Source code of Windows XP (NT5)
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/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: D3D8sddi.h * Content: Defines the interface between the ddi thunk layer * and the refrast/RGB HEL layer.. *@@BEGIN_MSINTERNAL * History: * Date By Reason * ==== == ====== * 04-nov-99 smac initial implementation *@@END_MSINTERNAL * ***************************************************************************/ #ifndef __D3D8SW_INCLUDED__ #define __D3D8SW_INCLUDED__
// Surface types #define SWSURF_SURFACE 0x00000001 #define SWSURF_VOLUME 0x00000002 #define SWSURF_MIPMAP 0x00000004 #define SWSURF_MIPVOLUME 0x00000008 #define SWSURF_CUBEMAP 0x00000010 #define SWSURF_VERTEXBUFFER 0x00000020 #define SWSURF_OPTIMIZERVERTEXBUFFER 0x00000040 #define SWSURF_INDEXBUFFER 0x00000080 #define SWSURF_COMMANDBUFFER 0x00000100
// Flags #define SWFLAG_D3DEXENDEDCAPS 0x00000001 #define SWFLAG_D3DGLOBALDRIVERDATA 0x00000002 #define SWFLAG_D3DCAPS8 0x00000004
typedef struct _D3D8_SWCALLBACKS { // From Callbacks LPD3DHAL_CONTEXTCREATECB CreateContext; LPD3DHAL_CONTEXTDESTROYCB ContextDestroy; LPD3DHAL_CONTEXTDESTROYALLCB ContextDestroyAll; LPD3DHAL_SCENECAPTURECB SceneCapture; LPD3DHAL_RENDERSTATECB RenderState; LPD3DHAL_RENDERPRIMITIVECB RenderPrimitive; LPD3DHAL_TEXTURECREATECB TextureCreate; LPD3DHAL_TEXTUREDESTROYCB TextureDestroy; LPD3DHAL_TEXTURESWAPCB TextureSwap; LPD3DHAL_TEXTUREGETSURFCB TextureGetSurf; LPD3DHAL_GETSTATECB GetState;
// From Callbacks2 LPD3DHAL_SETRENDERTARGETCB SetRenderTarget; LPD3DHAL_CLEARCB Clear; LPD3DHAL_DRAWONEPRIMITIVECB DrawOnePrimitive; LPD3DHAL_DRAWONEINDEXEDPRIMITIVECB DrawOneIndexedPrimitive; LPD3DHAL_DRAWPRIMITIVESCB DrawPrimitives;
// From Callbacks3 LPD3DHAL_CLEAR2CB Clear2; LPD3DHAL_VALIDATETEXTURESTAGESTATECB ValidateTextureStageState; LPD3DHAL_DRAWPRIMITIVES2CB DrawPrimitives2;
// From MiscCallbacks in DDraw LPDDHAL_GETDRIVERSTATE GetDriverState; LPDDHAL_CREATESURFACEEX CreateSurfaceEx;
// DDraw Callbacks LPDDHAL_CREATESURFACE CreateSurface; LPDDHALSURFCB_DESTROYSURFACE DestroySurface; LPDDHALSURFCB_LOCK Lock; LPDDHALSURFCB_UNLOCK Unlock;
} D3D8_SWCALLBACKS, * PD3D8_SWCALLBACKS;
#ifdef __cplusplus extern "C" { #endif
HRESULT APIENTRY D3D8GetSWInfo( D3DCAPS8* pCaps, PD3D8_SWCALLBACKS pCallbacks, DWORD* pNumTextures, DDSURFACEDESC** ppTexList );
#ifdef __cplusplus } #endif
// Prototypes required to hook the DDI layer (used by RefRast and the HEL
#define D3D8_REFRASTNAME "D3DREF8.DLL"
#define D3D8HOOK_GETSWINFOPROCNAME "D3D8GetSWInfo"
typedef HRESULT (WINAPI * PD3D8GetSWInfo)(D3DCAPS8* pCaps, PD3D8_SWCALLBACKS pCallbacks, DWORD* pNumTextures, DDSURFACEDESC** ppTexList );
#endif
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