Source code of Windows XP (NT5)
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
# Microsoft Developer Studio Project File - Name="Museum" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Museum - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Museum.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Museum.mak" CFG="Museum - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Museum - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Museum - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe
!IF "$(CFG)" == "Museum - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/Museum.scr"
!ELSEIF "$(CFG)" == "Museum - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /X /I "\nt\shell\inc" /I "\nt\shell\inc\stubs" /I "\nt\public\internal\windows\inc" /I "\nt\public\internal\base\inc" /I "\nt\public\sdk\inc" /I "\nt\shell\lib\obj\i386" /I "\nt\shell\inc\obj\i386" /I "obj\i386" /I "\nt\public\internal\multimedia\inc" /I "..\d3dsaver" /I "\nt\public\sdk\inc\crt" /I "\nt\public\internal\shell\inc" /I "." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UNICODE" /D "_UNICODE" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 d3dx8dt.lib d3d8.lib d3d8rgb.lib comctl32.lib uuid.lib shlwapi.lib shell32.lib secur32.lib comctlp.lib shlwapip.lib shell32p.lib shdocvwp.lib shguid.lib shguidp.lib stock.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/Museum.scr" /pdbtype:sept /libpath:"\nt\public\internal\shell\lib\i386" /libpath:"\nt\shell\lib\obj\i386"
!ENDIF
# Begin Target
# Name "Museum - Win32 Release" # Name "Museum - Win32 Debug" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File
SOURCE=.\CameraMove.cpp # End Source File # Begin Source File
SOURCE=.\Config.cpp # End Source File # Begin Source File
SOURCE=.\d3dfont.cpp # End Source File # Begin Source File
SOURCE=..\d3dsaver\d3dsaver.cpp # End Source File # Begin Source File
SOURCE=..\d3dsaver\dxutil.cpp # End Source File # Begin Source File
SOURCE=.\Main.cpp # End Source File # Begin Source File
SOURCE=.\object.cpp # End Source File # Begin Source File
SOURCE=.\Painting.cpp # End Source File # Begin Source File
SOURCE=.\Pictures.cpp # End Source File # Begin Source File
SOURCE=.\resource.rc # End Source File # Begin Source File
SOURCE=.\room.cpp # End Source File # Begin Source File
SOURCE=.\StdAfx.cpp # End Source File # Begin Source File
SOURCE=.\texture.cpp # End Source File # Begin Source File
SOURCE=.\util.cpp # End Source File # End Group # Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File
SOURCE=.\CameraMove.h # End Source File # Begin Source File
SOURCE=.\Config.h # End Source File # Begin Source File
SOURCE=.\main.h # End Source File # Begin Source File
SOURCE=.\object.h # End Source File # Begin Source File
SOURCE=.\Painting.h # End Source File # Begin Source File
SOURCE=.\Pictures.h # End Source File # Begin Source File
SOURCE=.\resource.h # End Source File # Begin Source File
SOURCE=.\room.h # End Source File # Begin Source File
SOURCE=.\StdAfx.h # End Source File # Begin Source File
SOURCE=.\texture.h # End Source File # Begin Source File
SOURCE=.\util.h # End Source File # End Group # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Source File
SOURCE=.\notes.txt # End Source File # End Target # End Project
|