Source code of Windows XP (NT5)
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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> <HTML> <HEAD><TITLE>ActiveVRML Index</TITLE></HEAD> <BODY LEFTMARGIN=0 TOPMARGIN=0 BGPROPERTIES="FIXED" BGCOLOR="#FFFFFF"> <FONT FACE="arial"> <IMG SRC="index.GIF" ALT="Internet Development Technologies"> <BLOCKQUOTE> <P> <P><H1><A NAME="index_0001000300000000">ActiveVRML Index</A></H1> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000204000203">o (function composition)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000406">:: (list constructor)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000302">, (pairing constructor)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000507">= (equality test, lists)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000606">+ (addition)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000607">* (multiplication)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000608">- (subtraction)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000609">/ (division)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060a">- (negative prefix)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060b">- (positive prefix)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060c">< (less than)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060d"><= (less than or equal to)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060e">> (greather than)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060f">>= (greather than or equal to)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061f">^ (raised to the power of)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000402">[] (expression list constructor)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000102">| (alternate event)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000104">| (handler event)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000107">- (create vector from two points)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700020a">+ (2-D vector addition)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700020b">- (2-D vector subtraction)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070b">+ (3-D vector addition)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070c">- (3-D vector subtraction)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000803">o (combine two transformations)</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000f03">& (combine strings)</A> </DT></DL> <H2><A NAME="index_0001000302000000">A</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000204000610">abs</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000619">acos</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020e000000">ActiveVRML Grammar and Lexical Conventions</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020c000000">ActiveVRML Models and World Wide Web Browsing</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b01">Adding Sound</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000608">addVector</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000608">addVector</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000911">ambientColor</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090a">ambientLight</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000107">andEvent</A> </DT><DT><A HREF="avrml001.htm#intro_0001000112000000">Appendix A: An Extended Example</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000618">asin</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061b">atan</A> (arctangent in radians) </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061b">atan</A> (arctangent) </DT></DL> <H2><A NAME="index_0001000303000000">B</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000204000000">Basic Types</A> </DT><DT><A HREF="avrml001.htm#intro_0001000108000000">Behaviors</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d08">black</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d03">blue</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d0e">blueComponent</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001105">bold</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000501">boolean</A> </DT></DL> <H2><A NAME="index_0001000304000000">C</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000207000a01">camera</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000613">ceiling</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000e01">char</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000e04">chr</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d0a">colorHsl</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d09">colorRgb</A> </DT><DT><A HREF="avrml001.htm#intro_0001000105000000">Compositional Specification</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000203010000">Constructor Expressions</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061c">cos</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000408">crop</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070f">cross</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000624">cubicBSpline</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d04">cyan</A> </DT></DL> <H2><A NAME="index_0001000305000000">D</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000203000000">Declarations</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000a02">defaultCamera</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000c02">defaultMicrophone</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000617">degreesToRadians</A> </DT><DT><A HREF="avrml001.htm#intro_000100010d000000">Differentiation and Integration</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000910">diffuseColor</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090b">directionalLight</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000606">distance</A> (2-dimensional) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000606">distance</A> (3-dimensional) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000607">distanceSquared</A> (2-dimensional) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000607">distanceSquared</A> (3-dimensional) </DT><DT><A HREF="avrml001.htm#intro_000100010f000000">Distribution</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000101">done</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070e">dot</A> (2-dimensional) </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070e">dot</A> (3-dimensional) </DT></DL> <H2><A NAME="index_0001000306000000">E</A></H2> <DL> <DT><A HREF="avrml001.htm#intro_0001000104000000">Embracing Existing Formats</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000913">emissiveColor</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000407">empty</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000902">emptyGeometry</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000402">emptyImage</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000502">emptyMontage</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000201">end</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000620">exp</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000f05">explode</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000302">expression</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000203000000">Expressions</A> </DT><DD><A HREF="avrml002.htm#rbml-1_0001000203010000">Constructor</A> <P><A HREF="avrml002.htm#rbml-1_0001000203010000">Literal</A> <P><A HREF="avrml002.htm#rbml-1_0001000203020000">Variable</A> </DD></DL> <H2><A NAME="index_0001000307000000">F</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000204000503">false</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000303">first</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000614">floor</A> </DT><DT><A HREF="avrml001.htm#intro_0001000113000000">Footnotes</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000202">function pattern</A> </DT></DL> <H2><A NAME="index_0001000308000000">G</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000207000b06">gain</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000901">geometry</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d02">green</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d0d">greenComponent</A> </DT></DL> <H2><A NAME="index_0001000309000000">H</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000204000404">head</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d0f">hueComponent</A> </DT></DL> <H2><A NAME="index_000100030a000000">I</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000207000302">identityTransform2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000802">identityTransform3</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000401">image</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000503">imageMontage</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000f04">implode</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b03">import</A> geometry (supports inline expression of VRML 1.0) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b03">import</A> geometry </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b03">import</A> image </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b03">import</A> sound </DT><DT><A HREF="avrml002.htm#rbml-1_0001000208000000">Integration, Differentiation, and Interpolation</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080f">inverse</A> 2-dimensional transform </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080f">inverse</A> 3-dimensional transform </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000810">isSingular</A> 2-dimensional transform </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000810">isSingular</A> 3-dimensional transform </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001106">italic</A> </DT></DL> <H2><A NAME="index_000100030b000000">J</A></H2> <DL> </DL> <H2><A NAME="index_000100030c000000">K</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000209010008">keyDown</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010007">keyState</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010009">keyUp</A> </DT></DL> <H2><A NAME="index_000100030d000000">L</A></H2> <DL> <DT><A HREF="avrml001.htm#intro_000100010e000000">Language Integration for ActiveVRML</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010002">leftButtonDown</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010001">leftButtonState</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010003">leftButtonUp</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000709">length</A> list </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000709">length</A> 2-dimensional vector </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000709">length</A> 3-dimensional vector </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070a">lengthSquared</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070a">lengthSquared</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090f">lightAttenuation</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090e">lightColor</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d11">lightnessComponent</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000203010000">Literal Expressions</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000621">ln</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000622">log10</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080e">lookAtFrom</A> </DT></DL> <H2><A NAME="index_000100030e000000">M</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000207000d05">magenta</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000409">map</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000c01">microphone</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000612">mod</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000000">Modeling Types</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001003">monospaced</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000501">montage</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020901000a">mousePosition</A> </DT></DL> <H2><A NAME="index_000100030f000000">N</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000207000708">normal</A> 2-dimensional vector </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000708">normal</A> 3-dimensional vector </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000506">not</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400040b">nth</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000602">number-literal</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000601">number</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000f06">numberToString</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000625">nurb</A> </DT></DL> <H2><A NAME="index_0001000310000000">O</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000207000407">opacity2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000908">opacity3</A> </DT><DT><A HREF="avrml001.htm#intro_0001000110000000">Optimizations and Regulation</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000e03">ord</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000102">origin2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000602">origin3</A> </DT><DT><A HREF="avrml001.htm#intro_0001000103000000">Overview of Supported Media Types</A> </DT></DL> <H2><A NAME="index_0001000311000000">P</A></H2> <DL> <DT><A HREF="avrml001.htm#intro_0001000107000000">Parameterization</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020b000000">Pattern Matching</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000715">phiComponent</A> 2-dimensional point </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000715">phiComponent</A> 3-dimensional point </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000715">phiComponent</A> 3-dimensional vector </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000605">pi</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020a000000">Picking Images and Geometry</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000101">point2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000104">point2Polar</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000103">point2Xy</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000601">point3</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000604">point3Spherical</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000603">point3Xyz</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090c">pointLight</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000103">predicate</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060b">prefix +</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060a">prefix -</A> </DT></DL> <H2><A NAME="index_0001000312000000">Q</A></H2> <DL> </DL> <H2><A NAME="index_0001000313000000">R</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000204000616">radiansToDegrees</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000604">random</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000205000000">Reactive Behaviors</A> </DT><DT><A HREF="avrml001.htm#intro_000100010a000000">Reactivity</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d01">red</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d0c">redComponent</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400040a">reduce</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001107">renderedImage</A> geometry </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001107">renderedImage</A> montage </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001107">renderedImage</A> text </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b05">renderedSound</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000203">repeat</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000716">rhoComponent</A> 3-dimensional point </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000716">rhoComponent</A> 2-dimensional vector </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000716">rhoComponent</A> 3-dimensional vector </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010005">rightButtonDown</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010004">rightButtonState</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010006">rightButtonUp</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000309">rotate2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000809">rotate</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000615">round</A> </DT></DL> <H2><A NAME="index_0001000314000000">S</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000207001002">sansSerifProportional</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d10">saturationComponent</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000308">scale2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000808">scale3</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000807">scale</A> 3-dimensions (point) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000807">scale</A> 2-dimensions (point) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000807">scale</A> 2-dimensions (vector) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000807">scale</A> 3-dimensionas (vector) </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700020c">scaleVector2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070d">scaleVector3</A> </DT><DT><A HREF="avrml001.htm#intro_0001000106000000">Scoped Naming</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000304">second</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000623">seededRandom</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001001">serifProportional</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700030a">shear2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b02">silence</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001102">simpleText</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061d">sin</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209000000">Single User Interactivity</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000108">snapshot</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b01">sound</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000906">soundSource3</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000912">specularColor</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000914">specularExponent</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090d">spotLight</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000611">sqrt</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000f01">string</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000609">subtractVector</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000609">subtractVector</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000106">suchThat</A> </DT></DL> <H2><A NAME="index_0001000315000000">T</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000204000405">tail</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061e">tan</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001101">text</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001103">textColor</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001104">textFamily</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000909">texture</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000714">thetaComponent</A> 2-dimensions (point) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000714">thetaComponent</A> 3-dimensions (point) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000714">thetaComponent</A> 2-dimensions (vector) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000714">thetaComponent</A> 3-dimensioons (vector) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000409">tile</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000603">time</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000302">timeTransform</A> </DT><DT><A HREF="avrml001.htm#intro_000100010c000000">Time Transforms</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000301">transform2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000801">transform3</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700030b">transform3x2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080d">transform4x4</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000a03">transformCamera</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000907">transformGeometry</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700040a">transformImage</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000c03">transformMicrophone</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700010c">transformPoint2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700060a">transformPoint3</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000210">transformVector2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000710">transformVector3</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000805">translate</A> 3-dimensions (point) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000805">translate</A> 2-dimensions (point) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000805">translate</A> 2-dimensions (vector) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000805">translate</A> 3-dimensions (vector) </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000502">true</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000301">type * type</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000201">type -> type</A> </DT></DL> <H2><A NAME="index_0001000316000000">U</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000204000101">unit</A> </DT><DT><A HREF="avrml001.htm#intro_000100010b000000">User Interaction</A> </DT></DL> <H2><A NAME="index_0001000317000000">V</A></H2> <DL> <DT><A HREF="avrml002.htm#rbml-1_0001000203020000">Variable Expressions</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000201">vector2</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000206">vector2Polar</A> </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000205">vector2Xy</A> </DT><DT><A 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