Source code of Windows XP (NT5)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

207 lines
5.9 KiB

  1. # Microsoft Developer Studio Project File - Name="Museum" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=Museum - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "Museum.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "Museum.mak" CFG="Museum - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "Museum - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "Museum - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""
  24. # PROP Scc_LocalPath ""
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "Museum - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  41. # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  45. # ADD RSC /l 0x409 /d "NDEBUG"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LINK32=link.exe
  50. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  51. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/Museum.scr"
  52. !ELSEIF "$(CFG)" == "Museum - Win32 Debug"
  53. # PROP BASE Use_MFC 0
  54. # PROP BASE Use_Debug_Libraries 1
  55. # PROP BASE Output_Dir "Debug"
  56. # PROP BASE Intermediate_Dir "Debug"
  57. # PROP BASE Target_Dir ""
  58. # PROP Use_MFC 0
  59. # PROP Use_Debug_Libraries 1
  60. # PROP Output_Dir "Debug"
  61. # PROP Intermediate_Dir "Debug"
  62. # PROP Ignore_Export_Lib 0
  63. # PROP Target_Dir ""
  64. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  65. # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /X /I "\nt\shell\inc" /I "\nt\shell\inc\stubs" /I "\nt\public\internal\windows\inc" /I "\nt\public\internal\base\inc" /I "\nt\public\sdk\inc" /I "\nt\shell\lib\obj\i386" /I "\nt\shell\inc\obj\i386" /I "obj\i386" /I "\nt\public\internal\multimedia\inc" /I "..\d3dsaver" /I "\nt\public\sdk\inc\crt" /I "\nt\public\internal\shell\inc" /I "." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UNICODE" /D "_UNICODE" /FR /YX /FD /GZ /c
  66. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  67. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  68. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  69. # ADD RSC /l 0x409 /d "_DEBUG"
  70. BSC32=bscmake.exe
  71. # ADD BASE BSC32 /nologo
  72. # ADD BSC32 /nologo
  73. LINK32=link.exe
  74. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  75. # ADD LINK32 d3dx8dt.lib d3d8.lib d3d8rgb.lib comctl32.lib uuid.lib shlwapi.lib shell32.lib secur32.lib comctlp.lib shlwapip.lib shell32p.lib shdocvwp.lib shguid.lib shguidp.lib stock.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/Museum.scr" /pdbtype:sept /libpath:"\nt\public\internal\shell\lib\i386" /libpath:"\nt\shell\lib\obj\i386"
  76. !ENDIF
  77. # Begin Target
  78. # Name "Museum - Win32 Release"
  79. # Name "Museum - Win32 Debug"
  80. # Begin Group "Source Files"
  81. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  82. # Begin Source File
  83. SOURCE=.\CameraMove.cpp
  84. # End Source File
  85. # Begin Source File
  86. SOURCE=.\Config.cpp
  87. # End Source File
  88. # Begin Source File
  89. SOURCE=.\d3dfont.cpp
  90. # End Source File
  91. # Begin Source File
  92. SOURCE=..\d3dsaver\d3dsaver.cpp
  93. # End Source File
  94. # Begin Source File
  95. SOURCE=..\d3dsaver\dxutil.cpp
  96. # End Source File
  97. # Begin Source File
  98. SOURCE=.\Main.cpp
  99. # End Source File
  100. # Begin Source File
  101. SOURCE=.\object.cpp
  102. # End Source File
  103. # Begin Source File
  104. SOURCE=.\Painting.cpp
  105. # End Source File
  106. # Begin Source File
  107. SOURCE=.\Pictures.cpp
  108. # End Source File
  109. # Begin Source File
  110. SOURCE=.\resource.rc
  111. # End Source File
  112. # Begin Source File
  113. SOURCE=.\room.cpp
  114. # End Source File
  115. # Begin Source File
  116. SOURCE=.\StdAfx.cpp
  117. # End Source File
  118. # Begin Source File
  119. SOURCE=.\texture.cpp
  120. # End Source File
  121. # Begin Source File
  122. SOURCE=.\util.cpp
  123. # End Source File
  124. # End Group
  125. # Begin Group "Header Files"
  126. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  127. # Begin Source File
  128. SOURCE=.\CameraMove.h
  129. # End Source File
  130. # Begin Source File
  131. SOURCE=.\Config.h
  132. # End Source File
  133. # Begin Source File
  134. SOURCE=.\main.h
  135. # End Source File
  136. # Begin Source File
  137. SOURCE=.\object.h
  138. # End Source File
  139. # Begin Source File
  140. SOURCE=.\Painting.h
  141. # End Source File
  142. # Begin Source File
  143. SOURCE=.\Pictures.h
  144. # End Source File
  145. # Begin Source File
  146. SOURCE=.\resource.h
  147. # End Source File
  148. # Begin Source File
  149. SOURCE=.\room.h
  150. # End Source File
  151. # Begin Source File
  152. SOURCE=.\StdAfx.h
  153. # End Source File
  154. # Begin Source File
  155. SOURCE=.\texture.h
  156. # End Source File
  157. # Begin Source File
  158. SOURCE=.\util.h
  159. # End Source File
  160. # End Group
  161. # Begin Group "Resource Files"
  162. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  163. # End Group
  164. # Begin Source File
  165. SOURCE=.\notes.txt
  166. # End Source File
  167. # End Target
  168. # End Project