Source code of Windows XP (NT5)
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  1. <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
  2. <HTML>
  3. <HEAD><TITLE>ActiveVRML Index</TITLE></HEAD>
  4. <BODY LEFTMARGIN=0 TOPMARGIN=0 BGPROPERTIES="FIXED" BGCOLOR="#FFFFFF">
  5. <FONT FACE="arial">
  6. <IMG SRC="index.GIF" ALT="Internet Development Technologies">
  7. <BLOCKQUOTE>
  8. <P>
  9. <P><H1><A NAME="index_0001000300000000">ActiveVRML Index</A></H1>
  10. <DL>
  11. <DT><A HREF="avrml002.htm#rbml-1_0001000204000203">o (function composition)</A>
  12. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000406">:: (list constructor)</A>
  13. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000302">, (pairing constructor)</A>
  14. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000507">= (equality test, lists)</A>
  15. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000606">+ (addition)</A>
  16. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000607">* (multiplication)</A>
  17. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000608">- (subtraction)</A>
  18. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000609">/ (division)</A>
  19. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060a">- (negative prefix)</A>
  20. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060b">- (positive prefix)</A>
  21. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060c">&lt; (less than)</A>
  22. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060d">&lt;= (less than or equal to)</A>
  23. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060e">&gt; (greather than)</A>
  24. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060f">&gt;= (greather than or equal to)</A>
  25. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061f">^ (raised to the power of)</A>
  26. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000402">[] (expression list constructor)</A>
  27. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000102">| (alternate event)</A>
  28. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000104">| (handler event)</A>
  29. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000107">- (create vector from two points)</A>
  30. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700020a">+ (2-D vector addition)</A>
  31. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700020b">- (2-D vector subtraction)</A>
  32. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070b">+ (3-D vector addition)</A>
  33. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070c">- (3-D vector subtraction)</A>
  34. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000803">o (combine two transformations)</A>
  35. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000f03">&amp; (combine strings)</A>
  36. </DT></DL>
  37. <H2><A NAME="index_0001000302000000">A</A></H2>
  38. <DL>
  39. <DT><A HREF="avrml002.htm#rbml-1_0001000204000610">abs</A>
  40. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000619">acos</A>
  41. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020e000000">ActiveVRML Grammar and Lexical Conventions</A>
  42. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020c000000">ActiveVRML Models and World Wide Web Browsing</A>
  43. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b01">Adding Sound</A>
  44. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000608">addVector</A>
  45. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000608">addVector</A>
  46. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000911">ambientColor</A>
  47. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090a">ambientLight</A>
  48. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000107">andEvent</A>
  49. </DT><DT><A HREF="avrml001.htm#intro_0001000112000000">Appendix A: An Extended Example</A>
  50. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000618">asin</A>
  51. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061b">atan</A> (arctangent in radians)
  52. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061b">atan</A> (arctangent)
  53. </DT></DL>
  54. <H2><A NAME="index_0001000303000000">B</A></H2>
  55. <DL>
  56. <DT><A HREF="avrml002.htm#rbml-1_0001000204000000">Basic Types</A>
  57. </DT><DT><A HREF="avrml001.htm#intro_0001000108000000">Behaviors</A>
  58. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d08">black</A>
  59. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d03">blue</A>
  60. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d0e">blueComponent</A>
  61. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001105">bold</A>
  62. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000501">boolean</A>
  63. </DT></DL>
  64. <H2><A NAME="index_0001000304000000">C</A></H2>
  65. <DL>
  66. <DT><A HREF="avrml002.htm#rbml-1_0001000207000a01">camera</A>
  67. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000613">ceiling</A>
  68. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000e01">char</A>
  69. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000e04">chr</A>
  70. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d0a">colorHsl</A>
  71. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d09">colorRgb</A>
  72. </DT><DT><A HREF="avrml001.htm#intro_0001000105000000">Compositional Specification</A>
  73. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000203010000">Constructor Expressions</A>
  74. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061c">cos</A>
  75. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000408">crop</A>
  76. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070f">cross</A>
  77. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000624">cubicBSpline</A>
  78. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d04">cyan</A>
  79. </DT></DL>
  80. <H2><A NAME="index_0001000305000000">D</A></H2>
  81. <DL>
  82. <DT><A HREF="avrml002.htm#rbml-1_0001000203000000">Declarations</A>
  83. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000a02">defaultCamera</A>
  84. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000c02">defaultMicrophone</A>
  85. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000617">degreesToRadians</A>
  86. </DT><DT><A HREF="avrml001.htm#intro_000100010d000000">Differentiation and Integration</A>
  87. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000910">diffuseColor</A>
  88. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090b">directionalLight</A>
  89. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000606">distance</A> (2-dimensional)
  90. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000606">distance</A> (3-dimensional)
  91. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000607">distanceSquared</A> (2-dimensional)
  92. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000607">distanceSquared</A> (3-dimensional)
  93. </DT><DT><A HREF="avrml001.htm#intro_000100010f000000">Distribution</A>
  94. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000101">done</A>
  95. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070e">dot</A> (2-dimensional)
  96. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070e">dot</A> (3-dimensional)
  97. </DT></DL>
  98. <H2><A NAME="index_0001000306000000">E</A></H2>
  99. <DL>
  100. <DT><A HREF="avrml001.htm#intro_0001000104000000">Embracing Existing Formats</A>
  101. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000913">emissiveColor</A>
  102. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000407">empty</A>
  103. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000902">emptyGeometry</A>
  104. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000402">emptyImage</A>
  105. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000502">emptyMontage</A>
  106. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000201">end</A>
  107. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000620">exp</A>
  108. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000f05">explode</A>
  109. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000302">expression</A>
  110. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000203000000">Expressions</A>
  111. </DT><DD><A HREF="avrml002.htm#rbml-1_0001000203010000">Constructor</A>
  112. <P><A HREF="avrml002.htm#rbml-1_0001000203010000">Literal</A>
  113. <P><A HREF="avrml002.htm#rbml-1_0001000203020000">Variable</A>
  114. </DD></DL>
  115. <H2><A NAME="index_0001000307000000">F</A></H2>
  116. <DL>
  117. <DT><A HREF="avrml002.htm#rbml-1_0001000204000503">false</A>
  118. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000303">first</A>
  119. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000614">floor</A>
  120. </DT><DT><A HREF="avrml001.htm#intro_0001000113000000">Footnotes</A>
  121. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000202">function pattern</A>
  122. </DT></DL>
  123. <H2><A NAME="index_0001000308000000">G</A></H2>
  124. <DL>
  125. <DT><A HREF="avrml002.htm#rbml-1_0001000207000b06">gain</A>
  126. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000901">geometry</A>
  127. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d02">green</A>
  128. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d0d">greenComponent</A>
  129. </DT></DL>
  130. <H2><A NAME="index_0001000309000000">H</A></H2>
  131. <DL>
  132. <DT><A HREF="avrml002.htm#rbml-1_0001000204000404">head</A>
  133. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d0f">hueComponent</A>
  134. </DT></DL>
  135. <H2><A NAME="index_000100030a000000">I</A></H2>
  136. <DL>
  137. <DT><A HREF="avrml002.htm#rbml-1_0001000207000302">identityTransform2</A>
  138. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000802">identityTransform3</A>
  139. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000401">image</A>
  140. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000503">imageMontage</A>
  141. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000f04">implode</A>
  142. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b03">import</A> geometry (supports inline expression of VRML 1.0)
  143. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b03">import</A> geometry
  144. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b03">import</A> image
  145. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b03">import</A> sound
  146. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000208000000">Integration, Differentiation, and Interpolation</A>
  147. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080f">inverse</A> 2-dimensional transform
  148. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080f">inverse</A> 3-dimensional transform
  149. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000810">isSingular</A> 2-dimensional transform
  150. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000810">isSingular</A> 3-dimensional transform
  151. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001106">italic</A>
  152. </DT></DL>
  153. <H2><A NAME="index_000100030b000000">J</A></H2>
  154. <DL>
  155. </DL>
  156. <H2><A NAME="index_000100030c000000">K</A></H2>
  157. <DL>
  158. <DT><A HREF="avrml002.htm#rbml-1_0001000209010008">keyDown</A>
  159. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010007">keyState</A>
  160. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010009">keyUp</A>
  161. </DT></DL>
  162. <H2><A NAME="index_000100030d000000">L</A></H2>
  163. <DL>
  164. <DT><A HREF="avrml001.htm#intro_000100010e000000">Language Integration for ActiveVRML</A>
  165. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010002">leftButtonDown</A>
  166. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010001">leftButtonState</A>
  167. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010003">leftButtonUp</A>
  168. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000709">length</A> list
  169. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000709">length</A> 2-dimensional vector
  170. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000709">length</A> 3-dimensional vector
  171. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070a">lengthSquared</A>
  172. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070a">lengthSquared</A>
  173. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090f">lightAttenuation</A>
  174. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090e">lightColor</A>
  175. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d11">lightnessComponent</A>
  176. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000203010000">Literal Expressions</A>
  177. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000621">ln</A>
  178. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000622">log10</A>
  179. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080e">lookAtFrom</A>
  180. </DT></DL>
  181. <H2><A NAME="index_000100030e000000">M</A></H2>
  182. <DL>
  183. <DT><A HREF="avrml002.htm#rbml-1_0001000207000d05">magenta</A>
  184. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000409">map</A>
  185. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000c01">microphone</A>
  186. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000612">mod</A>
  187. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000000">Modeling Types</A>
  188. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001003">monospaced</A>
  189. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000501">montage</A>
  190. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020901000a">mousePosition</A>
  191. </DT></DL>
  192. <H2><A NAME="index_000100030f000000">N</A></H2>
  193. <DL>
  194. <DT><A HREF="avrml002.htm#rbml-1_0001000207000708">normal</A> 2-dimensional vector
  195. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000708">normal</A> 3-dimensional vector
  196. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000506">not</A>
  197. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400040b">nth</A>
  198. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000602">number-literal</A>
  199. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000601">number</A>
  200. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000f06">numberToString</A>
  201. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000625">nurb</A>
  202. </DT></DL>
  203. <H2><A NAME="index_0001000310000000">O</A></H2>
  204. <DL>
  205. <DT><A HREF="avrml002.htm#rbml-1_0001000207000407">opacity2</A>
  206. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000908">opacity3</A>
  207. </DT><DT><A HREF="avrml001.htm#intro_0001000110000000">Optimizations and Regulation</A>
  208. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000e03">ord</A>
  209. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000102">origin2</A>
  210. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000602">origin3</A>
  211. </DT><DT><A HREF="avrml001.htm#intro_0001000103000000">Overview of Supported Media Types</A>
  212. </DT></DL>
  213. <H2><A NAME="index_0001000311000000">P</A></H2>
  214. <DL>
  215. <DT><A HREF="avrml001.htm#intro_0001000107000000">Parameterization</A>
  216. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020b000000">Pattern Matching</A>
  217. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000715">phiComponent</A> 2-dimensional point
  218. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000715">phiComponent</A> 3-dimensional point
  219. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000715">phiComponent</A> 3-dimensional vector
  220. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000605">pi</A>
  221. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020a000000">Picking Images and Geometry</A>
  222. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000101">point2</A>
  223. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000104">point2Polar</A>
  224. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000103">point2Xy</A>
  225. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000601">point3</A>
  226. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000604">point3Spherical</A>
  227. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000603">point3Xyz</A>
  228. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090c">pointLight</A>
  229. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000103">predicate</A>
  230. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060b">prefix +</A>
  231. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400060a">prefix -</A>
  232. </DT></DL>
  233. <H2><A NAME="index_0001000312000000">Q</A></H2>
  234. <DL>
  235. </DL>
  236. <H2><A NAME="index_0001000313000000">R</A></H2>
  237. <DL>
  238. <DT><A HREF="avrml002.htm#rbml-1_0001000204000616">radiansToDegrees</A>
  239. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000604">random</A>
  240. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000205000000">Reactive Behaviors</A>
  241. </DT><DT><A HREF="avrml001.htm#intro_000100010a000000">Reactivity</A>
  242. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d01">red</A>
  243. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d0c">redComponent</A>
  244. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400040a">reduce</A>
  245. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001107">renderedImage</A> geometry
  246. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001107">renderedImage</A> montage
  247. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001107">renderedImage</A> text
  248. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b05">renderedSound</A>
  249. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000203">repeat</A>
  250. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000716">rhoComponent</A> 3-dimensional point
  251. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000716">rhoComponent</A> 2-dimensional vector
  252. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000716">rhoComponent</A> 3-dimensional vector
  253. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010005">rightButtonDown</A>
  254. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010004">rightButtonState</A>
  255. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209010006">rightButtonUp</A>
  256. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000309">rotate2</A>
  257. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000809">rotate</A>
  258. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000615">round</A>
  259. </DT></DL>
  260. <H2><A NAME="index_0001000314000000">S</A></H2>
  261. <DL>
  262. <DT><A HREF="avrml002.htm#rbml-1_0001000207001002">sansSerifProportional</A>
  263. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d10">saturationComponent</A>
  264. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000308">scale2</A>
  265. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000808">scale3</A>
  266. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000807">scale</A> 3-dimensions (point)
  267. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000807">scale</A> 2-dimensions (point)
  268. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000807">scale</A> 2-dimensions (vector)
  269. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000807">scale</A> 3-dimensionas (vector)
  270. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700020c">scaleVector2</A>
  271. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700070d">scaleVector3</A>
  272. </DT><DT><A HREF="avrml001.htm#intro_0001000106000000">Scoped Naming</A>
  273. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000304">second</A>
  274. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000623">seededRandom</A>
  275. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001001">serifProportional</A>
  276. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700030a">shear2</A>
  277. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b02">silence</A>
  278. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001102">simpleText</A>
  279. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061d">sin</A>
  280. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000209000000">Single User Interactivity</A>
  281. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000108">snapshot</A>
  282. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000b01">sound</A>
  283. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000906">soundSource3</A>
  284. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000912">specularColor</A>
  285. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000914">specularExponent</A>
  286. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700090d">spotLight</A>
  287. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000611">sqrt</A>
  288. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000f01">string</A>
  289. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000609">subtractVector</A>
  290. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000609">subtractVector</A>
  291. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000106">suchThat</A>
  292. </DT></DL>
  293. <H2><A NAME="index_0001000315000000">T</A></H2>
  294. <DL>
  295. <DT><A HREF="avrml002.htm#rbml-1_0001000204000405">tail</A>
  296. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020400061e">tan</A>
  297. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001101">text</A>
  298. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001103">textColor</A>
  299. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207001104">textFamily</A>
  300. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000909">texture</A>
  301. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000714">thetaComponent</A> 2-dimensions (point)
  302. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000714">thetaComponent</A> 3-dimensions (point)
  303. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000714">thetaComponent</A> 2-dimensions (vector)
  304. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000714">thetaComponent</A> 3-dimensioons (vector)
  305. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000409">tile</A>
  306. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000603">time</A>
  307. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000206000302">timeTransform</A>
  308. </DT><DT><A HREF="avrml001.htm#intro_000100010c000000">Time Transforms</A>
  309. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000301">transform2</A>
  310. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000801">transform3</A>
  311. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700030b">transform3x2</A>
  312. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080d">transform4x4</A>
  313. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000a03">transformCamera</A>
  314. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000907">transformGeometry</A>
  315. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700040a">transformImage</A>
  316. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000c03">transformMicrophone</A>
  317. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700010c">transformPoint2</A>
  318. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700060a">transformPoint3</A>
  319. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000210">transformVector2</A>
  320. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000710">transformVector3</A>
  321. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000805">translate</A> 3-dimensions (point)
  322. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000805">translate</A> 2-dimensions (point)
  323. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000805">translate</A> 2-dimensions (vector)
  324. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000805">translate</A> 3-dimensions (vector)
  325. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000502">true</A>
  326. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000301">type * type</A>
  327. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000204000201">type -&gt; type</A>
  328. </DT></DL>
  329. <H2><A NAME="index_0001000316000000">U</A></H2>
  330. <DL>
  331. <DT><A HREF="avrml002.htm#rbml-1_0001000204000101">unit</A>
  332. </DT><DT><A HREF="avrml001.htm#intro_000100010b000000">User Interaction</A>
  333. </DT></DL>
  334. <H2><A NAME="index_0001000317000000">V</A></H2>
  335. <DL>
  336. <DT><A HREF="avrml002.htm#rbml-1_0001000203020000">Variable Expressions</A>
  337. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000201">vector2</A>
  338. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000206">vector2Polar</A>
  339. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000205">vector2Xy</A>
  340. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000701">vector3</A>
  341. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000707">vector3Spherical</A>
  342. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000706">vector3Xyz</A>
  343. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020d000000">Viewer Conventions and Information</A>
  344. </DT></DL>
  345. <H2><A NAME="index_0001000318000000">W</A></H2>
  346. <DL>
  347. <DT><A HREF="avrml002.htm#rbml-1_0001000207000d07">white</A>
  348. </DT></DL>
  349. <H2><A NAME="index_0001000319000000">X</A></H2>
  350. <DL>
  351. <DT><A HREF="avrml002.htm#rbml-1_0001000207000711">xComponent</A> 2-dimensions (point)
  352. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000711">xComponent</A> 3-dimensions (point)
  353. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000711">xComponent</A> 2-dimensions (vector)
  354. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000711">xComponent</A> 3-dimensions (vector)
  355. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000202">xVector2</A>
  356. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000702">xVector3</A>
  357. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080a">xyShear</A>
  358. </DT></DL>
  359. <H2><A NAME="index_000100031a000000">Y</A></H2>
  360. <DL>
  361. <DT><A HREF="avrml002.htm#rbml-1_0001000207000712">yComponent</A> 2-dimensions (point)
  362. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000712">yComponent</A> 3-dimensions (point)
  363. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000712">yComponent</A> 2-dimensions (vector)
  364. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000712">yComponent</A> 3-dimensions (vector)
  365. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000d06">yellow</A>
  366. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000203">yVector2</A>
  367. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000703">yVector3</A>
  368. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080b">yzShear</A>
  369. </DT></DL>
  370. <H2><A NAME="index_000100031b000000">Z</A></H2>
  371. <DL>
  372. <DT><A HREF="avrml002.htm#rbml-1_0001000207000713">zComponent</A>
  373. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000713">zComponent</A>
  374. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000204">zeroVector2</A>
  375. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000705">zeroVector3</A>
  376. </DT><DT><A HREF="avrml002.htm#rbml-1_0001000207000704">zVector3</A>
  377. </DT><DT><A HREF="avrml002.htm#rbml-1_000100020700080c">zxShear</A>
  378. </DT></DL>
  379. <FONT FACE="MS SANS SERIF" SIZE="1" COLOR="BLACK">
  380. <P><P><A HREF="cpyright.htm">&#169; 1996 Microsoft Corporation</A>
  381. </font>
  382. <HR>
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