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/*==========================================================================;
* * Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved. * * File: d3drm.h * Content: Direct3DRM include file * ***************************************************************************/
#ifndef __D3DRM_H__
#define __D3DRM_H__
#include "ddraw.h"
#ifdef __cplusplus
struct IDirect3DRM; #endif
typedef struct IDirect3DRM *LPDIRECT3DRM;
#include "d3drmobj.h"
#ifdef __cplusplus
extern "C" { #endif
DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); DEFINE_GUID(IID_IDirect3DRM3, 0x2e34065, 0xc243, 0x11d1, 0x8e, 0xd8, 0x0, 0xa0, 0xc9, 0x67, 0xa4, 0x82); WIN_TYPES(IDirect3DRM, DIRECT3DRM); WIN_TYPES(IDirect3DRM2, DIRECT3DRM2); WIN_TYPES(IDirect3DRM3, DIRECT3DRM3);
/*
* Direct3DRM Object Class (for CoCreateInstance()) */ DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
/* Create a Direct3DRM API */ STDAPI Direct3DRMCreate(LPDIRECT3DRM FAR *lplpDirect3DRM);
#undef INTERFACE
#define INTERFACE IDirect3DRM
DECLARE_INTERFACE_(IDirect3DRM, IUnknown) { IUNKNOWN_METHODS(PURE);
STDMETHOD(CreateObject) (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE; STDMETHOD(CreateFrame) (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE; STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *) PURE; STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE; STDMETHOD(CreateFace) (THIS_ LPDIRECT3DRMFACE *) PURE; STDMETHOD(CreateAnimation) (THIS_ LPDIRECT3DRMANIMATION *) PURE; STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE; STDMETHOD(CreateTexture) (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(CreateLight) (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; STDMETHOD(CreateLightRGB) (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; STDMETHOD(CreateMaterial) (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; STDMETHOD(CreateDevice) (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE;
/* Create a Windows Device using DirectDraw surfaces */ STDMETHOD(CreateDeviceFromSurface) ( THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE * ) PURE;
/* Create a Windows Device using D3D objects */ STDMETHOD(CreateDeviceFromD3D) ( THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev, LPDIRECT3DRMDEVICE * ) PURE;
STDMETHOD(CreateDeviceFromClipper) ( THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, int width, int height, LPDIRECT3DRMDEVICE *) PURE;
STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(CreateShadow) ( THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMVISUAL * ) PURE; STDMETHOD(CreateViewport) ( THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, DWORD, DWORD, LPDIRECT3DRMVIEWPORT * ) PURE; STDMETHOD(CreateWrap) ( THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP * ) PURE; STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE; STDMETHOD(LoadTexture) (THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(LoadTextureFromResource) (THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE; STDMETHOD(SetSearchPath) (THIS_ LPCSTR) PURE; STDMETHOD(AddSearchPath) (THIS_ LPCSTR) PURE; STDMETHOD(GetSearchPath) (THIS_ DWORD *size_return, LPSTR path_return) PURE; STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; STDMETHOD(GetDevices) (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; STDMETHOD(GetNamedObject) (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; STDMETHOD(Load) ( THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME ) PURE; STDMETHOD(Tick) (THIS_ D3DVALUE) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRM2
DECLARE_INTERFACE_(IDirect3DRM2, IUnknown) { IUNKNOWN_METHODS(PURE);
STDMETHOD(CreateObject) (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE; STDMETHOD(CreateFrame) (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME2 *) PURE; STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *) PURE; STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER2 *) PURE; STDMETHOD(CreateFace) (THIS_ LPDIRECT3DRMFACE *) PURE; STDMETHOD(CreateAnimation) (THIS_ LPDIRECT3DRMANIMATION *) PURE; STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE; STDMETHOD(CreateTexture) (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE2 *) PURE; STDMETHOD(CreateLight) (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; STDMETHOD(CreateLightRGB) (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; STDMETHOD(CreateMaterial) (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; STDMETHOD(CreateDevice) (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE2 *) PURE;
/* Create a Windows Device using DirectDraw surfaces */ STDMETHOD(CreateDeviceFromSurface) ( THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE2 * ) PURE;
/* Create a Windows Device using D3D objects */ STDMETHOD(CreateDeviceFromD3D) ( THIS_ LPDIRECT3D2 lpD3D, LPDIRECT3DDEVICE2 lpD3DDev, LPDIRECT3DRMDEVICE2 * ) PURE;
STDMETHOD(CreateDeviceFromClipper) ( THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, int width, int height, LPDIRECT3DRMDEVICE2 *) PURE;
STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE2 *) PURE; STDMETHOD(CreateShadow) ( THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMVISUAL * ) PURE; STDMETHOD(CreateViewport) ( THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, DWORD, DWORD, LPDIRECT3DRMVIEWPORT * ) PURE; STDMETHOD(CreateWrap) ( THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP * ) PURE; STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE; STDMETHOD(LoadTexture) (THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE; STDMETHOD(LoadTextureFromResource) (THIS_ HMODULE hModule, LPCTSTR strName, LPCTSTR strType, LPDIRECT3DRMTEXTURE2 *) PURE; STDMETHOD(SetSearchPath) (THIS_ LPCSTR) PURE; STDMETHOD(AddSearchPath) (THIS_ LPCSTR) PURE; STDMETHOD(GetSearchPath) (THIS_ DWORD *size_return, LPSTR path_return) PURE; STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; STDMETHOD(GetDevices) (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; STDMETHOD(GetNamedObject) (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; STDMETHOD(Load) ( THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME ) PURE; STDMETHOD(Tick) (THIS_ D3DVALUE) PURE;
STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE; };
#undef INTERFACE
#define INTERFACE IDirect3DRM3
DECLARE_INTERFACE_(IDirect3DRM3, IUnknown) { IUNKNOWN_METHODS(PURE);
STDMETHOD(CreateObject) (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE; STDMETHOD(CreateFrame) (THIS_ LPDIRECT3DRMFRAME3, LPDIRECT3DRMFRAME3 *) PURE; STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *) PURE; STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3 *) PURE; STDMETHOD(CreateFace) (THIS_ LPDIRECT3DRMFACE *) PURE; STDMETHOD(CreateAnimation) (THIS_ LPDIRECT3DRMANIMATION2 *) PURE; STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE; STDMETHOD(CreateTexture) (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE3 *) PURE; STDMETHOD(CreateLight) (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; STDMETHOD(CreateLightRGB) (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; STDMETHOD(CreateMaterial) (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL2 *) PURE; STDMETHOD(CreateDevice) (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE3 *) PURE;
/* Create a Windows Device using DirectDraw surfaces */ STDMETHOD(CreateDeviceFromSurface) ( THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, LPDIRECTDRAWSURFACE lpDDSBack, DWORD dwFlags, LPDIRECT3DRMDEVICE3 * ) PURE;
/* Create a Windows Device using D3D objects */ STDMETHOD(CreateDeviceFromD3D) ( THIS_ LPDIRECT3D2 lpD3D, LPDIRECT3DDEVICE2 lpD3DDev, LPDIRECT3DRMDEVICE3 * ) PURE;
STDMETHOD(CreateDeviceFromClipper) ( THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, int width, int height, LPDIRECT3DRMDEVICE3 *) PURE;
STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE3 *) PURE; STDMETHOD(CreateShadow) ( THIS_ LPUNKNOWN, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMSHADOW2 * ) PURE; STDMETHOD(CreateViewport) ( THIS_ LPDIRECT3DRMDEVICE3, LPDIRECT3DRMFRAME3, DWORD, DWORD, DWORD, DWORD, LPDIRECT3DRMVIEWPORT2 * ) PURE; STDMETHOD(CreateWrap) ( THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME3, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP * ) PURE; STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE; STDMETHOD(LoadTexture) (THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE; STDMETHOD(LoadTextureFromResource) (THIS_ HMODULE hModule, LPCTSTR strName, LPCTSTR strType, LPDIRECT3DRMTEXTURE3 *) PURE; STDMETHOD(SetSearchPath) (THIS_ LPCSTR) PURE; STDMETHOD(AddSearchPath) (THIS_ LPCSTR) PURE; STDMETHOD(GetSearchPath) (THIS_ DWORD *size_return, LPSTR path_return) PURE; STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; STDMETHOD(GetDevices) (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; STDMETHOD(GetNamedObject) (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; STDMETHOD(Load) ( THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURE3CALLBACK, LPVOID, LPDIRECT3DRMFRAME3 ) PURE; STDMETHOD(Tick) (THIS_ D3DVALUE) PURE;
STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE;
/* Used with IDirect3DRMObject2 */ STDMETHOD(RegisterClient) (THIS_ REFGUID rguid, LPDWORD lpdwID) PURE; STDMETHOD(UnregisterClient) (THIS_ REFGUID rguid) PURE;
STDMETHOD(CreateClippedVisual) (THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMCLIPPEDVISUAL *) PURE; STDMETHOD(SetOptions) (THIS_ DWORD); STDMETHOD(GetOptions) (THIS_ LPDWORD); };
#define D3DRM_OK DD_OK
#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
#define D3DRMERR_BADALLOC MAKE_DDHRESULT(783)
#define D3DRMERR_FACEUSED MAKE_DDHRESULT(784)
#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
#define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786)
#define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787)
#define D3DRMERR_BADFILE MAKE_DDHRESULT(788)
#define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789)
#define D3DRMERR_BADVALUE MAKE_DDHRESULT(790)
#define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791)
#define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792)
#define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793)
#define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794)
#define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795)
#define D3DRMERR_PENDING MAKE_DDHRESULT(796)
#define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797)
#define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798)
#define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799)
#define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800)
#define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801)
#define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802)
#define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803)
#define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804)
#define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805)
#define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806)
#define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807)
#define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808)
#define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809)
#define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810)
#define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811)
#ifdef __cplusplus
}; #endif
#endif /* _D3DRMAPI_H_ */
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