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#ifndef _DEBUG_HEAP_HPP_
#define _DEBUG_HEAP_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
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/********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/
#include "Rockall.hpp"
/********************************************************************/ /* */ /* The debug memory allocator. */ /* */ /* The debug memory allocator checks all the memory allocation */ /* calls to make sure they are reasonable. If not then it */ /* raises an execption at the point it detects a problem. */ /* */ /********************************************************************/
class ROCKALL_LINKAGE DEBUG_HEAP : public ROCKALL { //
// Private type definitions.
//
// A debug heap places a collection of guard words
// before and after each allocation. It checks
// these guard words everytime the allocation is
// examined or modified.
//
typedef struct { int Size; int StartGuard; } DEBUG_HEADER;
typedef struct { char MidGuard[ sizeof(int) ]; int EndGuard[1]; } DEBUG_TRAILER;
typedef struct { DEBUG_HEADER DebugHeader; DEBUG_TRAILER DebugTrailer; } DEBUG_GUARD;
public: //
// Public functions.
//
// A heaps public interface consists of a number
// of groups of related APIs.
//
DEBUG_HEAP ( int MaxFreeSpace = 0, bool Recycle = false, bool SingleImage = false, bool ThreadSafe = true );
//
// Manipulate allocations.
//
// The first group of functions manipulate
// single or small arrays of allocations.
//
virtual bool Delete ( void *Address, int Size = NoSize );
virtual bool Details ( void *Address, int *Space = NULL );
virtual bool MultipleDelete ( int Actual, void *Array[], int Size = NoSize );
virtual bool MultipleNew ( int *Actual, void *Array[], int Requested, int Size, int *Space = NULL, bool Zero = false );
virtual void *New ( int Size, int *Space = NULL, bool Zero = false );
virtual void *Resize ( void *Address, int NewSize, int Move = 1, int *Space = NULL, bool NoDelete = false, bool Zero = false );
virtual bool Verify ( void *Address = NULL, int *Space = NULL );
//
// Manipulate the heap.
//
// The second group of functions act upon a heap
// as a whole.
//
virtual void DeleteAll( bool Recycle = true );
virtual void HeapLeaks( void );
virtual void Truncate( int MaxFreeSpace = 0 );
virtual bool Walk ( bool *Active, void **Address, int *Space );
//
// Low level heap interface.
//
// The third group of functions are called by the
// heap to aquire or release large blocks of memory.
// These functions can be overloaded to enable the
// heap work in constrained environments.
//
virtual void *NewArea( int AlignMask,int Size );
virtual ~DEBUG_HEAP( void );
private: //
// Private functions.
//
// A debug heap verifies each allocation using a
// collection of private functions.
//
DEBUG_HEADER *ComputeHeaderAddress( void *Address ) { register int HeaderSize = sizeof(DEBUG_HEADER);
return ((DEBUG_HEADER*) (((char*) Address) - HeaderSize)); }
void *ComputeDataAddress( DEBUG_HEADER *Header ) { return ((void*) & Header[1]); }
void ResetGuardWords( DEBUG_HEADER *Header,int TotalSize );
void SetGuardWords( DEBUG_HEADER *Header,int Size,int TotalSize );
void TestGuardWords( DEBUG_HEADER *Header,int TotalSize );
void UnmodifiedGuardWords( DEBUG_HEADER *Header,int TotalSize );
void UpdateGuardWords( DEBUG_HEADER *Header,int Size,int TotalSize );
//
// Disabled operations.
//
// All copy constructors and class assignment
// operations are disabled.
//
DEBUG_HEAP( const DEBUG_HEAP & Copy );
void operator=( const DEBUG_HEAP & Copy ); }; #endif
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