Source code of Windows XP (NT5)
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<chp id=avr_idx n=0><ti>ActiveVRML Index <h1><ti> <list BREAKALL> <i><k rid=composition>o (function composition)</k> <i><k rid=constructor>:: (list constructor)</k> <i><k rid=pairing>, (pairing constructor)</k> <i><k rid=equality>= (equality test, lists)</k> <i><k rid=addition>+ (addition)</k> <i><k rid=multiplication>* (multiplication)</k> <i><k rid=scale_vector1>* (2-D vector scaling)</k> <i><k rid=scale_vector2>* (3-D vector scaling)</k> <i><k rid=subtraction>- (subtraction)</k> <i><k rid=division>/ (division)</k> <i><k rid=scalar_division1>/ (2-D scalar division)</k> <i><k rid=scalar_division2>/ (3-D scalar division)</k> <i><k rid=negative>- (negative prefix)</k> <i><k rid=positive>- (positive prefix)</k> <i><k rid=less_than>< (less than)</k> <i><k rid=less_than_equal><= (less than or equal to)</k> <i><k rid=greater_than>> (greather than)</k> <i><k rid=greather_than_equal>>= (greather than or equal to)</k> <i><k rid=power>^ (raised to the power of)</k> <i><k rid=expression_list>[ ] (expression list constructor)</k> <i><k rid=alternate>| (alternate event)</k> <i><k rid=handler>| (handler event)</k> <i><k rid=create_vector>- (create vector from two points)</k> <i><k rid=vector_add2>+ (2-D vector addition)</k> <i><k rid=vector_subtract2>- (2-D vector subtraction)</k> <i><k rid=vector_add3>+ (3-D vector addition)</k> <i><k rid=vector_subtract3>- (3-D vector subtraction)</k> <i><k rid=combine_transform>o (combine two transformations)</k> <i><k rid=combine_strings>& (combine strings)</k> </list>
<h1><ti>A <list BREAKALL> <i><k>abs</k> <i><k>acos</k> <i><xref rid=grammar_and_lexical_conventions>ActiveVRML Grammar and Lexical Conventions</xref> <i><xref rid=world_wide_web_browsing>ActiveVRML Models and World Wide Web Browsing</xref> <i><xref rid=sound>Adding Sound</xref> <i><k>ambientColor</k> <i><k>ambientLight</k> <i><k>andEvent</k> <i><xref rid=appendix>Appendix A: An Extended Example</xref> <i><k>asin</k> <i><k>atan</k> (arctangent in radians) <i><k>atan</k> (arctangent) </list>
<h1><ti>B <list BREAKALL> <i><xref rid=basic_types>Basic Types</xref> <i><xref rid=behavior>Behaviors</xref> <i><k>black</k> <i><k>blue</k> <i><k>blueComponent</k> <i><k>bold</k> <i><k>boolean</k> </list>
<h1><ti>C <list BREAKALL> <i><k>camera</k> <i><k>ceiling</k> <i><k>char</k> <i><k>chr</k> <i><k>colorHsl</k> <i><k>colorRgb</k> <i><xref rid=comp_spec>Compositional Specification</xref> <i><xref rid=lit_con>Constructor Expressions</xref> <i><k>cos</k> <i><k>crop</k> <i><k>cross</k> <i><k>cubicBSpline</k> <i><k>cyan</k> </list>
<h1><ti>D <list BREAKALL> <i><xref rid=expr_dec>Declarations</xref> <i><k>defaultCamera</k> <i><k>defaultMicrophone</k> <i><k>degreesToRadians</k> <i><xref rid=diff_integration>Differentiation and Integration </xref> <i><k>diffuseColor</k> <i><k>directionalLight</k> <i><k>distance</k> (2-dimensional) <i><k>distance</k> (3-dimensional) <i><k>distanceSquared</k> (2-dimensional) <i><k>distanceSquared</k> (3-dimensional) <i><xref rid=distrib>Distribution</xref> <i><k>done</k> <i><k>dot</k> (2-dimensional) <i><k>dot</k> (3-dimensional) </list>
<h1><ti>E <list BREAKALL> <i><xref rid=formats>Embracing Existing Formats</xref> <i><k>emissiveColor</k> <i><k>empty</k> <i><k>emptyGeometry</k> <i><k>emptyImage</k> <i><k>emptyMontage</k> <i><k>end</k> <i><k>exp</k> <i><k>explode</k> <i><k>expression</k> <i><xref rid=expr_dec>Expressions</xref> <d><xref rid=lit_con>Constructor</xref> <p><xref rid=lit_con>Literal</xref> <p><xref rid=var>Variable</xref> </list>
<h1><ti>F <list BREAKALL> <i><k>false</k> <i><k>first</k> <i><k>floor</k> <i><xref rid=footnotes>Footnotes</xref> <i><k>function pattern</k> </list>
<h1><ti>G <list BREAKALL> <i><k>gain</k> <i><k>geometry</k> <i><k>green</k> <i><k>greenComponent</k> </list>
<h1><ti>H <list BREAKALL> <i><k>head</k> <i><k>hueComponent</k> </list>
<h1><ti>I <list BREAKALL> <i><k>identityTransform2</k> <i><k>identityTransform3</k> <i><k>image</k> <i><k>imageMontage</k> <i><k>implode</k> <i><k>import</k> geometry (supports inline expression of VRML 1.0) <i><k>import</k> geometry <i><k>import</k> image <i><k>import</k> sound <i><xref rid=integration_differentiation_and_interpolation>Integration, Differentiation, and Interpolation</xref> <i><k>inverse</k> 2-dimensional transform <i><k>inverse</k> 3-dimensional transform <i><k>isSingular</k> 2-dimensional transform <i><k>isSingular</k> 3-dimensional transform <i><k>italic</k> </list>
<h1><ti>J <list BREAKALL> </list>
<h1><ti>K <list BREAKALL> <i><k>keyDown</k> <i><k>keyState</k> <i><k>keyUp</k> </list>
<h1><ti>L <list BREAKALL> <i><xref rid=lang_int>Language Integration for ActiveVRML</xref> <i><k>leftButtonDown</k> <i><k>leftButtonState</k> <i><k>leftButtonUp</k> <i><k>length</k> list <i><k>length</k> 2-dimensional vector <i><k>length</k> 3-dimensional vector <i><k>lengthSquared</k> <i><k>lengthSquared</k> <i><k>lightAttenuation</k> <i><k>lightColor</k> <i><k>lightnessComponent</k> <i><xref rid=lit_con>Literal Expressions</xref> <i><k>ln</k> <i><k>log10</k> <i><k>lookAtFrom</k> </list>
<h1><ti>M <list BREAKALL> <i><k>magenta</k> <i><k>map</k> <i><k>microphone</k> <i><k>mod</k> <i><xref rid=modeling_types>Modeling Types</xref> <i><k>monospaced</k> <i><k>montage</k> <i><k>mousePosition</k> </list>
<h1><ti>N <list BREAKALL> <i><k>normal</k> 2-dimensional vector <i><k>normal</k> 3-dimensional vector <i><k>not</k> <i><k>nth</k> <i><k>number-literal</k> <i><k>number</k> <i><k>numberToString</k> <i><k>nurb</k> </list>
<h1><ti>O <list BREAKALL> <i><k>opacity2</k> <i><k>opacity3</k> <i><xref rid=optim>Optimizations and Regulation </xref> <i><k>ord</k> <i><k>origin2</k> <i><k>origin3</k> <i><xref rid=media>Overview of Supported Media Types</xref> </list>
<h1><ti>P <list BREAKALL> <i><xref rid=param>Parameterization</xref> <i><xref rid=pattern_matching>Pattern Matching</xref> <i><k>phiComponent</k> 2-dimensional point <i><k>phiComponent</k> 3-dimensional point <i><k>phiComponent</k> 3-dimensional vector <i><k>pi</k> <i><xref rid=picking_images_and_geometry>Picking Images and Geometry</xref> <i><k>point2</k> <i><k>point2Polar</k> <i><k>point2Xy</k> <i><k>point3</k> <i><k>point3Spherical</k> <i><k>point3Xyz</k> <i><k>pointLight</k> <i><k>predicate</k> <i><k>prefix +</k> <i><k>prefix -</k> </list>
<h1><ti>Q <list BREAKALL> </list>
<h1><ti>R <list BREAKALL> <i><k>radiansToDegrees</k> <i><k>random</k> <i><xref rid=reactive_behaviors>Reactive Behaviors</xref> <i><xref rid=reactivity>Reactivity</xref> <i><k>red</k> <i><k>redComponent</k> <i><k>reduce</k> <i><k>renderedImage</k> geometry <i><k>renderedImage</k> montage <i><k>renderedImage</k> text <i><k>renderedSound</k> <i><k>repeat</k> <i><k>rhoComponent</k> 3-dimensional point <i><k>rhoComponent</k> 2-dimensional vector <i><k>rhoComponent</k> 3-dimensional vector <i><k>rightButtonDown</k> <i><k>rightButtonState</k> <i><k>rightButtonUp</k> <i><k>rotate2</k> <i><k>rotate</k> <i><k>round</k> </list>
<h1><ti>S <list BREAKALL> <i><k>sansSerifProportional</k> <i><k>saturationComponent</k> <i><k>scale2</k> <i><k>scale3</k> <i><k>scale</k> 3-dimensions (point) <i><k>scale</k> 2-dimensions (point) <i><k>scale</k> 2-dimensions (vector) <i><k>scale</k> 3-dimensionas (vector) <i><xref rid=scoped_name>Scoped Naming</xref> <i><k>second</k> <i><k>seededRandom</k> <i><k>serifProportional</k> <i><k>shear2</k> <i><k>silence</k> <i><k>simpleText</k> <i><k>sin</k> <i><xref rid=single_user_interactivity>Single User Interactivity</xref> <i><k>snapshot</k> <i><k>sound</k> <i><k>soundSource3</k> <i><k>specularColor</k> <i><k>specularExponent</k> <i><k>spotLight</k> <i><k>sqrt</k> <i><k>string</k> <i><k>suchThat</k> </list>
<h1><ti>T <list BREAKALL> <i><k>tail</k> <i><k>tan</k> <i><k>text</k> <i><k>textColor</k> <i><k>textFamily</k> <i><k>texture</k> <i><k>thetaComponent</k> 2-dimensions (point) <i><k>thetaComponent</k> 3-dimensions (point) <i><k>thetaComponent</k> 2-dimensions (vector) <i><k>thetaComponent</k> 3-dimensioons (vector) <i><k>tile</k> <i><k>time</k> <i><k>timeTransform</k> <i><xref rid=time_transforms>Time Transforms</xref> <i><k>transform2</k> <i><k>transform3</k> <i><k>transform3x2</k> <i><k>transform4x4</k> <i><k>transformCamera</k> <i><k>transformGeometry</k> <i><k>transformImage</k> <i><k>transformMicrophone</k> <i><k>transformPoint2</k> <i><k>transformPoint3</k> <i><k>transformVector2</k> <i><k>transformVector3</k> <i><k>translate</k> 3-dimensions (point) <i><k>translate</k> 2-dimensions (point) <i><k>translate</k> 2-dimensions (vector) <i><k>translate</k> 3-dimensions (vector) <i><k>true</k> <i><k>type * type</k> <i><k>type -> type</k> </list>
<h1><ti>U <list BREAKALL> <i><k>unit</k> <i><xref rid=user_interaction>User Interaction</xref> </list>
<h1><ti>V <list BREAKALL> <i><xref rid=var>Variable Expressions</xref> <i><k>vector2</k> <i><k>vector2Polar</k> <i><k>vector2Xy</k> <i><k>vector3</k> <i><k>vector3Spherical</k> <i><k>vector3Xyz</k> <i><xref rid=viewer_conventions_and_information>Viewer Conventions and Information</xref> </list>
<h1><ti>W <list BREAKALL> <i><k>white</k> </list>
<h1><ti>X <list BREAKALL> <i><k>xComponent</k> 2-dimensions (point) <i><k>xComponent</k> 3-dimensions (point) <i><k>xComponent</k> 2-dimensions (vector) <i><k>xComponent</k> 3-dimensions (vector) <i><k>xVector2</k> <i><k>xVector3</k> <i><k>xyShear</k> </list>
<h1><ti>Y <list BREAKALL> <i><k>yComponent</k> 2-dimensions (point) <i><k>yComponent</k> 3-dimensions (point) <i><k>yComponent</k> 2-dimensions (vector) <i><k>yComponent</k> 3-dimensions (vector) <i><k>yellow</k> <i><k>yVector2</k> <i><k>yVector3</k> <i><k>yzShear</k> </list>
<h1><ti>Z <list BREAKALL> <i><k>zComponent</k> <i><k>zComponent</k> <i><k>zeroVector2</k> <i><k>zeroVector3</k> <i><k>zVector3</k> <i><k>zxShear</k> </list>
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