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//-----------------------------------------------------------------------------
// File: D3DUtil.h
//
// Desc: Helper functions and typing shortcuts for Direct3D programming.
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//-----------------------------------------------------------------------------
#ifndef D3DUTIL_H
#define D3DUTIL_H
#include <ddraw.h>
#include <d3d.h>
//-----------------------------------------------------------------------------
// Miscellaneous helper functions
//-----------------------------------------------------------------------------
const TCHAR* D3DUtil_GetDXSDKMediaPath();
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
//-----------------------------------------------------------------------------
// Short cut functions for creating and using DX structures
//-----------------------------------------------------------------------------
VOID D3DUtil_InitDeviceDesc(D3DDEVICEDESC7& ddDevDesc); VOID D3DUtil_InitSurfaceDesc(DDSURFACEDESC2& ddsd, DWORD dwFlags=0, DWORD dwCaps=0); VOID D3DUtil_InitMaterial(D3DMATERIAL7& mtrl, FLOAT r=0.0f, FLOAT g=0.0f, FLOAT b=0.0f, FLOAT a=1.0f); VOID D3DUtil_InitLight(D3DLIGHT7& light, D3DLIGHTTYPE ltType, FLOAT x=0.0f, FLOAT y=0.0f, FLOAT z=0.0f);
//-----------------------------------------------------------------------------
// D3D Matrix functions. For performance reasons, some functions are inline.
//-----------------------------------------------------------------------------
HRESULT D3DUtil_SetViewMatrix(D3DMATRIX& mat, D3DVECTOR& vFrom, D3DVECTOR& vAt, D3DVECTOR& vUp); HRESULT D3DUtil_SetProjectionMatrix(D3DMATRIX& mat, FLOAT fFOV = 1.570795f, FLOAT fAspect = 1.0f, FLOAT fNearPlane = 1.0f, FLOAT fFarPlane = 1000.0f);
inline VOID D3DUtil_SetIdentityMatrix(D3DMATRIX& m) { m._12 = m._13 = m._14 = m._21 = m._23 = m._24 = 0.0f; m._31 = m._32 = m._34 = m._41 = m._42 = m._43 = 0.0f; m._11 = m._22 = m._33 = m._44 = 1.0f; }
inline VOID D3DUtil_SetTranslateMatrix(D3DMATRIX& m, FLOAT tx, FLOAT ty, FLOAT tz) { D3DUtil_SetIdentityMatrix(m); m._41 = tx; m._42 = ty; m._43 = tz; }
inline VOID D3DUtil_SetTranslateMatrix(D3DMATRIX& m, D3DVECTOR& v) { D3DUtil_SetTranslateMatrix(m, v.x, v.y, v.z); }
inline VOID D3DUtil_SetScaleMatrix(D3DMATRIX& m, FLOAT sx, FLOAT sy, FLOAT sz) { D3DUtil_SetIdentityMatrix(m); m._11 = sx; m._22 = sy; m._33 = sz; }
inline VOID SetScaleMatrix(D3DMATRIX& m, D3DVECTOR& v) { D3DUtil_SetScaleMatrix(m, v.x, v.y, v.z); }
VOID D3DUtil_SetRotateXMatrix(D3DMATRIX& mat, FLOAT fRads); VOID D3DUtil_SetRotateYMatrix(D3DMATRIX& mat, FLOAT fRads); VOID D3DUtil_SetRotateZMatrix(D3DMATRIX& mat, FLOAT fRads); VOID D3DUtil_SetRotationMatrix(D3DMATRIX& mat, D3DVECTOR& vDir, FLOAT fRads);
//-----------------------------------------------------------------------------
// Debug printing support
//-----------------------------------------------------------------------------
HRESULT _DbgOut(TCHAR*, DWORD, HRESULT, TCHAR*);
#if defined(DEBUG) | defined(_DEBUG)
#define DEBUG_MSG(str) _DbgOut(__FILE__, (DWORD)__LINE__, 0, str)
#define DEBUG_ERR(hr,str) _DbgOut(__FILE__, (DWORD)__LINE__, hr, str)
#else
#define DEBUG_MSG(str) (0L)
#define DEBUG_ERR(hr,str) (hr)
#endif
#endif // D3DUTIL_H
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