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/*******************************Module*Header*********************************\
* Module Name: playwav.c * * Sound support routines for NT - ported from Windows 3.1 Sonic * * Created: * Author: * Jan 92: Ported to Win32 - SteveDav * * History: * * Copyright (c) 1992-1998 Microsoft Corporation * \******************************************************************************/ #define UNICODE
#define MMNOSEQ
#define MMNOJOY
#define MMNOMIDI
#define MMNOMCI
#include "winmmi.h"
#include "playwav.h"
//
// These globals are used to keep track of the currently playing sound, and
// the handle to the wave device. only 1 sound can be playing at a time.
//
STATICDT HWAVEOUT hWaveOut; // handle to open wave device
LPWAVEHDR lpWavHdr; // current wave file playing
ULONG timeAbort; // time at which we should give up waiting
// for a playing sound to finish
CRITICAL_SECTION WavHdrCritSec; #define EnterWavHdr() EnterCriticalSection(&WavHdrCritSec);
#define LeaveWavHdr() LeaveCriticalSection(&WavHdrCritSec);
/* flags for _lseek */ #define SEEK_CUR 1
#define SEEK_END 2
#define SEEK_SET 0
#define FMEM (GMEM_MOVEABLE)
STATICFN BOOL NEAR PASCAL soundInitWavHdr(LPWAVEHDR lpwh, LPBYTE lpMem, DWORD dwLen); STATICFN BOOL NEAR PASCAL soundOpen(HANDLE hSound, UINT wFlags); STATICFN BOOL NEAR PASCAL soundClose(void); STATICFN void NEAR PASCAL soundWait(void);
/*****************************************************************************
* @doc INTERNAL * * @api void | WaveOutNotify | called by mmWndProc when it receives a * MM_WOM_DONE message * @rdesc None. * ****************************************************************************/
void FAR PASCAL WaveOutNotify( DWORD wParam, LONG lParam) {
EnterWavHdr(); #if DBG
WinAssert(!hWaveOut || lpWavHdr); // if hWaveOut, then MUST have lpWavHdr
#endif
if (hWaveOut && !(lpWavHdr->dwFlags & WHDR_DONE)) { LeaveWavHdr(); return; // wave is not done! get out
}
LeaveWavHdr(); //
// wave file is done! release the device
//
dprintf2(("ASYNC sound done, closing wave device"));
soundClose(); }
/*****************************************************************************
* @doc INTERNAL * * @api BOOL | soundPlay | Pretty much speaks for itself! * * @parm HANDLE | hSound | The sound resource to play. * * @parm wFlags | UINT | flags controlling sync/async etc. * * @flag SND_SYNC | play synchronously (default) * @flag SND_ASYNC | play asynchronously * * @rdesc Returns TRUE if successful and FALSE on failure. ****************************************************************************/ BOOL NEAR PASCAL soundPlay( HANDLE hSound, UINT wFlags) { //
// Before playing a sound release it
//
soundClose(); //
// If the current session is disconnected
// then don't bother playing
//
if (WTSCurrentSessionIsDisconnected()) return TRUE;
//
// open the sound device and write the sound to it.
//
if (!soundOpen(hSound, wFlags)) { dprintf1(("Returning false after calling SoundOpen")); return FALSE; } dprintf2(("SoundOpen OK"));
if (!(wFlags & SND_ASYNC)) { dprintf4(("Calling SoundWait")); soundWait(); dprintf4(("Calling SoundClose")); soundClose(); } return TRUE; }
/*****************************************************************************
* @doc INTERNAL * * @api BOOL | soundOpen | Open the wave device and write a sound to it. * * @parm HANDLE | hSound | The sound resource to play. * * @rdesc Returns TRUE if successful and FALSE on failure. ****************************************************************************/ STATICFN BOOL NEAR PASCAL soundOpen( HANDLE hSound, UINT wFlags) { UINT wErr; DWORD flags = WAVE_ALLOWSYNC; BOOL fResult = FALSE;
if (!hSound) { return FALSE; }
if (hWaveOut) { dprintf1(("WINMM: soundOpen() wave device is currently open.")); return FALSE; }
try { EnterWavHdr(); lpWavHdr = (LPWAVEHDR)GlobalLock(hSound);
if (!lpWavHdr) { #if DBG
if ((GlobalFlags(hSound) & GMEM_DISCARDED)) { dprintf1(("WINMM: sound was discarded before play could begin.")); } #endif
goto exit; }
//
// open the wave device, open any wave device that supports the
// format
//
if (hwndNotify) { flags |= CALLBACK_WINDOW; }
wErr = waveOutOpen(&hWaveOut, // returns handle to device
(UINT)WAVE_MAPPER, // device id (any device)
(LPWAVEFORMATEX)lpWavHdr->dwUser, // wave format
(DWORD_PTR)hwndNotify, // callback function
0L, // callback instance data
flags); // flags
if (wErr != 0) { dprintf1(("WINMM: soundOpen() unable to open wave device")); GlobalUnlock(hSound); hWaveOut = NULL; lpWavHdr = NULL; goto exit; }
wErr = waveOutPrepareHeader(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
if (wErr != 0) { dprintf1(("WINMM: soundOpen() waveOutPrepare failed")); soundClose(); goto exit; }
//
// Only allow sound looping if playing ASYNC sounds
//
if ((wFlags & SND_ASYNC) && (wFlags & SND_LOOP)) { lpWavHdr->dwLoops = 0xFFFFFFFF; // infinite loop
lpWavHdr->dwFlags |= WHDR_BEGINLOOP|WHDR_ENDLOOP; } else { lpWavHdr->dwLoops = 0; lpWavHdr->dwFlags &=~(WHDR_BEGINLOOP|WHDR_ENDLOOP); }
lpWavHdr->dwFlags &= ~WHDR_DONE; // mark as not done!
wErr = waveOutWrite(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
timeAbort = lpWavHdr->dwBufferLength * 1000 / ((LPWAVEFORMATEX)lpWavHdr->dwUser)->nAvgBytesPerSec; timeAbort = timeAbort * 2; // 100% room for slew between audio and system clocks
timeAbort = timeAbort + timeGetTime();
if (wErr != 0) { dprintf1(("WINMM: soundOpen() waveOutWrite failed")); soundClose(); goto exit; } fResult = TRUE; exit: ;
} finally { LeaveWavHdr(); } return fResult; }
/*****************************************************************************
* @doc INTERNAL * * @func BOOL | soundClose | This function closes the sound device * * @rdesc Returns TRUE if successful and FALSE on failure. ****************************************************************************/ STATICFN BOOL NEAR PASCAL soundClose( void) { UINT wErr;
//
// Do we have the sound device open?
//
try { EnterWavHdr();
if (!lpWavHdr || !hWaveOut) { // return TRUE;
} else {
//
// if the block is still playing, stop it!
//
if (!(lpWavHdr->dwFlags & WHDR_DONE)) { waveOutReset(hWaveOut); }
#if DBG
if (!(lpWavHdr->dwFlags & WHDR_DONE)) { dprintf1(("WINMM: soundClose() data is not DONE!???")); lpWavHdr->dwFlags |= WHDR_DONE; }
if (!(lpWavHdr->dwFlags & WHDR_PREPARED)) { dprintf1(("WINMM: soundClose() data not prepared???")); } #endif
//
// unprepare the data anyway!
//
wErr = waveOutUnprepareHeader(hWaveOut, lpWavHdr, sizeof(WAVEHDR));
if (wErr != 0) { dprintf1(("WINMM: soundClose() waveOutUnprepare failed!")); }
//
// finally, actually close the device, and unlock the data
//
waveOutClose(hWaveOut); GlobalUnlock(GlobalHandle(lpWavHdr));
//
// update globals, claiming the device is closed.
//
hWaveOut = NULL; lpWavHdr = NULL; } } finally { LeaveWavHdr(); } return TRUE; }
/*****************************************************************************
* @doc INTERNAL * * @api void | soundWait | wait for the sound device to complete * * @rdesc none ****************************************************************************/ STATICFN void NEAR PASCAL soundWait( void) {
try { // This should ensure that even WOW
// threads that die on us depart the
// critical section
EnterWavHdr(); if (lpWavHdr) { LPWAVEHDR lpExisting; // current playing wave file
lpExisting = lpWavHdr; while (lpExisting == lpWavHdr && !(lpWavHdr->dwFlags & WHDR_DONE) && (timeGetTime() < timeAbort) ) { dprintf4(("Waiting for buffer to complete")); LeaveWavHdr(); Sleep(75); EnterWavHdr(); // LATER !! We should have an event (on another thread... sigh...)
// which will be triggered when the buffer is played. Waiting
// on the WHDR_DONE bit is ported directly from Win 3.1 and is
// certainly not the best way of doing this. The disadvantage of
// using the thread notification is signalling this thread to
// continue.
} } } finally { LeaveWavHdr(); } }
/*****************************************************************************
* @doc INTERNAL * * @api void | soundFree | This function frees a sound resource created * with soundLoadFile or soundLoadMemory * * @rdesc Returns TRUE if successful and FALSE on failure. ****************************************************************************/ void NEAR PASCAL soundFree( HANDLE hSound) { // Allow a null handle to stop any pending sounds, without discarding
// the current cached sound
//
// !!! we should only close the sound device iff this hSound is playing!
//
soundClose();
if (hSound) { GlobalFree(hSound); } }
/*****************************************************************************
* @doc INTERNAL * * @api HANDLE | soundLoadFile | Loads a specified sound resource from a * file into a global, discardable object. * * @parm LPCSTR | lpszFile | The file from which to load the sound resource. * * @rdesc Returns NULL on failure, GLOBAL HANDLE to a WAVEHDR iff success ****************************************************************************/ HANDLE NEAR PASCAL soundLoadFile( LPCWSTR szFileName) { HANDLE fh; DWORD dwSize; LPBYTE lpData; HANDLE h; UINT wNameLen;
// open the file
fh = CreateFile( szFileName, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL );
if (fh == (HANDLE)(UINT_PTR)HFILE_ERROR) { dprintf3(("soundLoadFile: Failed to open %ls Error is %d",szFileName, GetLastError())); return NULL; } else { dprintf3(("soundLoadFile: opened %ls",szFileName)); }
/* Get wNameLen rounded up to next WORD boundary.
* We do not need to round up to a DWORD boundary as this value is * about to be multiplied by sizeof(WCHAR) which will do the additional * boundary alignment for us. If we ever contemplate moving back to * non-UNICODE then this statement will have to be changed. The * alignment is needed so that the actual wave data starts on a * DWORD boundary. */ wNameLen = ((lstrlen(szFileName) + 1 + sizeof(WORD) - 1) / sizeof(WORD)) * sizeof(WORD);
#define BLOCKBYTES (sizeof(SOUNDFILE) + (wNameLen * sizeof(WCHAR)))
// The amount of space we need to allocate - the WAVEHDR, file size, date
// time plus the file name and a terminating null.
dwSize = GetFileSize(fh, NULL); // note: could also use the C function FILELENGTH
if (HFILE_ERROR == dwSize) { dprintf2(("Failed to find file size: %ls", szFileName)); goto error1; }
// allocate some discardable memory for a wave hdr, name and the file data.
h = GlobalAlloc( FMEM + GMEM_DISCARDABLE, BLOCKBYTES + dwSize ); if (!h) { dprintf3(("soundLoadFile: Failed to allocate memory")); goto error1; }
// lock it down
if (NULL == (lpData = GlobalLock(h))) goto error2;
// read the file into the memory block
// NOTE: We could, and probably should, use the file mapping functions.
// Do this LATER
if ( _lread( (HFILE)(DWORD_PTR)fh, lpData + BLOCKBYTES, (UINT)dwSize) != dwSize ) { goto error3; }
// Save the last written time, and the file size
((PSOUNDFILE)lpData)->Size = dwSize; GetFileTime(fh, NULL, NULL, &(((PSOUNDFILE)lpData)->ft));
// do the rest of it from the memory image
//
// MIPS WARNING !! Unaligned data - wNameLen is arbitrary
//
if (!soundInitWavHdr( (LPWAVEHDR)lpData, lpData + BLOCKBYTES, dwSize) ) { dprintf3(("soundLoadFile: Failed to InitWaveHdr")); goto error3; }
CloseHandle(fh);
lstrcpyW( ((PSOUNDFILE)lpData)->Filename, szFileName); GlobalUnlock(h); return h;
error3: GlobalUnlock(h); error2: GlobalFree(h); error1: CloseHandle(fh); return NULL; }
/*****************************************************************************
* @doc INTERNAL * * @api HANDLE | soundLoadMemory | Loads a user specified sound resource from a * a memory block supplied by the caller. * * @parm LPCSTR | lpMem | Pointer to a memory image of the file * * @rdesc Returns NULL on failure, GLOBAL HANDLE to a WAVEHDR iff success ****************************************************************************/ HANDLE NEAR PASCAL soundLoadMemory( LPBYTE lpMem) { HANDLE h; LPBYTE lp;
// allocate some memory, for a wave hdr
h = GlobalAlloc(FMEM, (LONG)(sizeof(SOUNDFILE) + sizeof(WCHAR)) ); if (!h) { goto error1; }
// lock it down
if (NULL == (lp = GlobalLock(h))) goto error2;
//
// we must assume the memory pointer is correct! (hence the -1l)
//
if (!soundInitWavHdr( (LPWAVEHDR)lp, lpMem, (DWORD)-1l)) { goto error3; }
//*(LPWSTR)(lp + sizeof(WAVEHDR)+sizeof(SOUNDFILE)) = '\0'; // No file name for memory file
((PSOUNDFILE)lp)->Filename[0] = '\0'; // No file name for memory file
((PSOUNDFILE)lp)->Size = 0; GlobalUnlock(h); return h;
error3: GlobalUnlock(h); error2: GlobalFree(h); error1: return NULL; }
/*****************************************************************************
* @doc INTERNAL * * @api BOOL | soundInitWavHdr | Initializes a WAVEHDR data structure from a * pointer to a memory image of a RIFF WAV file. * * @parm LPWAVEHDR | lpwh | Pointer to a WAVEHDR * * @parm LPCSTR | lpMem | Pointer to a memory image of a RIFF WAV file * * @rdesc Returns FALSE on failure, TRUE on success. * * @comm the dwUser field of the WAVEHDR structure is initialized to point * to the WAVEFORMAT structure that is inside the RIFF data * ****************************************************************************/ STATICFN BOOL NEAR PASCAL soundInitWavHdr( LPWAVEHDR lpwh, LPBYTE lpMem, DWORD dwLen) { FPFileHeader fpHead; LPWAVEFORMAT lpFmt; LPBYTE lpData; DWORD dwFileSize,dwCurPos; DWORD dwSize; DWORD AlignError; DWORD FmtSize;
if (dwLen < sizeof(FileHeader)) { dprintf3(("Not a RIFF file, or not a WAVE file")); return FALSE; }
// assume the first few bytes are the file header
fpHead = (FPFileHeader) lpMem;
// check that it's a valid RIFF file and a valid WAVE form.
if (fpHead->dwRiff != RIFF_FILE || fpHead->dwWave != RIFF_WAVE ) { return FALSE; }
dwFileSize = fpHead->dwSize; dwCurPos = sizeof(FileHeader); lpData = lpMem + sizeof(FileHeader);
if (dwLen < dwFileSize) { // RIFF header
return FALSE; }
// scan until we find the 'fmt' chunk
while( 1 ) { if( ((FPChunkHeader)lpData)->dwCKID == RIFF_FORMAT ) { break; // from the while loop that's looking for it
} dwCurPos += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader); if( dwCurPos >= dwFileSize ) { return FALSE; } lpData += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader); }
// now we're at the beginning of the 'fmt' chunk data
lpFmt = (LPWAVEFORMAT) (lpData + sizeof(ChunkHeader));
// Save the size of the format data and check it.
FmtSize = ((FPChunkHeader)lpData)->dwSize; if (FmtSize < sizeof(WAVEFORMAT)) { return FALSE; }
// scan until we find the 'data' chunk
lpData = lpData + ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader); while( 1 ) { if ( ((FPChunkHeader)lpData)->dwCKID == RIFF_CHANNEL) { break; // from the while loop that's looking for it
} dwCurPos += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader); if( dwCurPos >= dwFileSize ) { return 0; } lpData += ((FPChunkHeader)lpData)->dwSize + sizeof(ChunkHeader); }
//
// The format chunk must be aligned so move things if necessary
// Warning - this is a hack to get round alignment problems
//
AlignError = ((DWORD)((LPBYTE)lpFmt - lpMem)) % sizeof(DWORD);
if (AlignError != 0) { lpFmt = (LPWAVEFORMAT)((LPBYTE)lpFmt - AlignError); MoveMemory(lpFmt, (LPBYTE)lpFmt + AlignError, FmtSize); }
// now we're at the beginning of the 'data' chunk data
dwSize = ((FPChunkHeader)lpData)->dwSize; lpData = lpData + sizeof(ChunkHeader);
// initialize the WAVEHDR
lpwh->lpData = (LPSTR)lpData; // pointer to locked data buffer
lpwh->dwBufferLength = dwSize; // length of data buffer
lpwh->dwUser = (DWORD_PTR)lpFmt; // for client's use
lpwh->dwFlags = WHDR_DONE; // assorted flags (see defines)
lpwh->dwLoops = 0;
return TRUE; }
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