Source code of Windows XP (NT5)
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//+-------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1992 - 2000.
//
// File: Worker.hxx
//
// Contents: Query queue
//
// History: 29-Dec-93 KyleP Created
// 27-Sep-94 KyleP Generalized
//
//--------------------------------------------------------------------------
#pragma once
class CWorkQueue; class CWorkThread;
//+---------------------------------------------------------------------------
//
// Class: PWorkItem
//
// Purpose: Pure virual class for work items
//
// History: 27-Sep-94 KyleP Created.
//
//----------------------------------------------------------------------------
class PWorkItem { public: PWorkItem( LONGLONG eSigWorkItem ) : _eSigWorkItem(eSigWorkItem) {}
virtual ~PWorkItem() {}
//
// Work function
//
virtual void DoIt( CWorkThread * pThread ) = 0;
//
// Refcounting
//
virtual void AddRef() = 0; virtual void Release() = 0;
//
// Linked list methods.
//
inline void Link( PWorkItem * pNext ); inline PWorkItem * Next();
protected:
//-----------------------------------------------
// This MUST be the first variable in this class.
//-----------------------------------------------
LONGLONG _eSigWorkItem;
private:
//
// Link to next work item
//
PWorkItem * _pNext; };
//+---------------------------------------------------------------------------
//
// Class: CWorkThread
//
// Purpose: Worker thread
//
// History: 27-Sep-94 KyleP Created.
//
//----------------------------------------------------------------------------
class CWorkThread {
public:
CWorkThread( CWorkQueue & queue, CWorkThread * pNext, SHandle & hEvt1, SHandle & hEvt2 ); ~CWorkThread();
void lokSetActiveItem( PWorkItem * pitem ) { _pitem = pitem; } PWorkItem * ActiveItem() { return _pitem; }
void Reset() { vqDebugOut(( DEB_RESULTS, "Worker: RESET available\n" )); _evtQueryAvailable.Reset(); }
void Wakeup() { vqDebugOut(( DEB_ITRACE, "Worker: SET available\n" )); _evtQueryAvailable.Set(); }
void Wait();
void Done();
void WaitForCompletion( PWorkItem * pitem );
void lokAbort() { _fAbort = TRUE; } BOOL lokShouldAbort() { return _fAbort; }
void Link( CWorkThread * pNext ) { _pNext = pNext; } CWorkThread * Next() { return _pNext; }
DWORD GetThreadId() { return _Thread.GetThreadId(); } HANDLE GetThreadHandle() { return _Thread.GetHandle(); }
#ifdef CIEXTMODE
void CiExtDump(void *ciExtSelf); #endif
private:
friend CWorkQueue;
inline void AddRef(); inline void Release(); inline BOOL IsReferenced();
static DWORD WINAPI WorkerThread( void * self );
long _cRef; PWorkItem * _pitem; // Current item in work queue
CWorkQueue & _queue; // Queue of work items
CWorkThread * _pNext; // Next thread in llist
BOOL _fAbort; CThread _Thread; // This thread
// NOTE: these CEventSem's must be declared after the CThread!
CEventSem _evtQueryAvailable; // Signaled when there is work
CEventSem _evtDone; // Signaled when query is complete
};
//+---------------------------------------------------------------------------
//
// Class: CWorkQueue
//
// Purpose: Queue of pending work items
//
// History: 27-Sep-94 KyleP Created.
//
//----------------------------------------------------------------------------
class CWorkQueue {
public:
enum WorkQueueType { workQueueQuery=0xa, workQueueRequest, workQueueFrmwrkClient };
CWorkQueue( unsigned cThread, WorkQueueType workQueue );
void Init() { _mtxLock.Init(); RefreshParams( 2, 0 ); _fInit = TRUE; }
~CWorkQueue();
void Add( PWorkItem * pitem );
void Remove( PWorkItem * pitem );
inline unsigned Count();
void RefreshParams( ULONG cMaxActiveThread, ULONG cMinIdleThreads );
void Shutdown();
inline void AddRef( CWorkThread * pThread );
void AddRefWorkThreads();
void ReleaseWorkThreads();
void Release( CWorkThread * pThread );
# ifdef CIEXTMODE
void CiExtDump(void *ciExtSelf); # endif
void GetWorkQueueRegParams( ULONG & cMaxActiveThreads, ULONG & cMinIdleThreads ); private:
friend class CWorkThread;
void Remove( CWorkThread & Worker );
void lokAddThread(); void RemoveThreads();
//
// Link fields
//
PWorkItem * _pHead; PWorkItem * _pTail; unsigned _cQuery;
//
// Serialization
//
CMutexSem _mtxLock;
//
// Worker threads. Must be after semaphores.
//
CDynArray<CWorkThread> _apWorker; unsigned _cWorker;
unsigned _cIdle; CWorkThread * _pIdle; BOOL _fInit; BOOL _fAbort; WorkQueueType _QueueType; ULONG _cMaxActiveThreads; ULONG _cMinIdleThreads; };
inline unsigned CWorkQueue::Count() { return( _cQuery ); }
inline void CWorkQueue::AddRef( CWorkThread * pThread ) { pThread->AddRef(); }
inline void PWorkItem::Link( PWorkItem * pNext ) { _pNext = pNext; }
inline PWorkItem * PWorkItem::Next() { return( _pNext ); }
inline void CWorkThread::AddRef() { InterlockedIncrement( &_cRef ); }
inline void CWorkThread::Release() { InterlockedDecrement( &_cRef ); }
inline BOOL CWorkThread::IsReferenced() { return _cRef != 0; }
//
// Global work queue. All queries will use threads from here.
//
extern CWorkQueue TheWorkQueue;
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