Source code of Windows XP (NT5)
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106 lines
4.4 KiB

  1. /*************************************************
  2. * resource.h *
  3. * *
  4. * Copyright (C) 1995-1999 Microsoft Inc. *
  5. * *
  6. *************************************************/
  7. //{{NO_DEPENDENCIES}}
  8. // Microsoft Developer Studio generated include file.
  9. // Used by Cblocks.rc
  10. //
  11. #define IDR_MAINFRAME 2
  12. #define IDS_APPNAME 3
  13. #define IDS_BLOCK 4
  14. #define IDD_ABOUTBOX 100
  15. #define IDR_SPRITEPOPUP 101
  16. #define IDC_TOTALWORD 101
  17. #define IDC_TOTALHITWORD 102
  18. #define IDC_HITWORDINAIR 103
  19. #define IDB_REDBALL 104
  20. #define IDC_HITWORDINGROUND 104
  21. #define IDC_MISSHIT 105
  22. #define IDB_BLOCK 106
  23. #define IDB_BITMAP1 107
  24. #define IDD_STATISTIC 111
  25. #define IDB_ARROW 112
  26. #define IDC_HAND_CBLOCK 129
  27. #define IDB_BITMAP2 135
  28. #define IDB_BITMAP3 136
  29. #define IDB_BITMAP4 137
  30. #define IDB_BITMAP5 138
  31. #define IDB_BITMAP6 139
  32. #define IDB_BITMAP7 140
  33. #define IDB_BITMAP8 141
  34. #define IDI_ICON1 142
  35. #define IDR_SNDHIT 1000
  36. #define IDR_SNDGROUND 1001
  37. #define IDR_SNDFIRE 1002
  38. #define ID_FILE_LOADBKGND 32768
  39. #define ID_FILE_LOADSPRITE 32769
  40. #define ID_SPRITEZORDER 32771
  41. #define ID_SPRITEZ_0 32772
  42. #define ID_SPRITEZ_20 32774
  43. #define ID_SPRITEZ_40 32775
  44. #define ID_SPRITEZ_60 32776
  45. #define ID_SPRITEZ_80 32777
  46. #define ID_SPRITEZ_10 32778
  47. #define ID_SPRITEZ_30 32779
  48. #define ID_SPRITEZ_50 32780
  49. #define ID_SPRITEZ_70 32781
  50. #define ID_SPRITEZ_90 32782
  51. #define ID_SPRITEDELETE 32783
  52. #define ID_ROWS_1 32784
  53. #define ID_ROWS_2 32785
  54. #define ID_ROWS_3 32786
  55. #define ID_ROWS_4 32787
  56. #define ID_COLS_1 32788
  57. #define ID_COLS_2 32789
  58. #define ID_COLS_3 32790
  59. #define ID_COLS_4 32791
  60. #define ID_ACTION_STOP 32792
  61. #define ID_ACTION_SLOW 32793
  62. #define ID_ACTION_MEDIUM 32794
  63. #define ID_ACTION_FAST 32795
  64. #define ID_FILE_START 32796
  65. #define ID_FILE_SUSPEND 32797
  66. #define ID_FIRE 32798
  67. #define ID_OPTION_SIZE_12x10 32801
  68. #define ID_OPTION_SIZE_16x16 32802
  69. #define ID_OPTION_SIZE_4x4 32804
  70. #define ID_TEST_SOUND 32805
  71. #define ID_OPTION_SOUND 32806
  72. #define IDM_RULE 32807
  73. #define ID_OPTION_BEGINER 32808
  74. #define ID_OPTION_ORDINARY 32809
  75. #define ID_OPTION_EXPERT 32810
  76. #define ID_ACTION_NORMALLOW 32811
  77. #define ID_ACTION_NORMALSLOW 32812
  78. #define ID_ACTION_NORMALFAST 32813
  79. #define ID_ACTION_NORMAL 32814
  80. #define ID_HELP_RULE 32815
  81. #define ID_FILE_STATISTIC 32816
  82. #define ID_MENUITEM32817 32817
  83. #define IDM_TEST 32818
  84. #define ID_TOOL_PAUSE 32819
  85. #define ID_FILE_ 32819
  86. #define ID_TOOL_RESUME 32820
  87. #define IDS_RESUME 61204
  88. #define IDS_SUSPEND 61206
  89. #define ID_SCORE 61207
  90. #define ID_SCOREPROMPT 61208
  91. #define ID_BLANK5 61209
  92. #define ID_HINT 61210
  93. #define IDS_SUPERMAN 61211
  94. // Next default values for new objects
  95. //
  96. #ifdef APSTUDIO_INVOKED
  97. #ifndef APSTUDIO_READONLY_SYMBOLS
  98. #define _APS_NEXT_RESOURCE_VALUE 143
  99. #define _APS_NEXT_COMMAND_VALUE 32820
  100. #define _APS_NEXT_CONTROL_VALUE 106
  101. #define _APS_NEXT_SYMED_VALUE 101
  102. #endif
  103. #endif