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//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1999 - 1999
//
// File: cic.cpp
//
//--------------------------------------------------------------------------
// cic.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f cicps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "cic.h"
#include "cic_i.c"
#include "MMCCtrl.h"
#include "MMCTask.h"
#include "MMClpi.h"
#include "ListPad.h"
#include "SysColorCtrl.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_MMCCtrl, CMMCCtrl) OBJECT_ENTRY(CLSID_MMCTask, CMMCTask) OBJECT_ENTRY(CLSID_MMCListPadInfo, CMMCListPadInfo) OBJECT_ENTRY(CLSID_ListPad, CListPad) OBJECT_ENTRY(CLSID_SysColorCtrl, CSysColorCtrl) END_OBJECT_MAP()
// cut from ndmgr_i.c (yuck) !!!
const IID IID_ITaskPadHost = {0x4f7606d0,0x5568,0x11d1,{0x9f,0xea,0x00,0x60,0x08,0x32,0xdb,0x4a}};
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }
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