Source code of Windows XP (NT5)
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153 lines
5.0 KiB

  1. # Microsoft Developer Studio Project File - Name="Text3D" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=Text3D - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "Text3D.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "Text3D.mak" CFG="Text3D - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "Text3D - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "Text3D - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""$/Text3D", YBAAAAAA"
  24. # PROP Scc_LocalPath "."
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "Text3D - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
  41. # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c
  42. # SUBTRACT CPP /YX /Yc /Yu
  43. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  45. # ADD BASE RSC /l 0x809 /d "NDEBUG"
  46. # ADD RSC /l 0x809 /d "NDEBUG"
  47. BSC32=bscmake.exe
  48. # ADD BASE BSC32 /nologo
  49. # ADD BSC32 /nologo
  50. LINK32=link.exe
  51. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  52. # ADD LINK32 d3d8rgb.lib d3d8.lib dxguid.lib d3dx8.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/ssText3D.scr" /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
  53. !ELSEIF "$(CFG)" == "Text3D - Win32 Debug"
  54. # PROP BASE Use_MFC 0
  55. # PROP BASE Use_Debug_Libraries 1
  56. # PROP BASE Output_Dir "Debug"
  57. # PROP BASE Intermediate_Dir "Debug"
  58. # PROP BASE Target_Dir ""
  59. # PROP Use_MFC 0
  60. # PROP Use_Debug_Libraries 1
  61. # PROP Output_Dir "Debug"
  62. # PROP Intermediate_Dir "Debug"
  63. # PROP Ignore_Export_Lib 0
  64. # PROP Target_Dir ""
  65. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
  66. # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\d3dsaver" /I "..\..\..\..\..\public\internal\multimedia\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UNICODE" /D "_UNICODE" /FR /FD /GZ /c
  67. # SUBTRACT CPP /YX /Yc /Yu
  68. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  69. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  70. # ADD BASE RSC /l 0x809 /d "_DEBUG"
  71. # ADD RSC /l 0x809 /d "_DEBUG"
  72. BSC32=bscmake.exe
  73. # ADD BASE BSC32 /nologo
  74. # ADD BSC32 /nologo
  75. LINK32=link.exe
  76. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  77. # ADD LINK32 d3d8rgb.lib d3d8.lib d3dx8dt.lib winmm.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/ssText3D.scr" /pdbtype:sept /libpath:"..\..\..\..\..\public\internal\multimedia\lib\i386"
  78. !ENDIF
  79. # Begin Target
  80. # Name "Text3D - Win32 Release"
  81. # Name "Text3D - Win32 Debug"
  82. # Begin Group "Source Files"
  83. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  84. # Begin Source File
  85. SOURCE=..\d3dsaver\d3dsaver.cpp
  86. # End Source File
  87. # Begin Source File
  88. SOURCE=..\d3dsaver\dxutil.cpp
  89. # End Source File
  90. # Begin Source File
  91. SOURCE=.\Text3D.cpp
  92. # End Source File
  93. # End Group
  94. # Begin Group "Header Files"
  95. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  96. # Begin Source File
  97. SOURCE=..\d3dsaver\d3dsaver.h
  98. # End Source File
  99. # Begin Source File
  100. SOURCE=..\d3dsaver\dxutil.h
  101. # End Source File
  102. # Begin Source File
  103. SOURCE=.\Text3D.h
  104. # End Source File
  105. # End Group
  106. # Begin Group "Resource Files"
  107. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  108. # Begin Source File
  109. SOURCE=.\app.ico
  110. # End Source File
  111. # Begin Source File
  112. SOURCE=.\readme.txt
  113. # End Source File
  114. # Begin Source File
  115. SOURCE=.\resource.h
  116. # End Source File
  117. # Begin Source File
  118. SOURCE=.\spheremap.JPG
  119. # End Source File
  120. # Begin Source File
  121. SOURCE=.\Text3D.rc
  122. # End Source File
  123. # Begin Source File
  124. SOURCE=.\texture.JPG
  125. # End Source File
  126. # End Group
  127. # End Target
  128. # End Project