|
|
//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1999 - 1999
//
// File: menuitem.cpp
//
//--------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////
// MenuItem.cpp : CMenuItem class implementation.
#include "stdafx.h"
#include "MenuItem.h"
#include "..\inc\stddbg.h" // ASSERT_OBJECTPTR
#include "util.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__; #endif
DEBUG_DECLARE_INSTANCE_COUNTER(CMenuItem);
//############################################################################
//############################################################################
//
// Traces
//
//############################################################################
//############################################################################
#ifdef DBG
CTraceTag tagMenuItem(TEXT("Menu Items"), TEXT("Menu Item Path")); #endif
//############################################################################
//############################################################################
//
// Implementation of class CMMCMenuItem
//
//############################################################################
//############################################################################
/*+-------------------------------------------------------------------------*
* class CMMCMenuItem * * * PURPOSE: Encapsulates a single CMenuItem, and exposes the MenuItem interface. * *+-------------------------------------------------------------------------*/ class CMMCMenuItem: public CMMCIDispatchImpl<MenuItem>, public CTiedComObject<CMenuItem> { typedef CMMCMenuItem ThisClass; typedef CMenuItem CMyTiedObject;
public:
BEGIN_MMC_COM_MAP(ThisClass) END_MMC_COM_MAP()
// give a public access to IsTied();
bool IsTied() { return CTiedComObject<CMenuItem>::IsTied(); }
// MenuItem interface methods
public: MMC_METHOD0(Execute); MMC_METHOD1(get_DisplayName, PBSTR /*pbstrName*/); MMC_METHOD1(get_LanguageIndependentName, PBSTR /*LanguageIndependentName*/); MMC_METHOD1(get_Path, PBSTR /*pbstrPath*/); MMC_METHOD1(get_LanguageIndependentPath, PBSTR /*LanguageIndependentPath*/); MMC_METHOD1(get_Enabled, PBOOL /*pBool*/); };
//############################################################################
//############################################################################
//
// Implementation of class CMenuItem
//
//############################################################################
//############################################################################
CMenuItem::CMenuItem( LPCTSTR lpszName, LPCTSTR lpszStatusBarText, LPCTSTR lpszLanguageIndependentName, LPCTSTR lpszPath, LPCTSTR lpszLanguageIndependentPath, long nCommandID, long nMenuItemID, long nFlags, MENU_OWNER_ID ownerID, IExtendContextMenu * pExtendContextMenu, IDataObject * pDataObject, DWORD fSpecialFlags, bool bPassCommandBackToSnapin /*= false*/) :
m_strName(lpszName), m_strStatusBarText(lpszStatusBarText), m_strPath(lpszPath), m_strLanguageIndependentName(lpszLanguageIndependentName), m_strLanguageIndependentPath(lpszLanguageIndependentPath), m_nCommandID(nCommandID), m_nMenuItemID(nMenuItemID), m_nFlags(nFlags), m_OwnerID(ownerID), m_fSpecialFlags(fSpecialFlags), m_PopupMenuHandle(NULL), m_SubMenu(), // default c-tor
m_spExtendContextMenu(pExtendContextMenu), m_pDataObject(pDataObject), //AddRef'ed in the c-tor body
m_bEnabled(true), m_spMenuItem(), // default c-tor
m_bPassCommandBackToSnapin(bPassCommandBackToSnapin) { // Caller must check range on ID and State
// NULL is a special dataobject
if (! IS_SPECIAL_DATAOBJECT(m_pDataObject)) m_pDataObject->AddRef();
DEBUG_INCREMENT_INSTANCE_COUNTER(CMenuItem); }
CMenuItem::~CMenuItem() { POSITION pos = m_SubMenu.GetHeadPosition(); while(pos) { CMenuItem* pItem = m_SubMenu.GetNext(pos); ASSERT( pItem != NULL ); delete pItem; } m_SubMenu.RemoveAll();
m_spExtendContextMenu = NULL;
if (! IS_SPECIAL_DATAOBJECT(m_pDataObject)) m_pDataObject->Release();
m_spMenuItem = NULL;
DEBUG_DECREMENT_INSTANCE_COUNTER(CMenuItem); }
void CMenuItem::AssertValid() { ASSERT(this != NULL); if (m_nCommandID == -1 || m_nMenuItemID == OWNERID_INVALID || m_nFlags == -1 ) { ASSERT( FALSE ); } }
/*+-------------------------------------------------------------------------*
* * CMenuItem::ScGetMenuItem * * PURPOSE: Creates an returns a tied MenuItem COM object. * * PARAMETERS: * PPMENUITEM ppMenuItem : * * RETURNS: * SC * *+-------------------------------------------------------------------------*/ SC CMenuItem::ScGetMenuItem(PPMENUITEM ppMenuItem) { DECLARE_SC(sc, TEXT("CMenuItem::ScGetMenuItem"));
sc = ScCheckPointers(ppMenuItem); if(sc) return sc;
// initialize out parameter
*ppMenuItem = NULL;
// create a CMMCMenuItem if needed.
sc = CTiedComObjectCreator<CMMCMenuItem>::ScCreateAndConnect(*this, m_spMenuItem); if(sc) return sc;
if(m_spMenuItem == NULL) { sc = E_UNEXPECTED; return sc; }
// addref the pointer for the client.
m_spMenuItem->AddRef(); *ppMenuItem = m_spMenuItem;
return sc; }
//+-------------------------------------------------------------------
//
// class: CManageActCtx
//
// Purpose: To deactivate UI theme context (if set) and restore
// the context automatically.
//
// Usage: 1. Call Activate to set the activation context to V5
// common controls. This is needed before calling into snapins
// so that snapin created windows are not themed accidentally.
//
// The snapin can theme its windows by calling appropriate
// fusion apis while calling create-window.
//
// 2. Call Deactivate to restore the activation context.
// This is needed after calling into snapins, so that
// if we called from themed context then it is restored.
//
// Explanation:
// When MMC calls into the snapin if the last winproc which
// received a window message is themed and will result in a
// call to snapin then we will call the snapin in themed
// context. If snapin creates & displays any UI then it will
// be themed. This function is to de-activate the theming
// before calling the snapin.
//
//
//--------------------------------------------------------------------
class CManageActCtx { public: CManageActCtx() : m_ulpCookie(0) { } ~CManageActCtx() { if (m_ulpCookie != 0) MmcDownlevelDeactivateActCtx(0, m_ulpCookie); }
BOOL Activate(HANDLE hActCtx) { if (m_ulpCookie != 0) { ULONG_PTR ulpTemp = m_ulpCookie; m_ulpCookie = 0; MmcDownlevelDeactivateActCtx(0, ulpTemp); }
return MmcDownlevelActivateActCtx(hActCtx, &m_ulpCookie); }
VOID Deactivate() { ULONG_PTR ulpTemp = m_ulpCookie;
if (ulpTemp != 0) { m_ulpCookie = 0; MmcDownlevelDeactivateActCtx(0, ulpTemp); } }
private: ULONG_PTR m_ulpCookie; };
/*+-------------------------------------------------------------------------*
* * CMenuItem::ScExecute * * PURPOSE: Executes the menu item. * * RETURNS: * SC * *+-------------------------------------------------------------------------*/ SC CMenuItem::ScExecute() { DECLARE_SC(sc, TEXT("CMenuItem::ScExecute"));
Trace(tagMenuItem, TEXT("\"%s\""), m_strPath);
// check whether the item is disabled.
BOOL bEnabled = FALSE; sc = Scget_Enabled(&bEnabled); if (sc) return sc;
if (!bEnabled) return sc = E_FAIL;
// if the command is to be passed to snapin - nothing can be done here
if ( m_bPassCommandBackToSnapin ) return sc;
sc = ScCheckPointers(m_spExtendContextMenu.GetInterfacePtr(), E_UNEXPECTED); if(sc) return sc;
MenuItemPtr spMenuItem; sc = ScGetMenuItem( &spMenuItem ); if (sc) return sc;
// Deactivate if theming (fusion or V6 common-control) context before calling snapins.
CManageActCtx mac; if (! mac.Activate(NULL) ) return (sc = E_FAIL);
try { sc = m_spExtendContextMenu->Command(GetCommandID(), m_pDataObject); } catch(...) { // Do nothing.
}
mac.Deactivate();
if (sc) return sc;
// get the pointer for com event emitting
CConsoleEventDispatcher *pConsoleEventDispatcher = NULL; sc = CConsoleEventDispatcherProvider::ScGetConsoleEventDispatcher( pConsoleEventDispatcher ); if(sc) { sc.TraceAndClear(); // event does not affect item execution itself
return sc; }
// fire event about successful execution (do not rely on 'this' to be valid)
if (pConsoleEventDispatcher != NULL) { // check if com object still points to a valid object
CMMCMenuItem *pMMCMenuItem = dynamic_cast<CMMCMenuItem *>( spMenuItem.GetInterfacePtr() );
// check the pointer
sc = ScCheckPointers( pMMCMenuItem, E_UNEXPECTED ); if (sc) { spMenuItem = NULL; // invalid anyway - do not pass to the script
sc.TraceAndClear(); // does not affect the result
} else if ( !pMMCMenuItem->IsTied() ) // validate menu item
{ spMenuItem = NULL; // gone away - change to NULL instead of passing invalid object
}
// fire it!
sc = pConsoleEventDispatcher->ScOnContextMenuExecuted( spMenuItem ); if (sc) sc.TraceAndClear(); // does not affect the result
} else { // needs to be set prior to using
(sc = E_UNEXPECTED).TraceAndClear(); }
return sc; }
/*+-------------------------------------------------------------------------*
* * CMenuItem::Scget_DisplayName * * PURPOSE: Returns the display name of the menu item, which includes acclerators. * Eg '&Properties ALT+ENTER' * * PARAMETERS: * PBSTR pbstrName : * * RETURNS: * SC * *+-------------------------------------------------------------------------*/ SC CMenuItem::Scget_DisplayName(PBSTR pbstrName) { DECLARE_SC(sc, TEXT("CMenuItem::Scget_DisplayName"));
sc = ScCheckPointers(pbstrName); if(sc) return sc;
CComBSTR bstrName = GetMenuItemName();
// give the
*pbstrName = bstrName.Detach();
return sc; }
/*+-------------------------------------------------------------------------*
* * CMenuItem::Scget_LanguageIndependentName * * PURPOSE: Returns the language-independent name of the menu item. If there is no * language independent name, returns the display name without accelerators. * * PARAMETERS: * PBSTR LanguageIndependentName : * * RETURNS: * SC * *+-------------------------------------------------------------------------*/ SC CMenuItem::Scget_LanguageIndependentName(PBSTR LanguageIndependentName) { DECLARE_SC(sc, TEXT("CMenuItem::Scget_LanguageIndependentName"));
sc = ScCheckPointers(LanguageIndependentName); if(sc) return sc;
// initialize the out parameter
*LanguageIndependentName = NULL;
CComBSTR bstrLanguageIndependentName = GetLanguageIndependentName();
// set the output param
*LanguageIndependentName = bstrLanguageIndependentName.Detach();
return sc; }
/*+-------------------------------------------------------------------------*
* * CMenuItem::Scget_Path * * PURPOSE: Returns the path of the menu item starting from the root. Does not include * accelerators. Eg View->Large * * PARAMETERS: * PBSTR pbstrPath : * * RETURNS: * SC * *+-------------------------------------------------------------------------*/ SC CMenuItem::Scget_Path(PBSTR pbstrPath) { DECLARE_SC(sc, TEXT("CMenuItem::Scget_Path"));
sc = ScCheckPointers(pbstrPath); if(sc) return sc.ToHr();
CComBSTR bstrPath = (LPCTSTR)m_strPath;
// give the
*pbstrPath = bstrPath.Detach();
return sc.ToHr(); }
/*+-------------------------------------------------------------------------*
* * CMenuItem::Scget_LanguageIndependentPath * * PURPOSE: Returns the language independent path of the menu item starting from the root. * Eg _VIEW->_LARGE * * PARAMETERS: * PBSTR LanguageIndependentPath : * * RETURNS: * SC * *+-------------------------------------------------------------------------*/ SC CMenuItem::Scget_LanguageIndependentPath(PBSTR LanguageIndependentPath) { DECLARE_SC(sc, TEXT("CMenuItem::Scget_LanguageIndependentPath"));
sc = ScCheckPointers(LanguageIndependentPath); if(sc) return sc;
// initialize the out parameter
*LanguageIndependentPath = NULL;
CComBSTR bstrLanguageIndependentPath = (LPCTSTR)GetLanguageIndependentPath();
// set the output param
*LanguageIndependentPath = bstrLanguageIndependentPath.Detach();
return sc; }
/*+-------------------------------------------------------------------------*
* * CMenuItem::Scget_Enabled * * PURPOSE: Returns whether the menu item is enabled. * * PARAMETERS: * PBOOL pBool : * * RETURNS: * HRESULT * *+-------------------------------------------------------------------------*/ SC CMenuItem::Scget_Enabled(PBOOL pBool) { DECLARE_SC(sc, TEXT("CMenuItem::Scget_Enabled"));
sc = ScCheckPointers(pBool); if(sc) return sc.ToHr();
// the item is enabled only if it was never disabled via the Disable object model
// method and it is not grayed out or disabled via the MF_ flags.
*pBool = m_bEnabled && ((m_nFlags & MF_DISABLED) == 0) && ((m_nFlags & MF_GRAYED) == 0);
return sc.ToHr(); }
/***************************************************************************\
* * METHOD: CMenuItem::ScFindMenuItemByPath * * PURPOSE: finds the menu item by matching the path * * PARAMETERS: * LPCTSTR lpstrPath [in] manu item path * * RETURNS: * CMenuItem* - found item (NULL == not found) * \***************************************************************************/ CMenuItem* CMenuItem::FindItemByPath( LPCTSTR lpstrPath ) { // first check if this item does not meet requirements
if ( 0 == m_strLanguageIndependentPath.Compare(lpstrPath) || 0 == m_strPath.Compare(lpstrPath) ) return this;
// recurse into subitems
POSITION pos = GetMenuItemSubmenu().GetHeadPosition(); while(pos) { CMenuItem* pItem = GetMenuItemSubmenu().GetNext(pos); if (!pItem) { ASSERT(FALSE); return NULL; }
CMenuItem* pItemFound = pItem->FindItemByPath( lpstrPath ); if (pItemFound) return pItemFound; }
// not found
return NULL; }
|