Source code of Windows XP (NT5)
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  1. <chp id=avr_idx n=0><ti>ActiveVRML Index
  2. <h1><ti>
  3. <list BREAKALL>
  4. <i><k rid=composition>o (function composition)</k>
  5. <i><k rid=constructor>:: (list constructor)</k>
  6. <i><k rid=pairing>, (pairing constructor)</k>
  7. <i><k rid=equality>= (equality test, lists)</k>
  8. <i><k rid=addition>+ (addition)</k>
  9. <i><k rid=multiplication>* (multiplication)</k>
  10. <i><k rid=scale_vector1>* (2-D vector scaling)</k>
  11. <i><k rid=scale_vector2>* (3-D vector scaling)</k>
  12. <i><k rid=subtraction>- (subtraction)</k>
  13. <i><k rid=division>/ (division)</k>
  14. <i><k rid=scalar_division1>/ (2-D scalar division)</k>
  15. <i><k rid=scalar_division2>/ (3-D scalar division)</k>
  16. <i><k rid=negative>- (negative prefix)</k>
  17. <i><k rid=positive>- (positive prefix)</k>
  18. <i><k rid=less_than>< (less than)</k>
  19. <i><k rid=less_than_equal><= (less than or equal to)</k>
  20. <i><k rid=greater_than>> (greather than)</k>
  21. <i><k rid=greather_than_equal>>= (greather than or equal to)</k>
  22. <i><k rid=power>^ (raised to the power of)</k>
  23. <i><k rid=expression_list>[ ] (expression list constructor)</k>
  24. <i><k rid=alternate>| (alternate event)</k>
  25. <i><k rid=handler>| (handler event)</k>
  26. <i><k rid=create_vector>- (create vector from two points)</k>
  27. <i><k rid=vector_add2>+ (2-D vector addition)</k>
  28. <i><k rid=vector_subtract2>- (2-D vector subtraction)</k>
  29. <i><k rid=vector_add3>+ (3-D vector addition)</k>
  30. <i><k rid=vector_subtract3>- (3-D vector subtraction)</k>
  31. <i><k rid=combine_transform>o (combine two transformations)</k>
  32. <i><k rid=combine_strings>& (combine strings)</k>
  33. </list>
  34. <h1><ti>A
  35. <list BREAKALL>
  36. <i><k>abs</k>
  37. <i><k>acos</k>
  38. <i><xref rid=grammar_and_lexical_conventions>ActiveVRML Grammar and Lexical Conventions</xref>
  39. <i><xref rid=world_wide_web_browsing>ActiveVRML Models and World Wide Web Browsing</xref>
  40. <i><xref rid=sound>Adding Sound</xref>
  41. <i><k>ambientColor</k>
  42. <i><k>ambientLight</k>
  43. <i><k>andEvent</k>
  44. <i><xref rid=appendix>Appendix A: An Extended Example</xref>
  45. <i><k>asin</k>
  46. <i><k>atan</k> (arctangent in radians)
  47. <i><k>atan</k> (arctangent)
  48. </list>
  49. <h1><ti>B
  50. <list BREAKALL>
  51. <i><xref rid=basic_types>Basic Types</xref>
  52. <i><xref rid=behavior>Behaviors</xref>
  53. <i><k>black</k>
  54. <i><k>blue</k>
  55. <i><k>blueComponent</k>
  56. <i><k>bold</k>
  57. <i><k>boolean</k>
  58. </list>
  59. <h1><ti>C
  60. <list BREAKALL>
  61. <i><k>camera</k>
  62. <i><k>ceiling</k>
  63. <i><k>char</k>
  64. <i><k>chr</k>
  65. <i><k>colorHsl</k>
  66. <i><k>colorRgb</k>
  67. <i><xref rid=comp_spec>Compositional Specification</xref>
  68. <i><xref rid=lit_con>Constructor Expressions</xref>
  69. <i><k>cos</k>
  70. <i><k>crop</k>
  71. <i><k>cross</k>
  72. <i><k>cubicBSpline</k>
  73. <i><k>cyan</k>
  74. </list>
  75. <h1><ti>D
  76. <list BREAKALL>
  77. <i><xref rid=expr_dec>Declarations</xref>
  78. <i><k>defaultCamera</k>
  79. <i><k>defaultMicrophone</k>
  80. <i><k>degreesToRadians</k>
  81. <i><xref rid=diff_integration>Differentiation and Integration </xref>
  82. <i><k>diffuseColor</k>
  83. <i><k>directionalLight</k>
  84. <i><k>distance</k> (2-dimensional)
  85. <i><k>distance</k> (3-dimensional)
  86. <i><k>distanceSquared</k> (2-dimensional)
  87. <i><k>distanceSquared</k> (3-dimensional)
  88. <i><xref rid=distrib>Distribution</xref>
  89. <i><k>done</k>
  90. <i><k>dot</k> (2-dimensional)
  91. <i><k>dot</k> (3-dimensional)
  92. </list>
  93. <h1><ti>E
  94. <list BREAKALL>
  95. <i><xref rid=formats>Embracing Existing Formats</xref>
  96. <i><k>emissiveColor</k>
  97. <i><k>empty</k>
  98. <i><k>emptyGeometry</k>
  99. <i><k>emptyImage</k>
  100. <i><k>emptyMontage</k>
  101. <i><k>end</k>
  102. <i><k>exp</k>
  103. <i><k>explode</k>
  104. <i><k>expression</k>
  105. <i><xref rid=expr_dec>Expressions</xref>
  106. <d><xref rid=lit_con>Constructor</xref>
  107. <p><xref rid=lit_con>Literal</xref>
  108. <p><xref rid=var>Variable</xref>
  109. </list>
  110. <h1><ti>F
  111. <list BREAKALL>
  112. <i><k>false</k>
  113. <i><k>first</k>
  114. <i><k>floor</k>
  115. <i><xref rid=footnotes>Footnotes</xref>
  116. <i><k>function pattern</k>
  117. </list>
  118. <h1><ti>G
  119. <list BREAKALL>
  120. <i><k>gain</k>
  121. <i><k>geometry</k>
  122. <i><k>green</k>
  123. <i><k>greenComponent</k>
  124. </list>
  125. <h1><ti>H
  126. <list BREAKALL>
  127. <i><k>head</k>
  128. <i><k>hueComponent</k>
  129. </list>
  130. <h1><ti>I
  131. <list BREAKALL>
  132. <i><k>identityTransform2</k>
  133. <i><k>identityTransform3</k>
  134. <i><k>image</k>
  135. <i><k>imageMontage</k>
  136. <i><k>implode</k>
  137. <i><k>import</k> geometry (supports inline expression of VRML 1.0)
  138. <i><k>import</k> geometry
  139. <i><k>import</k> image
  140. <i><k>import</k> sound
  141. <i><xref rid=integration_differentiation_and_interpolation>Integration, Differentiation, and Interpolation</xref>
  142. <i><k>inverse</k> 2-dimensional transform
  143. <i><k>inverse</k> 3-dimensional transform
  144. <i><k>isSingular</k> 2-dimensional transform
  145. <i><k>isSingular</k> 3-dimensional transform
  146. <i><k>italic</k>
  147. </list>
  148. <h1><ti>J
  149. <list BREAKALL>
  150. </list>
  151. <h1><ti>K
  152. <list BREAKALL>
  153. <i><k>keyDown</k>
  154. <i><k>keyState</k>
  155. <i><k>keyUp</k>
  156. </list>
  157. <h1><ti>L
  158. <list BREAKALL>
  159. <i><xref rid=lang_int>Language Integration for ActiveVRML</xref>
  160. <i><k>leftButtonDown</k>
  161. <i><k>leftButtonState</k>
  162. <i><k>leftButtonUp</k>
  163. <i><k>length</k> list
  164. <i><k>length</k> 2-dimensional vector
  165. <i><k>length</k> 3-dimensional vector
  166. <i><k>lengthSquared</k>
  167. <i><k>lengthSquared</k>
  168. <i><k>lightAttenuation</k>
  169. <i><k>lightColor</k>
  170. <i><k>lightnessComponent</k>
  171. <i><xref rid=lit_con>Literal Expressions</xref>
  172. <i><k>ln</k>
  173. <i><k>log10</k>
  174. <i><k>lookAtFrom</k>
  175. </list>
  176. <h1><ti>M
  177. <list BREAKALL>
  178. <i><k>magenta</k>
  179. <i><k>map</k>
  180. <i><k>microphone</k>
  181. <i><k>mod</k>
  182. <i><xref rid=modeling_types>Modeling Types</xref>
  183. <i><k>monospaced</k>
  184. <i><k>montage</k>
  185. <i><k>mousePosition</k>
  186. </list>
  187. <h1><ti>N
  188. <list BREAKALL>
  189. <i><k>normal</k> 2-dimensional vector
  190. <i><k>normal</k> 3-dimensional vector
  191. <i><k>not</k>
  192. <i><k>nth</k>
  193. <i><k>number-literal</k>
  194. <i><k>number</k>
  195. <i><k>numberToString</k>
  196. <i><k>nurb</k>
  197. </list>
  198. <h1><ti>O
  199. <list BREAKALL>
  200. <i><k>opacity2</k>
  201. <i><k>opacity3</k>
  202. <i><xref rid=optim>Optimizations and Regulation </xref>
  203. <i><k>ord</k>
  204. <i><k>origin2</k>
  205. <i><k>origin3</k>
  206. <i><xref rid=media>Overview of Supported Media Types</xref>
  207. </list>
  208. <h1><ti>P
  209. <list BREAKALL>
  210. <i><xref rid=param>Parameterization</xref>
  211. <i><xref rid=pattern_matching>Pattern Matching</xref>
  212. <i><k>phiComponent</k> 2-dimensional point
  213. <i><k>phiComponent</k> 3-dimensional point
  214. <i><k>phiComponent</k> 3-dimensional vector
  215. <i><k>pi</k>
  216. <i><xref rid=picking_images_and_geometry>Picking Images and Geometry</xref>
  217. <i><k>point2</k>
  218. <i><k>point2Polar</k>
  219. <i><k>point2Xy</k>
  220. <i><k>point3</k>
  221. <i><k>point3Spherical</k>
  222. <i><k>point3Xyz</k>
  223. <i><k>pointLight</k>
  224. <i><k>predicate</k>
  225. <i><k>prefix +</k>
  226. <i><k>prefix -</k>
  227. </list>
  228. <h1><ti>Q
  229. <list BREAKALL>
  230. </list>
  231. <h1><ti>R
  232. <list BREAKALL>
  233. <i><k>radiansToDegrees</k>
  234. <i><k>random</k>
  235. <i><xref rid=reactive_behaviors>Reactive Behaviors</xref>
  236. <i><xref rid=reactivity>Reactivity</xref>
  237. <i><k>red</k>
  238. <i><k>redComponent</k>
  239. <i><k>reduce</k>
  240. <i><k>renderedImage</k> geometry
  241. <i><k>renderedImage</k> montage
  242. <i><k>renderedImage</k> text
  243. <i><k>renderedSound</k>
  244. <i><k>repeat</k>
  245. <i><k>rhoComponent</k> 3-dimensional point
  246. <i><k>rhoComponent</k> 2-dimensional vector
  247. <i><k>rhoComponent</k> 3-dimensional vector
  248. <i><k>rightButtonDown</k>
  249. <i><k>rightButtonState</k>
  250. <i><k>rightButtonUp</k>
  251. <i><k>rotate2</k>
  252. <i><k>rotate</k>
  253. <i><k>round</k>
  254. </list>
  255. <h1><ti>S
  256. <list BREAKALL>
  257. <i><k>sansSerifProportional</k>
  258. <i><k>saturationComponent</k>
  259. <i><k>scale2</k>
  260. <i><k>scale3</k>
  261. <i><k>scale</k> 3-dimensions (point)
  262. <i><k>scale</k> 2-dimensions (point)
  263. <i><k>scale</k> 2-dimensions (vector)
  264. <i><k>scale</k> 3-dimensionas (vector)
  265. <i><xref rid=scoped_name>Scoped Naming</xref>
  266. <i><k>second</k>
  267. <i><k>seededRandom</k>
  268. <i><k>serifProportional</k>
  269. <i><k>shear2</k>
  270. <i><k>silence</k>
  271. <i><k>simpleText</k>
  272. <i><k>sin</k>
  273. <i><xref rid=single_user_interactivity>Single User Interactivity</xref>
  274. <i><k>snapshot</k>
  275. <i><k>sound</k>
  276. <i><k>soundSource3</k>
  277. <i><k>specularColor</k>
  278. <i><k>specularExponent</k>
  279. <i><k>spotLight</k>
  280. <i><k>sqrt</k>
  281. <i><k>string</k>
  282. <i><k>suchThat</k>
  283. </list>
  284. <h1><ti>T
  285. <list BREAKALL>
  286. <i><k>tail</k>
  287. <i><k>tan</k>
  288. <i><k>text</k>
  289. <i><k>textColor</k>
  290. <i><k>textFamily</k>
  291. <i><k>texture</k>
  292. <i><k>thetaComponent</k> 2-dimensions (point)
  293. <i><k>thetaComponent</k> 3-dimensions (point)
  294. <i><k>thetaComponent</k> 2-dimensions (vector)
  295. <i><k>thetaComponent</k> 3-dimensioons (vector)
  296. <i><k>tile</k>
  297. <i><k>time</k>
  298. <i><k>timeTransform</k>
  299. <i><xref rid=time_transforms>Time Transforms</xref>
  300. <i><k>transform2</k>
  301. <i><k>transform3</k>
  302. <i><k>transform3x2</k>
  303. <i><k>transform4x4</k>
  304. <i><k>transformCamera</k>
  305. <i><k>transformGeometry</k>
  306. <i><k>transformImage</k>
  307. <i><k>transformMicrophone</k>
  308. <i><k>transformPoint2</k>
  309. <i><k>transformPoint3</k>
  310. <i><k>transformVector2</k>
  311. <i><k>transformVector3</k>
  312. <i><k>translate</k> 3-dimensions (point)
  313. <i><k>translate</k> 2-dimensions (point)
  314. <i><k>translate</k> 2-dimensions (vector)
  315. <i><k>translate</k> 3-dimensions (vector)
  316. <i><k>true</k>
  317. <i><k>type * type</k>
  318. <i><k>type -> type</k>
  319. </list>
  320. <h1><ti>U
  321. <list BREAKALL>
  322. <i><k>unit</k>
  323. <i><xref rid=user_interaction>User Interaction</xref>
  324. </list>
  325. <h1><ti>V
  326. <list BREAKALL>
  327. <i><xref rid=var>Variable Expressions</xref>
  328. <i><k>vector2</k>
  329. <i><k>vector2Polar</k>
  330. <i><k>vector2Xy</k>
  331. <i><k>vector3</k>
  332. <i><k>vector3Spherical</k>
  333. <i><k>vector3Xyz</k>
  334. <i><xref rid=viewer_conventions_and_information>Viewer Conventions and Information</xref>
  335. </list>
  336. <h1><ti>W
  337. <list BREAKALL>
  338. <i><k>white</k>
  339. </list>
  340. <h1><ti>X
  341. <list BREAKALL>
  342. <i><k>xComponent</k> 2-dimensions (point)
  343. <i><k>xComponent</k> 3-dimensions (point)
  344. <i><k>xComponent</k> 2-dimensions (vector)
  345. <i><k>xComponent</k> 3-dimensions (vector)
  346. <i><k>xVector2</k>
  347. <i><k>xVector3</k>
  348. <i><k>xyShear</k>
  349. </list>
  350. <h1><ti>Y
  351. <list BREAKALL>
  352. <i><k>yComponent</k> 2-dimensions (point)
  353. <i><k>yComponent</k> 3-dimensions (point)
  354. <i><k>yComponent</k> 2-dimensions (vector)
  355. <i><k>yComponent</k> 3-dimensions (vector)
  356. <i><k>yellow</k>
  357. <i><k>yVector2</k>
  358. <i><k>yVector3</k>
  359. <i><k>yzShear</k>
  360. </list>
  361. <h1><ti>Z
  362. <list BREAKALL>
  363. <i><k>zComponent</k>
  364. <i><k>zComponent</k>
  365. <i><k>zeroVector2</k>
  366. <i><k>zeroVector3</k>
  367. <i><k>zVector3</k>
  368. <i><k>zxShear</k>
  369. </list>