Source code of Windows XP (NT5)
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  1. # Microsoft Developer Studio Project File - Name="Snapin" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=Snapin - Win32 Unicode Release
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "step4.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "step4.mak" CFG="Snapin - Win32 Unicode Release"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "Snapin - Win32 Unicode Release" (based on\
  19. "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "Snapin - Win32 Unicode Debug" (based on\
  21. "Win32 (x86) Dynamic-Link Library")
  22. !MESSAGE
  23. # Begin Project
  24. # PROP Scc_ProjName ""
  25. # PROP Scc_LocalPath ""
  26. CPP=cl.exe
  27. MTL=midl.exe
  28. RSC=rc.exe
  29. !IF "$(CFG)" == "Snapin - Win32 Unicode Release"
  30. # PROP BASE Use_MFC 1
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir ".\Unicode Release"
  33. # PROP BASE Intermediate_Dir ".\Unicode Release"
  34. # PROP BASE Target_Dir ""
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir ".\ReleaseU"
  38. # PROP Intermediate_Dir ".\ReleaseU"
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
  41. # ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yc /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  45. # ADD RSC /l 0x409 /d "NDEBUG"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LINK32=link.exe
  50. # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
  51. # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:".\snapin.dll"
  52. # Begin Custom Build
  53. OutDir=.\.\ReleaseU
  54. TargetPath=.\snapin.dll
  55. InputPath=.\snapin.dll
  56. SOURCE=$(InputPath)
  57. "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  58. regsvr32 /s /c "$(TargetPath)"
  59. echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
  60. # End Custom Build
  61. !ELSEIF "$(CFG)" == "Snapin - Win32 Unicode Debug"
  62. # PROP BASE Use_MFC 1
  63. # PROP BASE Use_Debug_Libraries 1
  64. # PROP BASE Output_Dir ".\Unicode Debug"
  65. # PROP BASE Intermediate_Dir ".\Unicode Debug"
  66. # PROP BASE Target_Dir ""
  67. # PROP Use_MFC 0
  68. # PROP Use_Debug_Libraries 1
  69. # PROP Output_Dir ".\DebugU"
  70. # PROP Intermediate_Dir ".\DebugU"
  71. # PROP Target_Dir ""
  72. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
  73. # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yc /FD /c
  74. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  75. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  76. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  77. # ADD RSC /l 0x409 /d "_DEBUG"
  78. BSC32=bscmake.exe
  79. # ADD BASE BSC32 /nologo
  80. # ADD BSC32 /nologo
  81. LINK32=link.exe
  82. # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
  83. # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\snapin.dll"
  84. # Begin Custom Build
  85. OutDir=.\.\DebugU
  86. TargetPath=.\snapin.dll
  87. InputPath=.\snapin.dll
  88. SOURCE=$(InputPath)
  89. "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  90. regsvr32 /s /c "$(TargetPath)"
  91. echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
  92. # End Custom Build
  93. !ENDIF
  94. # Begin Target
  95. # Name "Snapin - Win32 Unicode Release"
  96. # Name "Snapin - Win32 Unicode Debug"
  97. # Begin Group "Source Files"
  98. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  99. # Begin Source File
  100. SOURCE=.\CSnapin.cpp
  101. # ADD CPP /Yu"stdafx.h"
  102. # End Source File
  103. # Begin Source File
  104. SOURCE=.\DataObj.cpp
  105. # ADD CPP /Yu"stdafx.h"
  106. # End Source File
  107. # Begin Source File
  108. SOURCE=.\events.cpp
  109. # ADD CPP /Yu"stdafx.h"
  110. # End Source File
  111. # Begin Source File
  112. SOURCE=.\genpage.cpp
  113. # ADD CPP /Yu"stdafx.h"
  114. # End Source File
  115. # Begin Source File
  116. SOURCE=.\Service.cpp
  117. # ADD CPP /Yu"stdafx.h"
  118. # End Source File
  119. # Begin Source File
  120. SOURCE=.\Snapin.cpp
  121. # ADD CPP /Yu"stdafx.h"
  122. # End Source File
  123. # Begin Source File
  124. SOURCE=.\Snapin.def
  125. # End Source File
  126. # Begin Source File
  127. SOURCE=.\Snapin.rc
  128. # End Source File
  129. # Begin Source File
  130. SOURCE=.\StdAfx.cpp
  131. # ADD CPP /Yc"stdafx.h"
  132. # End Source File
  133. # End Group
  134. # Begin Group "Header Files"
  135. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  136. # Begin Source File
  137. SOURCE=.\CSnapin.h
  138. # End Source File
  139. # Begin Source File
  140. SOURCE=.\DataObj.h
  141. # End Source File
  142. # Begin Source File
  143. SOURCE=.\genpage.h
  144. # End Source File
  145. # Begin Source File
  146. SOURCE=.\Service.h
  147. # End Source File
  148. # Begin Source File
  149. SOURCE=.\snapin.h
  150. # End Source File
  151. # Begin Source File
  152. SOURCE=.\StdAfx.h
  153. # End Source File
  154. # End Group
  155. # Begin Group "Resource Files"
  156. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  157. # Begin Source File
  158. SOURCE=.\folder.ico
  159. # End Source File
  160. # Begin Source File
  161. SOURCE=.\nodes16.bmp
  162. # End Source File
  163. # Begin Source File
  164. SOURCE=.\nodes32.bmp
  165. # End Source File
  166. # End Group
  167. # End Target
  168. # End Project