Source code of Windows XP (NT5)
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
# Microsoft Developer Studio Project File - Name="tscc" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=tscc - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "tscc.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "tscc.mak" CFG="tscc - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "tscc - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "tscc - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "tscc - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "tscc - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "tscc - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "tscc - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe
!IF "$(CFG)" == "tscc - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Registering ActiveX Control... OutDir=.\Debug TargetPath=.\Debug\tscc.dll InputPath=.\Debug\tscc.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "tscc - Win32 Unicode Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugU" # PROP Intermediate_Dir "DebugU" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Registering ActiveX Control... OutDir=.\DebugU TargetPath=.\DebugU\tscc.dll InputPath=.\DebugU\tscc.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "tscc - Win32 Release MinSize"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinSize" # PROP BASE Intermediate_Dir "ReleaseMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinSize" # PROP Intermediate_Dir "ReleaseMinSize" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Registering ActiveX Control... OutDir=.\ReleaseMinSize TargetPath=.\ReleaseMinSize\tscc.dll InputPath=.\ReleaseMinSize\tscc.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "tscc - Win32 Release MinDependency"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinDependency" # PROP BASE Intermediate_Dir "ReleaseMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinDependency" # PROP Intermediate_Dir "ReleaseMinDependency" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Registering ActiveX Control... OutDir=.\ReleaseMinDependency TargetPath=.\ReleaseMinDependency\tscc.dll InputPath=.\ReleaseMinDependency\tscc.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "tscc - Win32 Unicode Release MinSize"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinSize" # PROP BASE Intermediate_Dir "ReleaseUMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinSize" # PROP Intermediate_Dir "ReleaseUMinSize" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Registering ActiveX Control... OutDir=.\ReleaseUMinSize TargetPath=.\ReleaseUMinSize\tscc.dll InputPath=.\ReleaseUMinSize\tscc.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ELSEIF "$(CFG)" == "tscc - Win32 Unicode Release MinDependency"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinDependency" # PROP BASE Intermediate_Dir "ReleaseUMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinDependency" # PROP Intermediate_Dir "ReleaseUMinDependency" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Registering ActiveX Control... OutDir=.\ReleaseUMinDependency TargetPath=.\ReleaseUMinDependency\tscc.dll InputPath=.\ReleaseUMinDependency\tscc.dll SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build
!ENDIF
# Begin Target
# Name "tscc - Win32 Debug" # Name "tscc - Win32 Unicode Debug" # Name "tscc - Win32 Release MinSize" # Name "tscc - Win32 Release MinDependency" # Name "tscc - Win32 Unicode Release MinSize" # Name "tscc - Win32 Unicode Release MinDependency" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File
SOURCE=.\asyncdlg.cpp # End Source File # Begin Source File
SOURCE=.\comp.cpp # End Source File # Begin Source File
SOURCE=.\Compdata.cpp # End Source File # Begin Source File
SOURCE=.\dataobj.cpp # End Source File # Begin Source File
SOURCE=.\rnodes.cpp # End Source File # Begin Source File
SOURCE=.\sdlgs.cpp # End Source File # Begin Source File
SOURCE=.\snodes.cpp # End Source File # Begin Source File
SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File
SOURCE=.\todlg.cpp # End Source File # Begin Source File
SOURCE=.\tscc.cpp # End Source File # Begin Source File
SOURCE=.\tscc.def # End Source File # Begin Source File
SOURCE=.\tscc.idl
!IF "$(CFG)" == "tscc - Win32 Debug"
# PROP Ignore_Default_Tool 1 # Begin Custom Build - Performing MIDL step InputPath=.\tscc.idl
BuildCmds= \ midl /Oicf /h "tscc.h" /iid "tscc_i.c" "tscc.idl"
".\tscc.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ELSEIF "$(CFG)" == "tscc - Win32 Unicode Debug"
# PROP Ignore_Default_Tool 1 # Begin Custom Build - Performing MIDL step InputPath=.\tscc.idl
BuildCmds= \ midl /Oicf /h "tscc.h" /iid "tscc_i.c" "tscc.idl"
".\tscc.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ELSEIF "$(CFG)" == "tscc - Win32 Release MinSize"
# PROP Ignore_Default_Tool 1 # Begin Custom Build - Performing MIDL step InputPath=.\tscc.idl
BuildCmds= \ midl /Oicf /h "tscc.h" /iid "tscc_i.c" "tscc.idl"
".\tscc.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ELSEIF "$(CFG)" == "tscc - Win32 Release MinDependency"
# PROP Ignore_Default_Tool 1 # Begin Custom Build - Performing MIDL step InputPath=.\tscc.idl
BuildCmds= \ midl /Oicf /h "tscc.h" /iid "tscc_i.c" "tscc.idl"
".\tscc.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ELSEIF "$(CFG)" == "tscc - Win32 Unicode Release MinSize"
# PROP Ignore_Default_Tool 1 # Begin Custom Build - Performing MIDL step InputPath=.\tscc.idl
BuildCmds= \ midl /Oicf /h "tscc.h" /iid "tscc_i.c" "tscc.idl"
".\tscc.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ELSEIF "$(CFG)" == "tscc - Win32 Unicode Release MinDependency"
# PROP Ignore_Default_Tool 1 # Begin Custom Build - Performing MIDL step InputPath=.\tscc.idl
BuildCmds= \ midl /Oicf /h "tscc.h" /iid "tscc_i.c" "tscc.idl"
".\tscc.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds)
".\tscc_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build
!ENDIF
# End Source File # Begin Source File
SOURCE=.\tscc.rc # End Source File # Begin Source File
SOURCE=.\tsprsht.cpp # End Source File # Begin Source File
SOURCE=.\tswiz.idl # End Source File # Begin Source File
SOURCE=.\twiz.cpp # End Source File # End Group # Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File
SOURCE=.\asyncdlg.h # End Source File # Begin Source File
SOURCE=.\baspdlg.h # End Source File # Begin Source File
SOURCE=.\baswdlg.h # End Source File # Begin Source File
SOURCE=.\comp.h # End Source File # Begin Source File
SOURCE=.\Compdata.h # End Source File # Begin Source File
SOURCE=.\dataobj.h # End Source File # Begin Source File
SOURCE=.\Resource.h # End Source File # Begin Source File
SOURCE=.\rnodes.h # End Source File # Begin Source File
SOURCE=.\sdlgs.h # End Source File # Begin Source File
SOURCE=.\snodes.h # End Source File # Begin Source File
SOURCE=.\StdAfx.h # End Source File # Begin Source File
SOURCE=.\Tarray.h # End Source File # Begin Source File
SOURCE=.\todlg.h # End Source File # Begin Source File
SOURCE=.\tsprsht.h # End Source File # Begin Source File
SOURCE=.\twiz.h # End Source File # End Group # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File
SOURCE=.\about.ico # End Source File # Begin Source File
SOURCE=.\bitmap1.bmp # End Source File # Begin Source File
SOURCE=.\bullet.ico # End Source File # Begin Source File
SOURCE=.\conec.ico # End Source File # Begin Source File
SOURCE=.\disconec.ico # End Source File # Begin Source File
SOURCE=.\group.ico # End Source File # Begin Source File
SOURCE=.\icon1.ico # End Source File # Begin Source File
SOURCE=.\icon2.ico # End Source File # Begin Source File
SOURCE=.\icon_com.ico # End Source File # Begin Source File
SOURCE=.\icon_genral.ico # End Source File # Begin Source File
SOURCE=.\localgrp.ico # End Source File # Begin Source File
SOURCE=.\terminal_srvr1.bmp # End Source File # Begin Source File
SOURCE=.\terminal_srvr_hd.BMP # End Source File # Begin Source File
SOURCE=.\user.ico # End Source File # End Group # Begin Source File
SOURCE=.\Compdata.rgs # End Source File # End Target # End Project
|