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#pragma once
#include "fusiontrace.h"
#include "fusiondequelinkage.h"
class CDequeBase { protected: inline CDequeBase() : m_EntryCount(0) { m_Head.InitializeHead(this); }
inline ~CDequeBase() { // Derived class should have cleaned up
ASSERT_NTC(m_EntryCount == 0); }
inline VOID VerifyLinkageFromThisDeque(const CDequeLinkage &r) { ASSERT_NTC(r.GetDequeBase() == this); }
#if DBG
inline bool Valid() const { return (m_Head.GetFlink() != NULL) && (m_Head.GetBlink() != NULL); } #endif // DBG
void ResetHead() { FN_TRACE(); m_Head.InitializeHead(this); }
inline VOID InsertAfter(CDequeLinkage *pExistingLinkage, CDequeLinkage *pNewLinkage, bool fUpdateEntryCount = true) { ASSERT_NTC(this->Valid()); this->VerifyLinkageFromThisDeque(m_Head);
pNewLinkage->SetFlink(pExistingLinkage->GetFlink()); pNewLinkage->SetBlink(pExistingLinkage); pExistingLinkage->GetFlink()->SetBlink(pNewLinkage); pExistingLinkage->SetFlink(pNewLinkage); pNewLinkage->SetDeque(this); if (fUpdateEntryCount) m_EntryCount++; }
VOID InsertBefore(CDequeLinkage *pExistingLinkage, CDequeLinkage *pNewLinkage, bool fUpdateEntryCount = true) { ASSERT_NTC(this->Valid()); this->VerifyLinkageFromThisDeque(m_Head);
pNewLinkage->SetBlink(pExistingLinkage->GetBlink()); pNewLinkage->SetFlink(pExistingLinkage); pExistingLinkage->GetBlink()->SetFlink(pNewLinkage); pExistingLinkage->SetBlink(pNewLinkage); pNewLinkage->SetDeque(this); if (fUpdateEntryCount) m_EntryCount++; }
VOID Remove(CDequeLinkage *pLinkage, bool fUpdateEntryCount = true) { ASSERT_NTC(this->Valid()); this->VerifyLinkageFromThisDeque(m_Head);
// You can't remove the head...
ASSERT_NTC(pLinkage->GetDequeBase() == this); ASSERT_NTC(pLinkage != &m_Head); ASSERT_NTC(pLinkage->m_ulLockCount == 0);
if ((pLinkage != NULL) && (pLinkage->GetDequeBase() == this) && (pLinkage != &m_Head)) { pLinkage->GetBlink()->SetFlink(pLinkage->GetFlink()); pLinkage->GetFlink()->SetBlink(pLinkage->GetBlink()); if (fUpdateEntryCount) m_EntryCount--; } }
VOID SetDeque(CDequeLinkage *pLinkage) { pLinkage->SetDeque(this); }
static CDequeLinkage *GetFlink(const CDequeLinkage *pLinkage) { return pLinkage->GetFlink(); } static CDequeLinkage *GetFlink(const CDequeLinkage &rLinkage) { return rLinkage.GetFlink(); } static CDequeLinkage *GetBlink(const CDequeLinkage *pLinkage) { return pLinkage->GetBlink(); } static CDequeLinkage *GetBlink(const CDequeLinkage &rLinkage) { return rLinkage.GetBlink(); } static VOID SetFlink(CDequeLinkage *pLinkage, CDequeLinkage *pFlink) { pLinkage->SetFlink(pFlink); } static VOID SetFlink(CDequeLinkage &rLinkage, CDequeLinkage *pFlink) { rLinkage.SetFlink(pFlink); } static VOID SetBlink(CDequeLinkage *pLinkage, CDequeLinkage *pBlink) { pLinkage->SetBlink(pBlink); } static VOID SetBlink(CDequeLinkage &rLinkage, CDequeLinkage *pBlink) { rLinkage.SetBlink(pBlink); }
CDequeLinkage m_Head; SIZE_T m_EntryCount;
private: CDequeBase(const CDequeBase &r); // intentionally not implemented
void operator =(const CDequeBase &r); // intentionally not implemented
};
template <typename TEntry, size_t LinkageMemberOffset> class CConstDequeIterator;
template <typename TEntry, size_t LinkageMemberOffset> class CDeque : protected CDequeBase { friend CConstDequeIterator<TEntry, LinkageMemberOffset>;
public: CDeque() { }
~CDeque() { CSxsPreserveLastError ple;
ASSERT_NTC(this->Valid()); this->VerifyLinkageFromThisDeque(m_Head);
// You should have cleaned up this deque beforehand...
ASSERT_NTC(m_EntryCount == 0);
m_EntryCount = 0;
ple.Restore(); }
VOID TakeValue(CDeque &rThat) { FN_TRACE();
ASSERT(this->Valid());
// Since we don't manage the storage of the entries, "this" deque
// must be empty.
ASSERT(m_EntryCount == 0);
// with regards to linkages, we only need to change the pseudo-head flink
// and blink, the actual head blink and the actual tail flink. However,
// for debugging purposes, we keep the identity of the deque that contains
// the linkage in the linkage, so we also have to fix those.
ASSERT(rThat.Valid());
CDequeLinkage *pLinkage = rThat.GetFlink(rThat.m_Head);
if (pLinkage != NULL) { while (pLinkage != &rThat.m_Head) { ASSERT(pLinkage->IsNotLocked()); this->SetDeque(pLinkage); pLinkage = rThat.GetFlink(pLinkage); } }
// Now munge the pointers...
this->SetFlink(m_Head, rThat.GetFlink(rThat.m_Head)); this->SetBlink(m_Head, rThat.GetBlink(rThat.m_Head)); this->SetBlink(rThat.GetFlink(rThat.m_Head), &m_Head); this->SetFlink(rThat.GetBlink(rThat.m_Head), &m_Head); rThat.SetFlink(rThat.m_Head, &rThat.m_Head); rThat.SetBlink(rThat.m_Head, &rThat.m_Head);
m_EntryCount = rThat.m_EntryCount; rThat.m_EntryCount = 0; }
VOID AddToHead(TEntry *pEntry) { FN_TRACE(); ASSERT(this->Valid()); this->InsertAfter(&m_Head, this->MapEntryToLinkage(pEntry), true); }
VOID AddToTail(TEntry *pEntry) { FN_TRACE(); ASSERT(this->Valid()); this->InsertBefore(&m_Head, this->MapEntryToLinkage(pEntry), true); }
VOID Add(TEntry *pEntry) { FN_TRACE(); ASSERT(this->Valid()); AddToTail(pEntry); }
TEntry *RemoveHead() { FN_TRACE();
ASSERT(this->Valid());
TEntry *pEntry = NULL;
if (this->GetFlink(m_Head) != &m_Head) { CDequeLinkage *pLinkage = this->GetFlink(m_Head); this->Remove(pLinkage, true); pEntry = this->MapLinkageToEntry(pLinkage); }
return pEntry; }
TEntry *RemoveTail() { FN_TRACE();
ASSERT(this->Valid());
TEntry *pEntry = NULL;
if (this->GetBlink(m_Head) != &m_Head) { pEntry = this->GetBlink(m_Head); this->Remove(pEntry, true); }
return pEntry; }
bool IsHead(CDequeLinkage *pLinkage) const { return pLinkage == &m_Head; }
VOID Remove(TEntry *pEntry) { FN_TRACE();
ASSERT(this->Valid());
this->Remove(this->MapEntryToLinkage(pEntry), true); }
template <typename T> VOID ForEach(T *pt, VOID (T::*pmfn)(TEntry *p)) { FN_TRACE();
ASSERT(this->Valid());
CDequeLinkage *pLinkage = this->GetFlink(m_Head);
if (pLinkage != NULL) { while (pLinkage != &m_Head) { // You can't remove the element that you're on during a ForEach() call.
pLinkage->Lock(); (pt->*pmfn)(this->MapLinkageToEntry(pLinkage)); pLinkage->Unlock(); pLinkage = this->GetFlink(pLinkage); } } }
template <typename T> VOID ForEach(const T *pt, VOID (T::*pmfn)(TEntry *p) const) { FN_TRACE();
ASSERT(this->Valid()); CDequeLinkage *pLinkage = this->GetFlink(m_Head);
while ( pLinkage && (pLinkage != &m_Head) ) { pLinkage->Lock(); (pt->*pmfn)(this->MapLinkageToEntry(pLinkage)); pLinkage->Unlock(); pLinkage = this->GetFlink(pLinkage); } }
template <typename T> VOID Clear(T *pt, VOID (T::*pmfn)(TEntry *p)) { FN_TRACE();
ASSERT(this->Valid()); CDequeLinkage *pLinkage = this->GetFlink(m_Head);
if (pLinkage != NULL) { while (pLinkage != &m_Head) { CDequeLinkage *pLinkage_Next = this->GetFlink(pLinkage); ASSERT(pLinkage->IsNotLocked()); (pt->*pmfn)(this->MapLinkageToEntry(pLinkage)); pLinkage = pLinkage_Next; } }
this->ResetHead(); m_EntryCount = 0; }
template <typename T> VOID Clear(const T *pt, VOID (T::*pmfn)(TEntry *p) const) { FN_TRACE();
ASSERT(this->Valid()); CDequeLinkage *pLinkage = this->GetFlink(m_Head);
if (pLinkage != NULL) { while (pLinkage != &m_Head) { CDequeLinkage *pLinkage_Next = this->GetFlink(pLinkage); ASSERT(pLinkage->IsNotLocked()); (pt->*pmfn)(this->MapLinkageToEntry(pLinkage)); pLinkage = pLinkage_Next; } }
this->ResetHead(); m_EntryCount = 0; }
VOID Clear(VOID (TEntry::*pmfn)()) { FN_TRACE();
ASSERT(this->Valid()); CDequeLinkage *pLinkage = this->GetFlink(m_Head);
if (pLinkage != NULL) { while (pLinkage != &m_Head) { CDequeLinkage *pLinkage_Next = this->GetFlink(pLinkage); ASSERT(pLinkage->IsNotLocked()); TEntry* pEntry = this->MapLinkageToEntry(pLinkage); (pEntry->*pmfn)(); pLinkage = pLinkage_Next; } }
this->ResetHead(); m_EntryCount = 0; }
VOID ClearAndDeleteAll() { FN_TRACE(); ASSERT(this->Valid()); CDequeLinkage *pLinkage = this->GetFlink(m_Head);
if (pLinkage != NULL) { while (pLinkage != &m_Head) { CDequeLinkage *pLinkage_Next = this->GetFlink(pLinkage); ASSERT(pLinkage->IsNotLocked()); TEntry* pEntry = this->MapLinkageToEntry(pLinkage); FUSION_DELETE_SINGLETON(pEntry); pLinkage = pLinkage_Next; } }
this->ResetHead(); m_EntryCount = 0; }
void ClearNoCallback() { FN_TRACE();
ASSERT(this->Valid());
this->ResetHead(); m_EntryCount = 0; }
SIZE_T GetEntryCount() const { return m_EntryCount; } bool IsEmpty() const { return m_EntryCount == 0; }
protected: using CDequeBase::Remove;
TEntry *MapLinkageToEntry(CDequeLinkage *pLinkage) const { ASSERT_NTC(pLinkage != &m_Head);
if (pLinkage == &m_Head) return NULL;
return (TEntry *) (((LONG_PTR) pLinkage) - LinkageMemberOffset); }
CDequeLinkage *MapEntryToLinkage(TEntry *pEntry) const { ASSERT_NTC(pEntry != NULL);
return (CDequeLinkage *) (((LONG_PTR) pEntry) + LinkageMemberOffset); }
private: CDeque(const CDeque &r); // intentionally not implemented
void operator =(const CDeque &r); // intentionally not implemented
};
enum DequeIteratorMovementDirection { eDequeIteratorMoveForward, eDequeIteratorMoveBackward };
template <typename TEntry, size_t LinkageMemberOffset> class CConstDequeIterator { public: CConstDequeIterator(const CDeque<TEntry, LinkageMemberOffset> *Deque = NULL) : m_Deque(Deque), m_pCurrent(NULL) { }
~CConstDequeIterator() { if (m_pCurrent != NULL) { m_pCurrent->Unlock(); m_pCurrent = NULL; } }
VOID Rebind(const CDeque<TEntry, LinkageMemberOffset> *NewDeque) { FN_TRACE();
if (m_pCurrent != NULL) { m_pCurrent->Unlock(); m_pCurrent = NULL; }
m_Deque = NewDeque; if (NewDeque != NULL) { m_pCurrent = this->GetFirstLinkage(); m_pCurrent->Lock(); } }
bool IsBound() const { return (m_Deque != NULL); }
VOID Unbind() { FN_TRACE();
if (m_Deque != NULL) { if (m_pCurrent != NULL) { m_pCurrent->Unlock(); m_pCurrent = NULL; }
m_Deque = NULL; } }
// You can't remove an element that the iterator is sitting on; usually you just
// save the current element and move to the next one, but if you found the exact
// element you wanted and don't want to use the iterator any more, you can Close()
// it to release the lock.
VOID Close() { FN_TRACE();
if (m_pCurrent != NULL) { m_pCurrent->Unlock(); m_pCurrent = NULL; } }
inline VOID Reset() { if (m_pCurrent != NULL) { m_pCurrent->Unlock(); m_pCurrent = NULL; }
m_pCurrent = this->GetFirstLinkage(); m_pCurrent->Lock(); }
inline VOID Move(DequeIteratorMovementDirection eDirection) { ASSERT_NTC(m_pCurrent != NULL); ASSERT_NTC((eDirection == eDequeIteratorMoveForward) || (eDirection == eDequeIteratorMoveBackward));
m_pCurrent->Unlock(); if (eDirection == eDequeIteratorMoveForward) m_pCurrent = m_Deque->GetFlink(m_pCurrent); else if (eDirection == eDequeIteratorMoveBackward) m_pCurrent = m_Deque->GetBlink(m_pCurrent); m_pCurrent->Lock(); }
VOID Next() { this->Move(eDequeIteratorMoveForward); } VOID Previous() { this->Move(eDequeIteratorMoveBackward); }
bool More() const { return (m_pCurrent != NULL) && (m_pCurrent != &m_Deque->m_Head); }
TEntry *operator ->() const { ASSERT_NTC(m_pCurrent != NULL); return this->MapLinkageToEntry(m_pCurrent); } operator TEntry *() const { ASSERT_NTC(m_pCurrent != NULL); return this->MapLinkageToEntry(m_pCurrent); } TEntry *Current() const { ASSERT_NTC(m_pCurrent != NULL); return this->MapLinkageToEntry(m_pCurrent); }
protected: CDequeLinkage *GetFirstLinkage() const { return m_Deque->GetFlink(m_Deque->m_Head); } CDequeLinkage *GetLastLinkage() const { return m_Deque->GetBlink(m_Deque->m_Head); }
TEntry *MapLinkageToEntry(CDequeLinkage *pLinkage) const { return m_Deque->MapLinkageToEntry(pLinkage); }
const CDeque<TEntry, LinkageMemberOffset> *m_Deque; CDequeLinkage *m_pCurrent; };
template <typename TEntry, size_t LinkageMemberOffset> class CDequeIterator : public CConstDequeIterator<TEntry, LinkageMemberOffset> { typedef CConstDequeIterator<TEntry, LinkageMemberOffset> Base;
public: CDequeIterator(CDeque<TEntry, LinkageMemberOffset> *Deque = NULL) : Base(Deque) { }
~CDequeIterator() { }
VOID Rebind(CDeque<TEntry, LinkageMemberOffset> *NewDeque) { FN_TRACE();
if (m_pCurrent != NULL) { m_pCurrent->Unlock(); m_pCurrent = NULL; }
m_Deque = NewDeque;
if (NewDeque != NULL) { m_pCurrent = this->GetFirstLinkage(); m_pCurrent->Lock(); } }
TEntry *RemoveCurrent(DequeIteratorMovementDirection eDirection) { FN_TRACE(); TEntry *Result = NULL;
ASSERT(m_pCurrent != NULL); ASSERT(!m_Deque->IsHead(m_pCurrent));
if ((m_pCurrent != NULL) && (!m_Deque->IsHead(m_pCurrent))) { Result = this->MapLinkageToEntry(m_pCurrent); this->Move(eDirection); const_cast<CDeque<TEntry, LinkageMemberOffset> *>(m_Deque)->Remove(Result); } return Result; }
void DeleteCurrent(DequeIteratorMovementDirection eDirection) { FN_TRACE(); TEntry *Result = this->RemoveCurrent(eDirection);
if (Result != NULL) FUSION_DELETE_SINGLETON(Result); }
protected: // All member data is in the parent...
};
#ifdef FN_TRACE_SHOULD_POP
#pragma pop_macro("FN_TRACE")
#undef FN_TRACE_SHOULD_POP
#elif defined(FN_TRACE_SHOULD_DESTROY)
#undef FN_TRACE
#endif
#ifdef FN_TRACE_CONSTRUCTOR_SHOULD_POP
#pragma pop_macro("FN_TRACE_CONSTRUCTOR")
#undef FN_TRACE_CONSTRUCTOR_SHOULD_POP
#elif defined(FN_TRACE_CONSTRUCTOR_SHOULD_DESTROY)
#undef FN_TRACE_CONSTRUCTOR
#endif
#ifdef FN_TRACE_DESTRUCTOR_SHOULD_POP
#pragma pop_macro("FN_TRACE_DESTRUCTOR")
#undef FN_TRACE_DESTRUCTOR_SHOULD_POP
#elif defined(FN_TRACE_DESTRUCTOR_SHOULD_DESTROY)
#undef FN_TRACE_DESTRUCTOR
#endif
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