Source code of Windows XP (NT5)
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED_)
#define AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module; extern HMODULE g_hModule; #include <windows.h>
#include <atlcom.h>
#include <comdef.h>
#include "dgnetres.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED)
// stdpch.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
// Insert your headers here
//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <winsock2.h>
//#include <iphlpapi.h>
#include <malloc.h>
#include <objbase.h>
#include <oaidl.h>
#include "comdef.h"
#include <deque>
#include <vector>
#include <string>
#include <xstring>
using namespace std; #include "alloc.h"
#include "tstring.h"
#include "autoall.h"
#include "utils.h"
#if defined(DEBUG) || defined (_DEBUG)
#include <crtdbg.h>
#endif
#include <wbemcli.h>
#include <wbemprov.h>
#define EXPORT
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