Source code of Windows XP (NT5)
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  1. !if 0
  2. Sources file for multimedia\inc\DDraw
  3. !endif
  4. TARGETNAME=
  5. TARGETTYPE=NOTARGET
  6. TARGETPATH=
  7. SOURCES=
  8. NTTARGETFILE0=processedfiles
  9. DXG_INC_PATH=$(PROJECT_ROOT)\directx\dxg\inc
  10. D3DLEGACY_INC_PATH=$(PROJECT_ROOT)\directx\dxg\d3d\inc
  11. D3D8_INC_PATH=$(PROJECT_ROOT)\directx\dxg\d3d8\inc
  12. D3DX7_CORE_PATH=$(PROJECT_ROOT)\directx\dxg\d3dx\dx7\core
  13. D3DX8_INC_PATH=$(PROJECT_ROOT)\directx\dxg\d3dx8\inc
  14. MMDDK_INC_PATH=$(PROJECT_ROOT)\inc\ddk
  15. # only publish files that live under \nt\public !!
  16. PASS0_PUBLISH= \
  17. {$(O)\ddraw.h =$(SDK_INC_PATH)\ddraw.h} \
  18. {$(O)\ddkernel.h =$(SDK_INC_PATH)\ddkernel.h} \
  19. {$(O)\d3d.h =$(SDK_INC_PATH)\d3d.h} \
  20. {$(O)\d3dtypes.h =$(SDK_INC_PATH)\d3dtypes.h} \
  21. {$(O)\d3dcaps.h =$(SDK_INC_PATH)\d3dcaps.h} \
  22. {$(O)\d3dvec.inl =$(SDK_INC_PATH)\d3dvec.inl} \
  23. {$(O)\d3dxerr.h =$(SDK_INC_PATH)\d3dxerr.h} \
  24. {$(O)\dx7todx8.h =$(SDK_INC_PATH)\dx7todx8.h} \
  25. {$(O)\d3d8.h =$(SDK_INC_PATH)\d3d8.h} \
  26. {$(O)\d3d8caps.h =$(SDK_INC_PATH)\d3d8caps.h} \
  27. {$(O)\d3d8types.h =$(SDK_INC_PATH)\d3d8types.h} \
  28. {$(O)\d3dhal.h =$(DDK_INC_PATH)\d3dhal.h} \
  29. {$(O)\d3dhalex.h =$(DDK_INC_PATH)\d3dhalex.h} \
  30. {$(O)\ddrawp.h =$(PROJECT_INC_PATH)\ddrawp.h} \
  31. {$(O)\ddrawi.h =$(OAK_INC_PATH)\ddrawi.h} \
  32. {$(O)\ddrawint.h =$(OAK_INC_PATH)\ddrawint.h} \
  33. {$(O)\dmemmgr.h =$(OAK_INC_PATH)\dmemmgr.h} \
  34. {$(O)\d3dnthal.h =$(OAK_INC_PATH)\d3dnthal.h} \
  35. {$(O)\dx95type.h =$(OAK_INC_PATH)\dx95type.h} \
  36. {$(O)\d3d8sddi.h =$(PROJECT_INC_PATH)\d3d8sddi.h} \
  37. {$(O)\d3dx8.h =$(SDK_INC_PATH)\d3dx8.h} \
  38. {$(O)\d3dx8mesh.h =$(SDK_INC_PATH)\d3dx8mesh.h} \
  39. {$(O)\dvp.h =$(SDK_INC_PATH)\dvp.h} \
  40. { d3ddm.hpp =$(PROJECT_INC_PATH)\d3ddm.hpp} \
  41. { d3dx.h =$(SDK_INC_PATH)\d3dx.h} \
  42. { d3dxcore.h =$(SDK_INC_PATH)\d3dxcore.h} \
  43. { d3dxmath.h =$(SDK_INC_PATH)\d3dxmath.h} \
  44. { d3dxmath.inl =$(SDK_INC_PATH)\d3dxmath.inl } \
  45. { d3dxshapes.h =$(SDK_INC_PATH)\d3dxshapes.h} \
  46. { d3dxsprite.h =$(SDK_INC_PATH)\d3dxsprite.h} \
  47. { d3dx8core.h =$(SDK_INC_PATH)\d3dx8core.h} \
  48. { d3dx8effect.h =$(SDK_INC_PATH)\d3dx8effect.h} \
  49. { d3dx8math.h =$(SDK_INC_PATH)\d3dx8math.h} \
  50. { d3dx8math.inl =$(SDK_INC_PATH)\d3dx8math.inl} \
  51. { d3dx8shape.h =$(SDK_INC_PATH)\d3dx8shape.h} \
  52. { d3dx8tex.h =$(SDK_INC_PATH)\d3dx8tex.h} \
  53. { d3d8rgbrast.h =$(PROJECT_INC_PATH)\d3d8rgbrast.h} \
  54. { dxfile.w =$(SDK_INC_PATH)\dxfile.h} \
  55. { rmxfguid.w =$(SDK_INC_PATH)\rmxfguid.h} \
  56. { rmxftmpl.w =$(SDK_INC_PATH)\rmxftmpl.h} \
  57. {$(PROJECT_ROOT)\directx\dxg\inc\dvpp.h =$(PROJECT_INC_PATH)\dvpp.h}