Source code of Windows XP (NT5)
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//-----------------------------------------------------------------------------
// File: D3DEnum.h
//
// Desc: Functions to enumerate DDraw/D3D drivers, devices, and modes.
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//-----------------------------------------------------------------------------
#ifndef D3DENUM_H
#define D3DENUM_H
#define D3D_OVERLOADS
#include <d3d.h>
//-----------------------------------------------------------------------------
// Flag and error definitions
//-----------------------------------------------------------------------------
#define D3DENUM_SOFTWAREONLY 0x00000001 // Software-devices only flag
#define D3DENUMERR_NODIRECTDRAW 0x81000001 // Could not create DDraw
#define D3DENUMERR_ENUMERATIONFAILED 0x81000002 // Enumeration failed
#define D3DENUMERR_SUGGESTREFRAST 0x81000003 // Suggest using the RefRast
#define D3DENUMERR_NOCOMPATIBLEDEVICES 0x81000004 // No devices were found that
// meet the app's desired
// capabilities
//-----------------------------------------------------------------------------
// Name: struct D3DEnum_DeviceInfo
// Desc: Structure to hold info about the enumerated Direct3D devices.
//-----------------------------------------------------------------------------
struct D3DEnum_DeviceInfo { // D3D Device info
TCHAR strDesc[40]; GUID* pDeviceGUID; D3DDEVICEDESC7 ddDeviceDesc; BOOL bHardware;
// DDraw Driver info
GUID* pDriverGUID; DDCAPS ddDriverCaps; DDCAPS ddHELCaps;
// DDraw Mode Info
DDSURFACEDESC2 ddsdFullscreenMode; BOOL bWindowed; BOOL bStereo;
// For internal use (apps should not need to use these)
GUID guidDevice; GUID guidDriver; DDSURFACEDESC2* pddsdModes; DWORD dwNumModes; DWORD dwCurrentMode; BOOL bDesktopCompatible; BOOL bStereoCompatible; };
// For code not yet switched to new struct name
typedef D3DEnum_DeviceInfo D3DDEVICEINFO;
//-----------------------------------------------------------------------------
// Name: D3DEnum_EnumerateDevices()
// Desc: Enumerates all drivers, devices, and modes. The callback function is
// called each device, to confirm that the device supports the feature
// set required by the app.
//-----------------------------------------------------------------------------
HRESULT D3DEnum_EnumerateDevices(HRESULT (*fn)(DDCAPS*, D3DDEVICEDESC7*));
//-----------------------------------------------------------------------------
// Name: D3DEnum_FreeResources()
// Desc: Cleans up any memory allocated during device enumeration
//-----------------------------------------------------------------------------
VOID D3DEnum_FreeResources();
//-----------------------------------------------------------------------------
// Name: D3DEnum_GetDevices()
// Desc: Returns a ptr to the array of enumerated D3DDEVICEINFO structures.
//-----------------------------------------------------------------------------
VOID D3DEnum_GetDevices(D3DEnum_DeviceInfo** ppDevices, DWORD* pdwCount);
//-----------------------------------------------------------------------------
// Name: D3DEnum_SelectDefaultDevice()
// Desc: Picks a driver based on a set of passed in criteria. The
// D3DENUM_SOFTWAREONLY flag can be used to pick a software device.
//-----------------------------------------------------------------------------
HRESULT D3DEnum_SelectDefaultDevice(D3DEnum_DeviceInfo** pDevice, DWORD dwFlags = 0L);
//-----------------------------------------------------------------------------
// Name: D3DEnum_UserChangeDevice()
// Desc: Pops up a dialog which allows the user to select a new device.
//-----------------------------------------------------------------------------
HRESULT D3DEnum_UserChangeDevice(D3DEnum_DeviceInfo** ppDevice);
#endif // D3DENUM_H
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