Source code of Windows XP (NT5)
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  1. !IF 0
  2. Module Name:
  3. sources.
  4. Abstract:
  5. This file specifies the target component being built and the list of
  6. sources files needed to build that component. Also specifies optional
  7. compiler switches and libraries that are unique for the component being
  8. built.
  9. !ENDIF
  10. TARGETNAME=
  11. TARGETTYPE=NOTARGET
  12. TARGETPATH=
  13. SOURCES=
  14. NTTARGETFILE0=dmusic
  15. !ifndef DXROOT
  16. DXROOT=$(BASEDIR)\multimedia\directx
  17. !endif
  18. !include $(DXROOT)\project.mk
  19. PASS0_PUBLISH= \
  20. {$(O)\dls1.h=$(SDK_INC_PATH)\dls1.h} \
  21. {$(O)\dls2.h=$(SDK_INC_PATH)\dls2.h} \
  22. {$(O)\dmdls.h=$(SDK_INC_PATH)\dmdls.h} \
  23. {$(O)\dmerror.h=$(SDK_INC_PATH)\dmerror.h} \
  24. {$(O)\dmksctrl.h=$(SDK_INC_PATH)\dmksctrl.h} \
  25. {$(O)\dmusicc.h=$(SDK_INC_PATH)\dmusicc.h} \
  26. {$(O)\dmusicf.h=$(SDK_INC_PATH)\dmusicf.h} \
  27. {$(O)\dmusici.h=$(SDK_INC_PATH)\dmusici.h} \
  28. {$(O)\dmplugin.h=$(SDK_INC_PATH)\dmplugin.h} \
  29. {$(O)\dmusics.h=$(SDK_INC_PATH)\dmusics.h;$(DDK_INC_PATH)\dmusics.h}