Source code of Windows XP (NT5)
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/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: dx7todx8.h * Content: DX7 to DX8 Direct3D aliases to aid porting DX7 apps to DX8 * ***************************************************************************/
#ifndef _DX7TODX8_H_
/////////////////////////////////////////////////////////////////////////////// // // d3d8types.h // ///////////////////////////////////////////////////////////////////////////////
#define D3DTRANSFORMSTATE_WORLD D3DTS_WORLD #define D3DTRANSFORMSTATE_VIEW D3DTS_VIEW #define D3DTRANSFORMSTATE_PROJECTION D3DTS_PROJECTION #define D3DTRANSFORMSTATE_WORLD1 D3DTS_WORLD1 #define D3DTRANSFORMSTATE_WORLD2 D3DTS_WORLD2 #define D3DTRANSFORMSTATE_WORLD3 D3DTS_WORLD3 #define D3DTRANSFORMSTATE_TEXTURE0 D3DTS_TEXTURE0 #define D3DTRANSFORMSTATE_TEXTURE1 D3DTS_TEXTURE1 #define D3DTRANSFORMSTATE_TEXTURE2 D3DTS_TEXTURE2 #define D3DTRANSFORMSTATE_TEXTURE3 D3DTS_TEXTURE3 #define D3DTRANSFORMSTATE_TEXTURE4 D3DTS_TEXTURE4 #define D3DTRANSFORMSTATE_TEXTURE5 D3DTS_TEXTURE5 #define D3DTRANSFORMSTATE_TEXTURE6 D3DTS_TEXTURE6 #define D3DTRANSFORMSTATE_TEXTURE7 D3DTS_TEXTURE7 #define D3DTRANSFORMSTATE_FORCE_DWORD D3DTS_FORCE_DWORD
#define D3DRENDERSTATE_ZENABLE D3DRS_ZENABLE #define D3DRENDERSTATE_FILLMODE D3DRS_FILLMODE #define D3DRENDERSTATE_SHADEMODE D3DRS_SHADEMODE #define D3DRENDERSTATE_LINEPATTERN D3DRS_LINEPATTERN #define D3DRENDERSTATE_ZWRITEENABLE D3DRS_ZWRITEENABLE #define D3DRENDERSTATE_ALPHATESTENABLE D3DRS_ALPHATESTENABLE #define D3DRENDERSTATE_LASTPIXEL D3DRS_LASTPIXEL #define D3DRENDERSTATE_SRCBLEND D3DRS_SRCBLEND #define D3DRENDERSTATE_DESTBLEND D3DRS_DESTBLEND #define D3DRENDERSTATE_CULLMODE D3DRS_CULLMODE #define D3DRENDERSTATE_ZFUNC D3DRS_ZFUNC #define D3DRENDERSTATE_ALPHAREF D3DRS_ALPHAREF #define D3DRENDERSTATE_ALPHAFUNC D3DRS_ALPHAFUNC #define D3DRENDERSTATE_DITHERENABLE D3DRS_DITHERENABLE #define D3DRENDERSTATE_ALPHABLENDENABLE D3DRS_ALPHABLENDENABLE #define D3DRENDERSTATE_FOGENABLE D3DRS_FOGENABLE #define D3DRENDERSTATE_SPECULARENABLE D3DRS_SPECULARENABLE #define D3DRENDERSTATE_ZVISIBLE D3DRS_ZVISIBLE #define D3DRENDERSTATE_FOGCOLOR D3DRS_FOGCOLOR #define D3DRENDERSTATE_FOGTABLEMODE D3DRS_FOGTABLEMODE #define D3DRENDERSTATE_FOGSTART D3DRS_FOGSTART #define D3DRENDERSTATE_FOGEND D3DRS_FOGEND #define D3DRENDERSTATE_FOGDENSITY D3DRS_FOGDENSITY #define D3DRENDERSTATE_EDGEANTIALIAS D3DRS_EDGEANTIALIAS #define D3DRENDERSTATE_ZBIAS D3DRS_ZBIAS #define D3DRENDERSTATE_RANGEFOGENABLE D3DRS_RANGEFOGENABLE #define D3DRENDERSTATE_STENCILENABLE D3DRS_STENCILENABLE #define D3DRENDERSTATE_STENCILFAIL D3DRS_STENCILFAIL #define D3DRENDERSTATE_STENCILZFAIL D3DRS_STENCILZFAIL #define D3DRENDERSTATE_STENCILPASS D3DRS_STENCILPASS #define D3DRENDERSTATE_STENCILFUNC D3DRS_STENCILFUNC #define D3DRENDERSTATE_STENCILREF D3DRS_STENCILREF #define D3DRENDERSTATE_STENCILMASK D3DRS_STENCILMASK #define D3DRENDERSTATE_STENCILWRITEMASK D3DRS_STENCILWRITEMASK #define D3DRENDERSTATE_TEXTUREFACTOR D3DRS_TEXTUREFACTOR #define D3DRENDERSTATE_WRAP0 D3DRS_WRAP0 #define D3DRENDERSTATE_WRAP1 D3DRS_WRAP1 #define D3DRENDERSTATE_WRAP2 D3DRS_WRAP2 #define D3DRENDERSTATE_WRAP3 D3DRS_WRAP3 #define D3DRENDERSTATE_WRAP4 D3DRS_WRAP4 #define D3DRENDERSTATE_WRAP5 D3DRS_WRAP5 #define D3DRENDERSTATE_WRAP6 D3DRS_WRAP6 #define D3DRENDERSTATE_WRAP7 D3DRS_WRAP7 #define D3DRENDERSTATE_CLIPPING D3DRS_CLIPPING #define D3DRENDERSTATE_LIGHTING D3DRS_LIGHTING #define D3DRENDERSTATE_EXTENTS D3DRS_EXTENTS #define D3DRENDERSTATE_AMBIENT D3DRS_AMBIENT #define D3DRENDERSTATE_FOGVERTEXMODE D3DRS_FOGVERTEXMODE #define D3DRENDERSTATE_COLORVERTEX D3DRS_COLORVERTEX #define D3DRENDERSTATE_LOCALVIEWER D3DRS_LOCALVIEWER #define D3DRENDERSTATE_NORMALIZENORMALS D3DRS_NORMALIZENORMALS #define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE D3DRS_DIFFUSEMATERIALSOURCE #define D3DRENDERSTATE_SPECULARMATERIALSOURCE D3DRS_SPECULARMATERIALSOURCE #define D3DRENDERSTATE_AMBIENTMATERIALSOURCE D3DRS_AMBIENTMATERIALSOURCE #define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE D3DRS_EMISSIVEMATERIALSOURCE #define D3DRENDERSTATE_VERTEXBLEND D3DRS_VERTEXBLEND #define D3DRENDERSTATE_CLIPPLANEENABLE D3DRS_CLIPPLANEENABLE
#define RGBA_MAKE D3DCOLOR_RGBA #define RGB_MAKE D3DCOLOR_XRGB #define D3DRGBA D3DCOLOR_COLORVALUE #define D3DRGB(_r,_g,_b) D3DCOLOR_COLORVALUE(_r,_g,_b,1.f)
#define _DX7TODX8_H_ #endif //_DX7TODX8_H_
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