Source code of Windows XP (NT5)
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169 lines
4.5 KiB

  1. `begindoc'
  2. #
  3. # D3DX Error Strings
  4. #
  5. # Adapted to m4 from Microsoft Message Compiler (.mc file) format.
  6. #
  7. # Prototype (aligned left, with no indent):
  8. #
  9. # ErrorBlock(MessageId,Severity,Facility,Language,
  10. # SymbolicName,
  11. # ErrorString)dnl
  12. #
  13. # Formatting Rules:
  14. # - Leave MessageId blank to increment from last MessageId value.
  15. # - Language field is ignored.
  16. # - The trailing dnl prevents wasting a blank lines in the output.
  17. # - Only leave one blank line between ErrorBlocks.
  18. # - No spaces between parameters or at beginning/end of parameter list.
  19. # - No carriage returns in the parameter list,
  20. # except after a "," character.
  21. # - Leave a couple of extra carriage returns at the end of the file.
  22. #
  23. `enddoc'
  24. ErrorBlock(3000,Error,FACILITY_D3DX,English,
  25. D3DXERR_NOMEMORY,
  26. Out of memory.)dnl
  27. ErrorBlock(,Error,FACILITY_D3DX,English,
  28. D3DXERR_NULLPOINTER,
  29. A NULL pointer was passed as a parameter.)dnl
  30. ErrorBlock(,Error,FACILITY_D3DX,English,
  31. D3DXERR_INVALIDD3DXDEVICEINDEX,
  32. The Device Index passed in is invalid.)dnl
  33. ErrorBlock(,Error,FACILITY_D3DX,English,
  34. D3DXERR_NODIRECTDRAWAVAILABLE,
  35. DirectDraw has not been created.)dnl
  36. ErrorBlock(,Error,FACILITY_D3DX,English,
  37. D3DXERR_NODIRECT3DAVAILABLE,
  38. Direct3D has not been created.)dnl
  39. ErrorBlock(,Error,FACILITY_D3DX,English,
  40. D3DXERR_NODIRECT3DDEVICEAVAILABLE,
  41. Direct3D device has not been created.)dnl
  42. ErrorBlock(,Error,FACILITY_D3DX,English,
  43. D3DXERR_NOPRIMARYAVAILABLE,
  44. Primary surface has not been created.)dnl
  45. ErrorBlock(,Error,FACILITY_D3DX,English,
  46. D3DXERR_NOZBUFFERAVAILABLE,
  47. Z buffer has not been created.)dnl
  48. ErrorBlock(,Error,FACILITY_D3DX,English,
  49. D3DXERR_NOBACKBUFFERAVAILABLE,
  50. Backbuffer has not been created.)dnl
  51. ErrorBlock(,Error,FACILITY_D3DX,English,
  52. D3DXERR_COULDNTUPDATECAPS,
  53. Failed to update caps database after changing display mode.)dnl
  54. ErrorBlock(,Error,FACILITY_D3DX,English,
  55. D3DXERR_NOZBUFFER,
  56. Could not create Z buffer.)dnl
  57. ErrorBlock(,Error,FACILITY_D3DX,English,
  58. D3DXERR_INVALIDMODE,
  59. Display mode is not valid.)dnl
  60. ErrorBlock(,Error,FACILITY_D3DX,English,
  61. D3DXERR_INVALIDPARAMETER,
  62. One or more of the parameters passed is invalid.)dnl
  63. ErrorBlock(,Error,FACILITY_D3DX,English,
  64. D3DXERR_INITFAILED,
  65. D3DX failed to initialize itself.)dnl
  66. ErrorBlock(,Error,FACILITY_D3DX,English,
  67. D3DXERR_STARTUPFAILED,
  68. D3DX failed to start up.)dnl
  69. ErrorBlock(,Error,FACILITY_D3DX,English,
  70. D3DXERR_D3DXNOTSTARTEDYET,
  71. D3DXInitialize() must be called first.)dnl
  72. ErrorBlock(,Error,FACILITY_D3DX,English,
  73. D3DXERR_NOTINITIALIZED,
  74. D3DX is not initialized yet.)dnl
  75. ErrorBlock(,Error,FACILITY_D3DX,English,
  76. D3DXERR_FAILEDDRAWTEXT,
  77. Failed to render text to the surface.)dnl
  78. ErrorBlock(,Error,FACILITY_D3DX,English,
  79. D3DXERR_BADD3DXCONTEXT,
  80. Bad D3DX context.)dnl
  81. ErrorBlock(,Error,FACILITY_D3DX,English,
  82. D3DXERR_CAPSNOTSUPPORTED,
  83. The requested device capabilities are not supported.)dnl
  84. ErrorBlock(,Error,FACILITY_D3DX,English,
  85. D3DXERR_UNSUPPORTEDFILEFORMAT,
  86. The image file format is unrecognized.)dnl
  87. ErrorBlock(,Error,FACILITY_D3DX,English,
  88. D3DXERR_IFLERROR,
  89. The image file loading library error.)dnl
  90. ErrorBlock(,Error,FACILITY_D3DX,English,
  91. D3DXERR_FAILEDGETCAPS,
  92. Could not obtain device caps.)dnl
  93. ErrorBlock(,Error,FACILITY_D3DX,English,
  94. D3DXERR_CANNOTRESIZEFULLSCREEN,
  95. Resize does not work for full-screen.)dnl
  96. ErrorBlock(,Error,FACILITY_D3DX,English,
  97. D3DXERR_CANNOTRESIZENONWINDOWED,
  98. Resize does not work for non-windowed contexts.)dnl
  99. ErrorBlock(,Error,FACILITY_D3DX,English,
  100. D3DXERR_FRONTBUFFERALREADYEXISTS,
  101. Front buffer already exists.)dnl
  102. ErrorBlock(,Error,FACILITY_D3DX,English,
  103. D3DXERR_FULLSCREENPRIMARYEXISTS,
  104. The app is using the primary in full-screen mode.)dnl
  105. ErrorBlock(,Error,FACILITY_D3DX,English,
  106. D3DXERR_GETDCFAILED,
  107. Could not get device context.)dnl
  108. ErrorBlock(,Error,FACILITY_D3DX,English,
  109. D3DXERR_BITBLTFAILED,
  110. Could not bitBlt.)dnl
  111. ErrorBlock(,Error,FACILITY_D3DX,English,
  112. D3DXERR_NOTEXTURE,
  113. There is no surface backing up this texture.)dnl
  114. ErrorBlock(,Error,FACILITY_D3DX,English,
  115. D3DXERR_MIPLEVELABSENT,
  116. There is no such miplevel for this surface.)dnl
  117. ErrorBlock(,Error,FACILITY_D3DX,English,
  118. D3DXERR_SURFACENOTPALETTED,
  119. The surface is not paletted.)dnl
  120. ErrorBlock(,Error,FACILITY_D3DX,English,
  121. D3DXERR_ENUMFORMATSFAILED,
  122. An error occured while enumerating surface formats.)dnl
  123. ErrorBlock(,Error,FACILITY_D3DX,English,
  124. D3DXERR_COLORDEPTHTOOLOW,
  125. D3DX only supports color depths of 16 bit or greater.)dnl
  126. ErrorBlock(,Error,FACILITY_D3DX,English,
  127. D3DXERR_INVALIDFILEFORMAT,
  128. The file format is invalid.)dnl
  129. ErrorBlock(,Error,FACILITY_D3DX,English,
  130. D3DXERR_NOMATCHFOUND,
  131. No suitable match found.)dnl