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/*****************************************************************************\
FILE: store.h
DESCRIPTION: This file will get and set effect settings into the persisted store. That persisted store is the registery and in SystemParametersInfo.
BryanSt 4/17/2000 Copyright (C) Microsoft Corp 2000-2000. All rights reserved. \*****************************************************************************/
#ifndef _STORE_H
#define _STORE_H
// Name of the file that holds each icon, and an index for which icon to use in the file
typedef struct tagIconKeys { TCHAR szOldFile[MAX_PATH]; int iOldIndex; TCHAR szNewFile[MAX_PATH]; int iNewIndex; }ICONDATA;
// Registry Info for the icons
typedef struct tagIconRegKeys { const CLSID* pclsid; TCHAR szIconValue[16]; int iTitleResource; int iDefaultTitleResource; LPCWSTR szDefault; int nDefaultIndex; }ICONREGKEYS;
static const ICONREGKEYS c_aIconRegKeys[] = { { &CLSID_MyComputer, TEXT("\0"), 0, IDS_MYCOMPUTER, L"%WinDir%\\explorer.exe", 0}, { &CLSID_MyDocuments, TEXT("\0"), 0, IDS_MYDOCUMENTS, L"%WinDir%\\SYSTEM32\\mydocs.dll", 0}, #ifdef INET_EXP_ICON
{ &CLSID_Internet, TEXT("\0"), 0, IDS_INTERNET, L"", 0}, #endif
{ &CLSID_NetworkPlaces, TEXT("\0"), 0, IDS_NETNEIGHBOUR, L"%WinDir%\\SYSTEM32\\shell32.dll", 17}, { &CLSID_RecycleBin, TEXT("full"), IDS_FULL, IDS_TRASHFULL, L"%WinDir%\\SYSTEM32\\shell32.dll", 32}, { &CLSID_RecycleBin, TEXT("empty"), IDS_EMPTY, IDS_TRASHEMPTY, L"%WinDir%\\SYSTEM32\\shell32.dll", 31}, #ifdef DIRECTORY_ICON
{ &CLSID_ShellFSFolder, TEXT("\0"), 0, IDS_DIRECTORY, L"", 0}, #endif
};
#define NUM_ICONS (ARRAYSIZE(c_aIconRegKeys))
enum ICON_SIZE_TYPES { ICON_DEFAULT = 0, ICON_LARGE = 1, ICON_INDETERMINATE = 2 };
#define ICON_DEFAULT_SMALL 16
#define ICON_DEFAULT_NORMAL 32
#define ICON_DEFAULT_LARGE 48
#define MENU_EFFECT_FADE 1
#define MENU_EFFECT_SCROLL 2
#define FONT_SMOOTHING_MONO 0
#define FONT_SMOOTHING_AA 1
#define FONT_SMOOTHING_CT 2
#define PATH_WIN 0
#define PATH_SYS 1
#define PATH_IEXP 2
class CEffectState { public: // Private Member Variables
ICONDATA _IconData[NUM_ICONS];
int _nLargeIcon; // Large Icon State (iOldLI, iNewLI)
int _nHighIconColor; // High Icon Colour (iOldHIC, iNewHIC)
WPARAM _wpMenuAnimation; // Menu Animation State (wOldMA, wNewMA)
BOOL _fFontSmoothing; // Font Smoothing State (bOldSF, bNewSF)
DWORD _dwFontSmoothingType; // Font Smoothing Type (dwOldSFT, dwNewSFT)
BOOL _fDragWindow; // Drag Window State (bOldDW, bNewDW)
BOOL _fKeyboardIndicators; // Keyboard Indicators (uOldKI, uNewKI)
DWORD _dwAnimationEffect; // Animation Effect (dwOldEffect, dwNewEffect)
BOOL _fMenuShadows; // Show Menu Shadows
// Old values (before they were dirtied)
int _nOldLargeIcon; // Large Icon State (iOldLI)
int _nOldHighIconColor; // High Icon Colour (iOldHIC)
WPARAM _wpOldMenuAnimation; // Menu Animation State (wOldMA)
BOOL _fOldFontSmoothing; // Font Smoothing State (bOldSF)
DWORD _dwOldFontSmoothingType; // Font Smoothing Type (dwOldSFT)
BOOL _fOldDragWindow; // Drag Window State (bOldDW)
BOOL _fOldKeyboardIndicators; // Keyboard Indicators (uOldKI)
DWORD _dwOldAnimationEffect; // Animation Effect (dwOldEffect)
BOOL _fOldMenuShadows; // Show Menu Shadows
// Private Member Functions
HRESULT Load(void); HRESULT Save(void); HRESULT Clone(OUT CEffectState ** ppEffectClone); BOOL IsDirty(void); BOOL HasIconsChanged(IN CEffectState * pCurrent); HRESULT GetIconPath(IN CLSID clsid, IN LPCWSTR pszName, IN LPWSTR pszPath, IN DWORD cchSize); HRESULT SetIconPath(IN CLSID clsid, IN LPCWSTR pszName, IN LPCWSTR pszPath, IN int nResourceID);
CEffectState(void); virtual ~CEffectState(void);
private: };
int GetBitsPerPixel(void);
extern HINSTANCE g_hmodShell32;
#endif // _STORE_H
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