFogf(GL_FOG_END, 9.0); glFogfv(GL_FOG_COLOR, fog_color);
glDepthFunc(GL_LEQUAL);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, specular); glLightfv(GL_LIGHT0, GL_POSITION, position); glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); glShadeModel(GL_SMOOTH);
glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);
glClearColor(0.0, 0.0, 0.0, 0.0); glViewport(0, 0, W, H); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL);
glFrontFace(GL_CW); glEnable(GL_CULL_FACE); glCullFace(GL_BACK);
glEnable(GL_TEXTURE_2D); glTexGeniv(GL_S, GL_TEXTURE_GEN_MODE, sphereMap); glTexGeniv(GL_T, GL_TEXTURE_GEN_MODE, sphereMap); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sWrapMode); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tWrapMode);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, textureEnvironment);
BuildLists(); }
void ReInit(void) {
if (genericObject == torus) { glEnable(GL_DEPTH_TEST); } else { glDisable(GL_DEPTH_TEST); } if (isFogged) { textureEnvironment = modulate; }
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, textureEnvironment); }
void Draw(void) {
glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-0.2, 0.2, -0.2, 0.2, 0.15, 9.0); glMatrixMode(GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); if (isFogged) { glEnable(GL_FOG); glColor3fv(tkRGBMap[deepestColor]); } else { glColor3fv(tkRGBMap[TK_WHITE]); } glDisable(GL_LIGHTING); glDisable(GL_LIGHT0); glDisable(GL_TEXTURE_2D); glCallList(cage);
glPushMatrix(); glTranslatef(0.0, 0.0, zTranslate); glRotatef(xRotation, 1, 0, 0); glRotatef(yRotation, 0, 1, 0);
if (isLit == TRUE) { glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); }
glEnable(GL_TEXTURE_2D); if (isFogged) { glDisable(GL_FOG); } glPolygonMode(GL_FRONT, GL_FILL); glColor3fv(tkRGBMap[deepestColor]); glCallList(genericObject);
glPopMatrix(); glFlush();
if (autoRotate) { xRotation += .75; yRotation += .375; } tkSwapBuffers(); }
void Reshape(int width, int height) {
W = width; H = height; ReInit(); }
GLenum Key(int key, GLenum mask) {
switch (key) { case TK_ESCAPE: free(image->data); tkQuit();
case TK_LEFT: yRotation -= 0.5; autoRotate = FALSE; ReInit(); break; case TK_RIGHT: yRotation += 0.5; autoRotate = FALSE; ReInit(); break; case TK_UP: xRotation -= 0.5; autoRotate = FALSE; ReInit(); break; case TK_DOWN: xRotation += 0.5; autoRotate = FALSE; ReInit(); break; case TK_a: autoRotate = !autoRotate; ReInit(); break; case TK_c: genericObject = (genericObject == cube) ? cylinder : cube; ReInit(); break; case TK_d: textureEnvironment = decal; ReInit(); break; case TK_m: textureEnvironment = modulate; ReInit(); break; case TK_l: isLit = !isLit; ReInit(); break; case TK_f: isFogged = !isFogged; ReInit(); break; case TK_t: genericObject = torus; ReInit(); break; case TK_0: magFilter = nearest; ReInit(); break; case TK_1: magFilter = linear; ReInit(); break; case TK_2: minFilter = nearest; ReInit(); break; case TK_3: minFilter = linear; ReInit(); break; case TK_4: minFilter = nearest_mipmap_nearest; ReInit(); break; case TK_5: minFilter = nearest_mipmap_linear; ReInit(); break; case TK_6: minFilter = linear_mipmap_nearest; ReInit(); break; case TK_7: minFilter = linear_mipmap_linear; ReInit(); break;
default: return GL_FALSE; } return GL_TRUE; }
GLenum Args(int argc, char **argv) { GLint i;
doubleBuffer = GL_FALSE; directRender = GL_FALSE; numComponents = 4;
for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else if (strcmp(argv[i], "-dr") == 0) { directRender = GL_TRUE; } else if (strcmp(argv[i], "-ir") == 0) { directRender = GL_FALSE; } else if (strcmp(argv[i], "-f") == 0) { if (i+1 >= argc || argv[i+1][0] == '-') { printf("-f (No file name).\n"); return GL_FALSE; } else { imageFileName = argv[++i]; } } else if (strcmp(argv[i], "-4") == 0) { numComponents = 4; } else if (strcmp(argv[i], "-3") == 0) { numComponents = 3; } else { printf("%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; }
void main(int argc, char **argv) { GLenum type;
if (Args(argc, argv) == GL_FALSE) { tkQuit(); }
if (imageFileName == 0) { printf("No image file.\n"); tkQuit(); }
tkInitPosition(0, 0, W, H);
type = TK_RGB | TK_DEPTH16; type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE; type |= (directRender) ? TK_DIRECT : TK_INDIRECT; tkInitDisplayMode(type);
if (tkInitWindow("Texture Test") == GL_FALSE) { tkQuit(); }
Init();
tkExposeFunc(Reshape); tkReshapeFunc(Reshape); tkKeyDownFunc(Key); tkIdleFunc(Draw);
tkExec(); }
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